From the creators of Conflict of the Eagles and Libyan Civil War Mod, March of the Eagles: Enhanced is a major overhaul mod for the base game March of the Eagles that brings many must-have features to an otherwise bare-bones game. The major system of land and sea domination has been reworked to allow all countries, both small and large, to be able to have an interesting and engaging game fighting against local enemies. The timeline has been expanded all the way up until the end of the 19th century and a new bookmark, "Victoria", has been added to simulate a Victoria 2 start. Furthermore, realistic independence wars have been added in to allow for empires to crumble apart in times of strife and simulate historical breakaway nations during the rise of nationalism. An engaging system of civil wars has been completely integrated into the game, as well as a rework of the map and other extensive changes that has transformed March of the Eagles into a fun to play game.

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March of the Eagles 2.0

News

Preface

One day I stumbled upon some Youtube clips of an old British TV show called "Sharpe", about a British general and his squadron fighting in Spain during the peninsular wars, the same setting for the base game March of the Eagles. I slowly became fascinated. On all my previous modding projects for MOTE, I never stuck with the initial setting as I had little care for the era. However, I started thinking of how I could use skills learned from coding the nascent Conflict of the Eagles mod for MOTE and bring over systems to the Napoleonic Era. The setting was old enough so that I could have a lot of flexibility in my work, I didn't need complete historical accuracy.

March of the Eagles: Enhanced evolved from a small side-project and now is the main must-download mod for anyone playing March of the Eagles. It was created in the span of a week and was kept up-to-date for a while after.

However, new modding endeavors into March of the Eagles have proved that MOTE: Enhanced was fundamentally flawed as it was built. It shows brilliant promise, but instead of being a completely engaging and polished finished product, it is- as isorrowproduction showed- mostly a buggy mess.

The systems used in MOTE: Enhanced to simulate civil wars, revolutions, colonisation, and everything else were hastily drawn-up beta versions from Conflict of the Eagles, and were never truly tested in completely dynamic play. It turns out that the AI can't work well with them, and it also turns out that systems need to be much more rigid, there needs to be much more checks and balances written into the code. If not, strange things can and will happen, most disappointingly the game will crash often, and that's what happened here.

Specifically, the method used to force event cache reloads was poorly understood and again- never tested in dynamic play. It is now understood that setting a single event to repeat continuously at days = 1 will, without fail, eventually overload the base game scripting and crash the game. It's only a matter of time. It's also the same method that caused many of you to have crashes immediately starting a game. Others had intermittent crashes. Very little probably made it 3 consecutive in-game years without crashing. This is not OK!

Furthermore, it was discovered that an event being triggerable for a country will take up memory for that country's triggerability. That is to say that if if there are too many events that need to be checked for by a single country, events will slowly stop being triggered or will be delayed. When this happens, the game will also crash. These two reasons combined is why MOTE Enhanced v1.3 is so buggy.

March of the Eagles: Enhanced v2.0

Basically, there will be a March of the Eagles 2.0.

In my Libyan Civil War mod, I went back recently and understood that I had created a buggy mess. The map and setting were brilliant, the possibilities were great, but I had shoehorned myself in with a very imperfect and unfun system. So I tore down everything and started from scratch, even the map. Now there's a completely new LCW mod and it's 10x funner than what came before.

The same will happen with MOTE: Enhanced. It's my duty to the mod as it's become the main mod for MOTE.

A new and expanded mod is already in the works for Conflict of the Eagles. It will have parts of North America and a little bit more of Africa and Asia. New systems for event cache clearing and events generally will reduce crashes and buginess by a LOT. This has already been proven in the Libyan Civil War mod, where using new methods have stopped those constant crashes.

The new map will be ported to MOTE Enhanced, the provinces will be changed slightly to make sure they make sense for the 1800s. I will use some of the existing assets but mostly everything will be done from scratch. All the events, in particular, will be redone from scratch. A lot of stuff from the new Conflict of the Eagles is going to be used in the game, mostly stuff like:

* A three-pronged tag system (Democratic, Communist, and Fascist) vs a two-pronged (Republic and Monarchy) tag system. The starting date may need to be pushed up to 1840 to accommodate for this

* Napoleonic wars may have to go and wait to be ported in during a future update. The focus may be on a mid-19th century bookmark so that country claims are more solid

* Countries can only directly expand within a pre-determined maximum expanse, any expansion beyond these provinces may need to be done only via satellite states and proxy wars (UNSURE, may not put this system in)

* Civil wars will have a lot more BITE. This will be done by making sure the revolter tags can't just be put down by occupying their temporary capital, it will just move to another one of their controlled provinces. Furthermore, war exhaustion will be used correctly to make sure that the regime is severely weakened and the revolters are boosted during the early days.

* Methods of civil war creation will be slower and not as cut and dry.

* A lot of new methods will be in place to reduce crazy border-gore and wacky situations. Stuff like a country's capital needs to be in a province of its own culture (to prevent strange situations)

I hope to really start working on this as soon as some other projects start clearing up, and will keep you all posted on the situation at hand. Thank you for continuously supporting this mod.

Best,

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March of the Eagles: Enhanced - v1.3

March of the Eagles: Enhanced - v1.3

Full Version 8 comments

The iSorrowProductions update Minor update for AI improvement and some quality of life fixes after ISP made a video featuring the mod and pointed out...

March of the Eagles: Enhanced - v1.2

March of the Eagles: Enhanced - v1.2

Full Version 6 comments

Big new update with many important bugs and NEW balance features. Please see the description for full details. Checksum: FLAE

March of the Eagles: Enhanced - v1.1 crash hotfix

March of the Eagles: Enhanced - v1.1 crash hotfix

Patch

Some people have reported crashing every couple of months. This hotfix should stop any decisions-related crashes from occuring.

March of the Eagles: Enhanced - v1.1

March of the Eagles: Enhanced - v1.1

Full Version 1 comment

Quick hotfix to add some features and fix some bugs: -Fixed election glitch causing elections to loop forever and slow the game -Fixed TR1 war facilitator...

March of the Eagles: Enhanced - v1.0

March of the Eagles: Enhanced - v1.0

Full Version

From the creators of Conflict of the Eagles and Libyan Civil War Mod, March of the Eagles: Enhanced is a major overhaul mod for the base game March of...

Comments  (0 - 10 of 30)
LyRobert
LyRobert

This mod is wonderful! Your totally transformed the March of the Eagles, I only have one suggestion, The Seven Years' War cof cof ...

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Guest
Guest

I played as a Kingdom of Bohemia (released from Habsburgs by decision, then tag switch), and my units are acting strange, whenever I try to move them they go back to province of Kolim. Also, depots are built automatically and so are units. Are releasables actually playable, or you have to play them together with the AI?

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Fatima_Bouzzazi Creator
Fatima_Bouzzazi

Hi there!
So basically I think you probably entered a command into the console saying "tag = BOH". Well, that's not going to work correctly. The AI is still thinking it's playing as BOH. So basically, release the country, save and quit, and reload as Bohemia. :)

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Guest
Guest

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nickjkaizer
nickjkaizer

Any intention to add in an expanded unit roster like in 1792?

(Brilliant mod, btw!)

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Fatima_Bouzzazi Creator
Fatima_Bouzzazi

Hello,

Unfortunately development on this mod has slowed down now that a stable release is out, I'm focusing development efforts on a new mod that aims to take all of the features in this mod, flesh them out, expand them and bring them to the modern day. Therefore, it's unlikely that there will be any new units added into Enhanced... but in the new mod, definitely!

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Guest
Guest

Crash at 2nd day of January 1805 what can be the problem?

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Fatima_Bouzzazi Creator
Fatima_Bouzzazi

Go to the "events" folder, find the file called "RefreshEvents", you need to keep the "mean_time_to_happen" as low as possible, unfortunately for some people a very low value crashes the game. Try values of 2, 3, 4, and 5 until the crash disappears. For one person, he had to set it at 14. Make sure you don't set it too high or else strange things will start happening :(

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Guest
Guest

How do you plan coups? Or is that an AI only thing?

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Fatima_Bouzzazi Creator
Fatima_Bouzzazi

Great question, but this I do not know. I've only seen AI frame for coups, and the only thing it does is lower relations. There's no actual coups happening in the base game, all that is third-party magic made by the mod itself

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