The L.U.R.K. team wants to provide the best possible experience from Stalker: Shadow of Chernobyl, we don't plan to skew the scope of this game, because I, like many others, fell in love with the game because of the story, the realistic gameplay, and the atmosphere. I plan to preserve and improve on that concept to the best of my abilities, and our team has vowed to do so as well. Which is why we took it upon ourselves to provide that experience. We want to fulfill a niche that's otherwise unfulfilled in the modding community. We want to bring as many features to Stalker without damaging or changing the original theme of the game. While improving upon that concept with features that were dropped off the development cycle from GSC, such as stealth AI, and a strong foundation for balance, as well as dynamic A-Life, and an unprecedented visual presentation that no other Stalker Overhaul can touch.
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the elusive GP37 | Locked | |
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Mar 11 2010 Anchor | ||
I'm really starting to wonder if it's even possible to get one in this mod. I looked around the Freedom bases and the army warehouses, but no one has it. Anybody know how to get the thing? A mission, stash? also, how do I enable motion blur? Edited by: KompressorIsCool |
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Mar 11 2010 Anchor | ||
The GP37 is actually called a G36, and last time I went through LURK, there were plenty of G36s to be found.. If you can't find a Freedom-er to off for one, try looking in stashes. In particular, check the container in the trailer or whatever it's called near the loner camp by the Freedom base. Not the village, the little camp. The trailer in question is up on a hill. |
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Mar 11 2010 Anchor | ||
All Freedom has on my game are Galil's :\ trying to find the stash in that trailer |
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Mar 12 2010 Anchor | ||
In my game, Freedom uses a lot of Galils and M16's. The border guards will occasionally carry G36's, but I think it might have something to do with what stage of the game you're at. |
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