The L.U.R.K. team wants to provide the best possible experience from Stalker: Shadow of Chernobyl, we don't plan to skew the scope of this game, because I, like many others, fell in love with the game because of the story, the realistic gameplay, and the atmosphere. I plan to preserve and improve on that concept to the best of my abilities, and our team has vowed to do so as well. Which is why we took it upon ourselves to provide that experience. We want to fulfill a niche that's otherwise unfulfilled in the modding community. We want to bring as many features to Stalker without damaging or changing the original theme of the game. While improving upon that concept with features that were dropped off the development cycle from GSC, such as stealth AI, and a strong foundation for balance, as well as dynamic A-Life, and an unprecedented visual presentation that no other Stalker Overhaul can touch.

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Darkness and Lighting Thread (excluding shadows) (Games : S.T.A.L.K.E.R. Shadow of Chernobyl : Mods : L.U.R.K. : Forum : Questions : Darkness and Lighting Thread (excluding shadows)) Locked
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Jul 12 2010 Anchor

Dark much?
Post your gripes, tweaks and suggestions here.
Shouldn't get so dark that you can't see anything... should leave it so it's difficult to determine what your looking at, but still able to see a general profile or "silhouette".

What I want to know is, how do you make tree's and grass/foliage less dark? I ask only regarding this since I've made everything else just about bright enough to just barely see.

But the trees and such are still pitch black. and the grass especially even when a light is on them.
If you're not also experiencing this, it's likely because your not stuck on a craptacular on board 128mb video card and not likely on static lighting or whatever the hell it is I'm on....

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