The LOUD Project is a complete replacement for most of the core files from Supreme Commander: Forged Alliance. As a result, it addresses most of the performance issues that have plagued the game from it's release. A more complete description can be found here: What Is the LOUD PROJECT ?

The package includes a subset of many of the most popular mods for Forged Alliance, adapted for use with LOUD, and an entire collection of maps updated for optimal performance with the project.

You can contact us directly, text or voice, at our Discord server - the link can be found in the Help tab of the launcher.

Please feel free to come by and talk directly to me on any and all matters relating to the LOUD AI Project and otherwise find others with which to game with.

Installation and Staying Up To Date

To use this package, you must use the installer provided to download all the necessary files. Please see the files section for the most current one. Once installed, you can keep LOUD up to date by using the Check for Updates option.

The installer will create a LOUD directory as part of your Supreme Commander FA installation so that your original game remains untouched, and you can use the installer to not only keep the package updated, but the updater also acts as a launcher so that you can run your game from the installer after checking for updates. To play your original game of Forged Alliance, use your original game shortcut. The updater can also create separate shortcuts so that you can launch LOUD directly.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

Since adding support for BrewLAN to The LOUD Project last year, we've been very pleased by the response we've gotten from the public. Now, we're pleased to announce an update to it that brings it into line with their current (Jan 2019) release.

The key feature of this update (BrewLAN for LOUD v0.65) is the introduction of the Penetration bomber series (for all factions) and the first fighter (Cybran only at this time).

BrewLAN Pen Aircraft

This new class of air unit is technically, within LOUD, considered to be Tier 3.5 - due to their great expense and functionality - and fills a much needed gap between Tier 3 and Experimental air units.

In summary, the new bombers fly higher, faster and deliver twice the bombload of the traditional T3 Strat bombers, while also adding 2 Air-to-Ground Tactical missiles, and torpedoes. Quite a set of weapons indeed. Perhaps the most notable addition in this class is the introduction of rear-mounted defensive flares which work well against surface to air missiles that may be chasing your bomber.

The integration of BrewLAN is stil underway as we not only teach LOUD how to make good use of it's features, but we're preparing to bring our users a more complete BrewLAN experience by integrating it's various sub-mods.

Now, of course, we have other improvements to mention since our last post - a number of minor bug fixes, and various things to make your LOUD experience more complete - but you have to update to get them - so don't delay.

Most importantly, if you haven't done so - drop in on our LOUD Discord server (link in the help section of the launcher) and get involved in the conversation. I personally look forward to hearing from you about your LOUD experiences, both good and bad, funny and serious, as that what makes this project move forward. Oh - and a belated Happy New Year to all - the team is looking forward to our second year of bringing you more LOUD.

What is the LOUD Project ?

What is the LOUD Project ?

Feature

A summary of the purpose and features of the LOUD Project for Supreme Commander: Forged Alliance.

LOUD Project - Setting up a LOUD Game

LOUD Project - Setting up a LOUD Game

Feature

Some tips on how to setup your LOUD game for the best results with it's AI.

LOUD AI - Vers. 5.1 - Dec 14, 2018

LOUD AI - Vers. 5.1 - Dec 14, 2018

News

Announcing the release of The LOUD Project AI - version 5.1. This version corrects a recent issue with random crashing and brings back several visual...

LOUD PROJECT - Ver 5.0Remedy - Notes from Sprouto

LOUD PROJECT - Ver 5.0Remedy - Notes from Sprouto

News 2 comments

An update on ongoing work for The LOUD Project for Supreme Commander Forged Alliance. September 19, 2018 - From the desk of Sprouto.

RSS Files
SCFA UpdaterLauncher v4.57

SCFA UpdaterLauncher v4.57

Installer Tool

This version of the LOUD Project Installer (SCFA_Updater) is 4.57 Created April 30, 2019 WARNING: The installer is created using AutoIt which can be misreported...

Comments  (0 - 10 of 403)
Shakallad
Shakallad

A lot of awesome features, I love some ideas, keep up a good work.

Considering large content, no doubt there're bugs existing. I went all-in and activated all modes(except debug, showing damage numbers and some minor ones) and I found a lot of them.

Seraphim experimental rapid-fire artillery in fact has only half of specified range(also it's a second "Suthanus" in Seraphim arsenal).
Restoration field generator seems not working at all. I couldn't check other side's building of same class(boosters).
Yolona-oss doesn't have links to mass fabricators and power generators, should have?
You can't assist Aeon experimental air factory.
Where's Artemis Sattelite system?(it's still mentioned in experimental sniper's description)
Where's UEF battle satellite?
A lot of intel units has "uplink 2 sattelites" what does it mean?
Walls are awesome! Where're gates for Aeon and Seraphim?
There's no sound alert about launching the nuke(If it can be activated from my side, whould appreciate a help advice).
No rush radius on the "world" map is too small, in some spawn areas it doesn't have even a single mass point inside.
AI can build some buildings under water.
You can see flying airpads from Citadel mk1 and mk2. There's no need in intel for tracking them.

I found some misspelling in descriptions. Some building icons has "land" background, when it should be "land\water", while there's an "aquatic" tag in description.
Energy amount in ACU seems twice lower, than in upgrade's description.
Comparing mass and energy indicators in engineers and SACU, I can see, that they're(ACU stats) rarely showing an actual stat, being semi-dynamic.
I still can't understand what is "Hunker" and what this upgrade does.
Seraphim T3 land defence(2nd and 3rd)has almost same rate of fire(2nd is a bit faster), but description says it should be VERY noticable 8.5 vs 0.325(or 0.375, don't remember).

Large + for reclaiming enemy technology, walls, mines.

Reply Good karma Bad karma+1 vote
Sprouto Creator
Sprouto

Thanks for your post - that's a lot of questions. Here's some answers.

The restoration field generator works just fine - but works only on YOUR SERAPHIM units. It has no effect on allies or other factions units.

The Yolona-oss, like all nukes in LOUD, gets no adjacency bonuses. This is a feature in LOUD that helps push nukes to a point much later in the game.

The Artemis has been removed, and the UEF Battle Satellite has had it's weapon removed. We felt, and rightly so, that since there were no effective anti-satellite counters, that having any kind of weapons in the Orbital layer was something we needed to address. Instead, satellites function in the recon role only - and to that end - we chose to go down the route of being able to support multiple satellites.

We did have the voice-over audio alerts turned off until just last week - they should be functioning normally now.

The no-rush radius is set on a map by map basis so that map will have to be updated.

There are a lot of buildings that can be built underwater in LOUD, T2 and T3 power, and mass fabrication.

The airpads on the Citadels were an attempt to get around an issue that affects any unit that has an airpad on it. This effect you're talking about comes from Black Ops, and while it does work, it's still not reliable.

I'm sure that there's lots of misspelled descriptions, and missing text, we get to them as we find them - same with those icons that don't properly show the aquatic nature of some units.

The Hunker mod provides the ACU with a temporary invulnerability shield, but also keeps him from moving and firing.

Energy weapons, such as the Sera T3 Point Defense, don't rely upon rate of fire - but rather are controlled entirely by the charge cycle - the rate of fire only comes into play when the weapon has been fully charged. Having energy adjacency for those weapons is where you'll get a rate of fire bonus, since the charge cycle will take less time.

Reply Good karma+2 votes
Shakallad
Shakallad

Thank you for the answers.
While testing restoration generator, I was looking on + numbers in health bar, they didn't change at all. Does it affecting buildings?

This invulnerability shield activates automatically at some point?

I may be not very experienced SupCom player, so sorry for maybe foolish questions. I noticed, that ACU's overcharge has ~245000 damage, so it's oneshotting just everything, except the beetlebot, who has 260000 hp. And it's not affecting enemy ACU(didn't test SACU). Should it be like that?

I've tested damage booster on different artillery(even UEF T4 Mavor) and seems doesn't work. Damage was clearly 20000 as specified in the description.

Aeon experimental shield gives shiled to every building in it's range, how strong this shield is? 42000 as it's own?

Reply Good karma Bad karma+1 vote
Guest
Guest

Are there any plans to include the campaign in the mod in the future? or will it be only skirmish forever?

Reply Good karma Bad karma0 votes
Sprouto Creator
Sprouto

We actually went to lengths to remove the campaign code from LOUD, specifically to reduce the footprint of the codebase. There would be little value in using LOUD with the campaign - and the campaign remains available in your original installation of SCFA, which LOUD leaves untouched.

Reply Good karma+1 vote
Guest
Guest

Hi Sprouto,

Any chance to add a save feature for multiplayer games?

Thanks

Reply Good karma Bad karma0 votes
Sprouto Creator
Sprouto

I'm afraid that one's been on the Forged Alliance wishlist for years - it's not within our power to solve it.

Reply Good karma+1 vote
Kaz-Modah
Kaz-Modah

It appears as the fatman isnt an air staging unit anymore, i dont know if this a thing with the other experimentals. i only played a couple of games. Love this work. The only thing i have to say bad about this mod is that it takes a real long time to download it.

Reply Good karma Bad karma+1 vote
Sprouto Creator
Sprouto

Putting the air staging platforms on moving units is problematic. If the unit moves at all - or begins firing - then the airpad becomes unavailable. This is engine related and there's not much we can do about it.

Thanks for trying LOUD - we hope you'll continue to enjoy it.

Reply Good karma+2 votes
Guest
Guest

Experimentals are greyed out but AI opponents seem to have them.

Reply Good karma Bad karma0 votes
Sprouto Creator
Sprouto

In LOUD - experimentals are built by the SACU only.

Reply Good karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Supreme Commander: Forged Alliance
Creator
Contact
Send Message
Homepage
Moddb.com
Release date
Mod watch
Follow
Share
Community Rating

Average

9.6

27 votes submitted.

You Say

-

Ratings closed.

Highest Rated (7 agree) 10/10

Hands down the best "mod" for supreme commander that I have tried.

Jan 20 2018 by aaxlleex

Style
Embed Buttons
Link to LOUD PROJECT by selecting a button and using the embed code provided more...
LOUD PROJECT
Statistics
Last Update
Watchers
93 members
Files
1
Articles
18
Reviews
26