The L.U.R.K. team wants to provide the best possible experience from Stalker: Shadow of Chernobyl, we don't plan to skew the scope of this game, because I, like many others, fell in love with the game because of the story, the realistic gameplay, and the atmosphere. I plan to preserve and improve on that concept to the best of my abilities, and our team has vowed to do so as well. Which is why we took it upon ourselves to provide that experience. We want to fulfill a niche that's otherwise unfulfilled in the modding community. We want to bring as many features to Stalker without damaging or changing the original theme of the game. While improving upon that concept with features that were dropped off the development cycle from GSC, such as stealth AI, and a strong foundation for balance, as well as dynamic A-Life, and an unprecedented visual presentation that no other Stalker Overhaul can touch.
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Shadow problem | Locked | |
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Jan 9 2010 Anchor | ||
Now this is something i encountered after installing LURK. At a certain distance away from me the shadows look like complete crap. It is only when i am really close to the shadow that it looks OK. But for the most part they look like utter shit.
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Jan 10 2010 Anchor | ||
Are you referring to the jaggedness of them at a distance, like under the catwalk? I've been getting that too. Hopefully it wasn't intended. |
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Jan 11 2010 Anchor | ||
Yes, they look really low res at a distance. But when i get closer they appear as the should. |
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Feb 8 2010 Anchor | ||
Try "r2_sun_tsm on" in the console, see if that helps. Edited by: fox09 |
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Feb 11 2010 Anchor | ||
Did you use the improved shaders? I tried them without tsm and it looked terrible Edited by: DeltaForce95 |
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