The Maelstrom Mod introduces four new races to the Sins of a Solar Empire Rebellion Universe. They are independent of the original races and have unique strengths and weaknesses. Maelstrom is available for Rebellion, Diplomacy, Entrenchment and Original Sins.
Race : Norlamin
Type : Ship
Class : Frigate
ID : Colony
A peaceful craft that specializes in establishing new colonies on unoccupied planets.
does it spin as it moves?
Interesting idea, if it didn't have weapons I would consider it, otherwise firing from a turret would be a problem (due to the limitations of Sins)
but you should be able to make single parts rotating, or? for example you could let the dark grey area between the brighter inner and outer ring spin. rise the structures with their connection to the outer rings a bit and let them stay still and further make the inner section with the windows rotating at the same pace as the ring.
i think that could make quite a nice look.
although i don't know how much work it is, since you are already single-handedly massproducing awesome models.
and just btw, great model. makes easily clear why the valeron isn't the colony ship.
You are right, I could make it a rotating part. How about giving it laser weapons which shoot from its outer rim.
It does in R7
Add the ability to have a squadron and it will be perfect. Kinda like having its own invasion force. Would be nice to have a scout and colonizer that can defend itself a bit more than usual. Imagine like 20 of these at once, now thats cool. lol
There is a experimental vehicle in Supreme Commander 1&2 that acts as a aircraft carrier. It looks like this but thinner.
Not exactly Norlaminian conceptually but would be interesting as you say ... I'll consider it.
Adjusting the textures might be an idea to consider, in my opinion, it looks like a station that was shrunk without adjusting the textures for its scale.