The L.U.R.K. team wants to provide the best possible experience from Stalker: Shadow of Chernobyl, we don't plan to skew the scope of this game, because I, like many others, fell in love with the game because of the story, the realistic gameplay, and the atmosphere. I plan to preserve and improve on that concept to the best of my abilities, and our team has vowed to do so as well. Which is why we took it upon ourselves to provide that experience. We want to fulfill a niche that's otherwise unfulfilled in the modding community. We want to bring as many features to Stalker without damaging or changing the original theme of the game. While improving upon that concept with features that were dropped off the development cycle from GSC, such as stealth AI, and a strong foundation for balance, as well as dynamic A-Life, and an unprecedented visual presentation that no other Stalker Overhaul can touch.

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New Belt Functions (Games : S.T.A.L.K.E.R. Shadow of Chernobyl : Mods : L.U.R.K. : Forum : Questions : New Belt Functions) Locked
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Sep 21 2009 Anchor

So I've noticed that the belt is pretty big in this mod, and there's also the new ability to attach ammo to it. I was just wondering if there's any intended advantage to attaching ammo to your belt? I haven't noticed any. Maybe some feature that isn't implemented yet?

I've also noticed that it seems darker during the day than it should. It'll be noon with no rain on open ground and I'll still have an urge to walk around with night vision on.

Keep up the great work. LURK is a real pleasure.

Sep 22 2009 Anchor

SalmonGod wrote: So I've noticed that the belt is pretty big in this mod, and there's also the new ability to attach ammo to it. I was just wondering if there's any intended advantage to attaching ammo to your belt? I haven't noticed any. Maybe some feature that isn't implemented yet?

I've also noticed that it seems darker during the day than it should. It'll be noon with no rain on open ground and I'll still have an urge to walk around with night vision on.


i remember reading some reports from others saying the day/night cycle can be broken through the sleepign bag. could this be the cause of that?

Sep 29 2009 Anchor

Night problem comes from the sleeping bag.

Whenever choosing to sleep for 9 hours, there's a high possibility of stars staying out permanently. If this happens, revert to an older save before sleeping. Also, because of this it's suggested to only use the 1 and 3 hour options with the sleeping bag.

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