The L.U.R.K. team wants to provide the best possible experience from Stalker: Shadow of Chernobyl, we don't plan to skew the scope of this game, because I, like many others, fell in love with the game because of the story, the realistic gameplay, and the atmosphere. I plan to preserve and improve on that concept to the best of my abilities, and our team has vowed to do so as well. Which is why we took it upon ourselves to provide that experience. We want to fulfill a niche that's otherwise unfulfilled in the modding community. We want to bring as many features to Stalker without damaging or changing the original theme of the game. While improving upon that concept with features that were dropped off the development cycle from GSC, such as stealth AI, and a strong foundation for balance, as well as dynamic A-Life, and an unprecedented visual presentation that no other Stalker Overhaul can touch.
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Fixing NPC A.I. "Fart lighting" aim bug. | Locked | |
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Jul 3 2010 Anchor | ||
I've figured out whats wrong with the NPCs aiming their weapons strangely. As if they're trying to lite their asses on fire. Was gonna provide screen shots but I'm sure many who've experienced this already know what I mean. (and the screenshots I took were crap) It has to do with the following weapon settings: cam_relax_speed_ai and max_cam_angle. Both are too high. The max cam angle is what allows them to bend as far back as they do. 180.0 is far too high. you have to keep in mind that 180.0 is the max limit on how far the the recoil will go from where the shots started. It should be capped at a much lower number. Theres no weapon that creates that amount of recoil and no one bends their spine anywhere near as far back as that. The cam relax speed is what keeps them from returning to their normal firing position as fast as they should. So I suspect that could be lowered as well. But I would recommend lowering the max_cam_angle first until you get an idea of where you want that cap to be. The cam relax speed should probably be cut in half and likely the same with max cam angle. I think we can leave max_cam_angle_horz alone for the time being and the foreseeable future. Anyone bothered by the recoil on AR's for players heres a temporary solution that should make everyone happy. cam_dispersion = 2.55 ;rather than lower this setting I lowered dispersion settings in the actor.ltx to these* disp_aim = -0.30 ;for testing, so the aimed single shot would be more reasonable and hit on the first shot. I also lowered NPC accuracy** while raising it based off NPC rank in the game_relations.ltx: So they gradually get better accuracy. ------------- What I meant by this was that it's safe to use and works but I don't know to what extent. I don't know if setting it too high would have any adverse effects or if it just won't apply beyond what is needed to bring a weapons iron-sight dispersion down to 0.00. I've assumed the latter, and haven't as of yet noticed anything wrong. (as in, what would happen if it below 0.00 on a weapons aimed dispersion.) Edited by: tao_taier |
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