The L.U.R.K. team wants to provide the best possible experience from Stalker: Shadow of Chernobyl, we don't plan to skew the scope of this game, because I, like many others, fell in love with the game because of the story, the realistic gameplay, and the atmosphere. I plan to preserve and improve on that concept to the best of my abilities, and our team has vowed to do so as well. Which is why we took it upon ourselves to provide that experience. We want to fulfill a niche that's otherwise unfulfilled in the modding community. We want to bring as many features to Stalker without damaging or changing the original theme of the game. While improving upon that concept with features that were dropped off the development cycle from GSC, such as stealth AI, and a strong foundation for balance, as well as dynamic A-Life, and an unprecedented visual presentation that no other Stalker Overhaul can touch.

Forum Thread
  Posts  
Lurk 1.1 Weapons (Games : S.T.A.L.K.E.R. Shadow of Chernobyl : Mods : L.U.R.K. : Forum : Suggestions : Lurk 1.1 Weapons) Locked
Thread Options
Apr 20 2014 Anchor

Overall, the guns in the new version are decent. My only problem is that many of the guns are relatively unusable, because many of the iron sights are not decent. The middle part of the iron sights on many of the assault rifles are way too thin as well as bent diagonally, and I cannot make up where I am aiming. Also, the SIG P220 pistol's iron sights are too big and blocky. Overall, the weapons are very nice considering they were made from scratch. I kind of favor the older weapon animations in Lurk 1.05, personally.

Reply to thread
click to sign in and post

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.