The Maelstrom Mod introduces four new races to the Sins of a Solar Empire Rebellion Universe. They are independent of the original races and have unique strengths and weaknesses. Maelstrom is available for Rebellion, Diplomacy, Entrenchment and Original Sins.
Thanks to XtremeRoflcopter for putting this Video together.
Quoting XtremeRoflcopter ... "I changed it up a little bit instead of rushing to just crush the opponent with a titan i decided to prolong it and get some shots of a larger battle with more explosions . I was constantly on the back foot though because the A.I just allied and kept sending fleets to try and crush my frontline defences."
Yeah it got to a point where i just : (╯°□°)╯︵ ┻━┻ because it literally became too much every bloody time i'd try to move a bit to take a planet or harass they would just send some capital ships backed by a titan and dreadnaught and prompt me to have all hands on deck. While the trade alliance is powerful they too have their weaknesses in combat which are a poor selection of standard cruisers and frigates to employ in battle. I find their power lies in their economy and in their capital ships (tians and dreadnaughts included).
* TradeAlliance research is slow
* You can't buy ungrades for Capitalship levels
* Their defense platforms are quite powerful
* Yes, their lighter frigates are pretty powerful so early game expansion can be rapid ... but you have to do a lot of parallel research to keep up the winning edge
yeah but i prefer the thousand tiny hammer per nail solution
Also it doesnt help that my "frontline" happened to be that mineral planet followed by a ring world behind it. If i lost them i would be done for because they held most of my resource mining and shipbuilding facilities.