The LOUD Project is a complete replacement for most of the core files from Supreme Commander: Forged Alliance. As a result, it addresses most of the performance issues that have plagued the game from it's release. A more complete description can be found here: What Is the LOUD PROJECT ?
The package includes a subset of many of the most popular mods for Forged Alliance, adapted for use with LOUD, and an entire collection of maps updated for optimal performance with the project.
You can contact us directly, text or voice, at our Discord server - here is the link Discord.gg
Please feel free to come by and talk directly to me on any and all matters relating to the LOUD AI Project and otherwise find others with which to game with.
To use this package, you must use the installer provided to download all the necessary files. Please see the files section for the most current one.
The installer will create a parallel set of files for your Supreme Commander FA installation so that your original game remains untouched, and you can use the installer to not only keep the package updated, but switch easily back and forth between LOUD and your original installation. The updater also acts as a launcher so that you can run your game from the installer after checking for updates.
Here are the most important points;
More than 5 years ago, I had grown tired of Supreme Commander: Forged Alliance. While I loved the concept, and much of the execution, the game had serious shortcomings. While it offered grand scale and massive battles, the reality was that the performance just wasn't there to really enjoy those kind of games. The AI was weak, and didn't offer much of a challenge, even with huge bonuses. Certain design choices were questionable, often resulting in 'sure-win' tactics, and while it was clear that there was enormous vision on the part of the developers, there were unfinished and barely implemented ideas all around.
The strength of the modding community has kept this title vibrant since then, but a good number of the issues I've mentioned were never addressed and it was clear that there was an opportunity to do something about those problems and benefit the community while doing it.
Originally started as an exploration of making the AI better, it soon became clear that many of the above problems were interconnected. And while fixing one issue, the AI for instance, it wouldn't be enough on it's own without addressing the others. The unit database, for example, was filled with a great deal of redundant, often unused, or incorrectly categorized data. Some of which prevented the AI from ever behaving in a logical and decisive manner. In order to tackle the AI, you have to tackle the entire unit database, and that IS a big job.
While tackling that - you start discovering that the relationships between the units don't always make sense - most specifically the relationships between air vs. land vs. naval and then between the tiers themselves leads to units that are either 'go-to' units, and units that really don't have much value at all. The AI has to use this data to make intelligent choices - and that means finding a way for the AI to make 'apples to apples' choices. The short of it is, without dealing with the units, you really can't have a 'better' AI.
Once you've got the AI organized, you're at the mercy of the maps. The AI in Forged Alliance relies heavily upon the markers on any given map, and that really was a freeform world. As we started to understand the mechanics of how the AI moves it's units around a map you begin to see that there are do's and don'ts that could improve almost every map. The net result in the LOUD project is a set of custom maps that take advantage of all those lessons, not only to improve the behavior of the AI, but significantly reduce the performance impact of playing games with AI. LOUD has a full set of included maps specifically tailored for the LOUD world. Please note - most of our maps are 20k and larger - which is what LOUD is built for. While you can install your own maps - and LOUD will likely work with them - the experience may not be optimal.
So, in short, the LOUD Project is a revamp/optimization/cleansing of much of the core user-modifiable code for Forged Alliance. We've greatly trimmed memory usage, optimized a lot functions, removed redundant code, and brought about a lot of other enhancements that have dramatically improved the performance of the entire game. It is now possible to enjoy the vast scale of the game without being held back by the performance. We've tried to make it as complete a package as we can - including many popular mods that have been tailored to fit the LOUD world.
It's not a miracle - or magic. Yes - there are still limitations that we cannot address, but, that bar has been moved upwards greatly. We know it's a big project - for sure - but we think you'll find the results to be worth it - in many areas. You don't have to take if from us, you can try it for yourself without putting your existing installation of Forged Alliance at risk. Our installer will make a parallel set of files for LOUD so you can try it without risk - and allow you to use both as you see fit. And, since we never sleep, the updater will keep your LOUD installation current with our frequent updates.
So - are you ready to get LOUD ?
An update on ongoing work for The LOUD Project for Supreme Commander Forged Alliance. May 13, 2018 - From the desk of Sprouto.
Some tips on how to setup your LOUD game for the best results with it's AI.
A summary of the most recent updates to the LOUD Project for Supreme Commander: Forged Alliance
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