The L.U.R.K. team wants to provide the best possible experience from Stalker: Shadow of Chernobyl, we don't plan to skew the scope of this game, because I, like many others, fell in love with the game because of the story, the realistic gameplay, and the atmosphere. I plan to preserve and improve on that concept to the best of my abilities, and our team has vowed to do so as well. Which is why we took it upon ourselves to provide that experience. We want to fulfill a niche that's otherwise unfulfilled in the modding community. We want to bring as many features to Stalker without damaging or changing the original theme of the game. While improving upon that concept with features that were dropped off the development cycle from GSC, such as stealth AI, and a strong foundation for balance, as well as dynamic A-Life, and an unprecedented visual presentation that no other Stalker Overhaul can touch.
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STALKER Complete 2009 and L.U.R.K | Locked | |
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Jan 2 2010 Anchor | ||
I've been trying to figure out a way to run the best parts of L.U.R.K (weapons, ecnonomy, A.I, stealth, etc) with S.C 2009 and I'm wondering which folders I should copy and which I should not so as to not cause conflict between the two mods. Any help would be more than welcome. Thanks for reading. Edited by: BoozeZombie |
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Jan 18 2010 Anchor | ||
Lurk has better gfx too. What remains? .. right, so go and play Lurk. |
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