The L.U.R.K. team wants to provide the best possible experience from Stalker: Shadow of Chernobyl, we don't plan to skew the scope of this game, because I, like many others, fell in love with the game because of the story, the realistic gameplay, and the atmosphere. I plan to preserve and improve on that concept to the best of my abilities, and our team has vowed to do so as well. Which is why we took it upon ourselves to provide that experience. We want to fulfill a niche that's otherwise unfulfilled in the modding community. We want to bring as many features to Stalker without damaging or changing the original theme of the game. While improving upon that concept with features that were dropped off the development cycle from GSC, such as stealth AI, and a strong foundation for balance, as well as dynamic A-Life, and an unprecedented visual presentation that no other Stalker Overhaul can touch.

Doommarine23 says

10/10 - - 15 agree (15) - 3 disagree (3)

I came into LURK 1.1, with no expectations. None what so ever. I thought I had played it all, considering I've played mods ranging from Oblivion Lost, to Super Mod Pack, to Stalker 2009/2010. To ABC, to every other minor mod under the sun. I truly thought I had seen it all, and I truly thought LURK would be another of those mods. Nothing, truly wrong with them. But, were they all the same? Were they all, after awhile, bland and easy? Yes. (Did not help that SMP's base is OL)

Upon starting this mod however, I found out? It was something special. The gentle hum and glow of the lighting and HDR effects were pleasing to the eyes, as I began my first mission. Upon walking outside. The ground, the sky, everything. Felt so smooth and detailed. Everything I look at, is pleasing to the eyes and feels "soft". Which is a very good thing.

As I got my first gun from Wolf. My expectations, lowered. As I remembered my gun was from Arsenal mod. Which, while decent. Had very bland, reused, stock animations and was in almost *every* mod under the sun. But once I began my raid on the bandits? My expectations or rather, lack of. Were shattered, the animations were crisp, realistic, unique and special. And the combat? Was simply intense. Without a hud, with only your skill and instinct to survive. It becomes truly an special kind of experience. The dynamic views on your hud to show damage work extremely well, and are very immersive. The one thing I enjoyed about this mod, is that. It gives you a sense of danger, as I peek down my PPSH's sights to my enemy. I desperately lean against a wall, hoping for him to miss, as I flinch, the bullets cracking the walls.

No mod, has ever in my life time of playing Stalker. felt so real, or so intense. Nor has it ever given me such a rush or feeling of danger and urgency. This mod is simply a joy, and I barely even touched the surface, both in my review, and for myself. For I have just gotten to the Garbage! I can't wait for more! I am impressed.