The L.U.R.K. team wants to provide the best possible experience from Stalker: Shadow of Chernobyl, we don't plan to skew the scope of this game, because I, like many others, fell in love with the game because of the story, the realistic gameplay, and the atmosphere. I plan to preserve and improve on that concept to the best of my abilities, and our team has vowed to do so as well. Which is why we took it upon ourselves to provide that experience. We want to fulfill a niche that's otherwise unfulfilled in the modding community. We want to bring as many features to Stalker without damaging or changing the original theme of the game. While improving upon that concept with features that were dropped off the development cycle from GSC, such as stealth AI, and a strong foundation for balance, as well as dynamic A-Life, and an unprecedented visual presentation that no other Stalker Overhaul can touch.

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Minimap/hud (Games : S.T.A.L.K.E.R. Shadow of Chernobyl : Mods : L.U.R.K. : Forum : Questions : Minimap/hud) Locked
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Jun 20 2010 Anchor

Is there some sort of optional restoration for the minimap and/or HUD, or a plan to implement something of the sort?

Walking around and having to open the PDA every 30 seconds or more to make sure you are going in the correct direction gets to be somewhat of a nuisance, and the option of keeping some sort of HUD would be a good idea in my opinion, since the micromanagement of having to remember your bullet count can become a nuisance as well.

Jun 20 2010 Anchor

I agree. I have a hard time telling who enemies are and I would like an option to reenable the minimap. There was an option in the previous version of LURK but there doesn't seem to be one here.

Jun 20 2010 Anchor

i just used the optional mini map from the previous build, and it worked fine, not the hud though, personally i like the new hud, but a mini map is definetly better for me too.

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