The LOUD Project is a complete replacement for most of the core files from Supreme Commander: Forged Alliance. As a result, it addresses most of the performance issues that have plagued the game from it's release. A more complete description can be found here: What Is the LOUD PROJECT ?

The package includes a subset of many of the most popular mods for Forged Alliance, adapted for use with LOUD, and an entire collection of maps updated for optimal performance with the project.

You can contact us directly, text or voice, at our Discord server - the link can be found on the front page of the launcher.

Please feel free to come by and talk directly to me on any and all matters relating to the LOUD AI Project and otherwise find others with which to game with.

Installation and Staying Up To Date

To use this package, you must use the updater provided to download all the necessary files.

Once installed, you can keep LOUD up to date by using the Check for Updates option.

The updater and LOUD operate from their own directory so that your original game remains untouched, and you can use the updater to not only stay current, but launch LOUD after checking for updates. To play your original game of Forged Alliance, use your original game shortcut (or thru Steam). The updater can also create separate shortcuts so that you can launch LOUD directly.

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LOUD   Brushed   Tall   50

Well - it seems another year has gone by. I don't have a lot of visuals to offer this year, as most of the real work was internal. We had over 30 updates to the core LUA files this year, and a great many small, and less obvious changes went into those - along with the introduction of a few new units, and some revisions to the existing units, overall - LOUD has moved a lot closer to the goals we set for ourselves when we started out some eight years ago.

BrewLAN Zmara

Going back to the first week of March, 2021 - and reviewing our changelog (which you can review from the front screen of our launcher) - you can see the great many internal changes and tuning operations that have taken place with LOUD. This is very different than previous years, because most of what we do these days isn't new code or new features, but tuning the operation of what we've already built, and getting all the many moving parts working together better than they've done before. To that end, our users have provided, and continue to provide a great deal of the data that helps us do that, thru the replays they submit, and the extremely wide variety of ways in which they use the flexibility of the LOUD Project, to get the type of game that satisfies them the most.

We're most proud of our community, and we get a great deal of support from all over the planet, in the various aspects of the whole project, be it community support from the numerous contributors that answer endless questions, and not just about LOUD but Supreme Commander in general. I want to take a paragraph here and mention a few of those

-- Azreal, who acts as the conscience of LOUD and makes me question many of things I do with the AI
-- Binary, who has taken on the role of curating and expanding our Map Library far beyond what we originally foresaw
-- Rat Circus, who doesn't get enough credit, quietly toiling away on things I'll never grasp
-- Phoenix and Robo, who correlate all my balance ideas into something meaningful and factually based
-- RD who, though he was unavailable for most of the year, continues to provide us with the best launcher we could have asked for
-- Dos Sys and MostLostNoob, who handle all those repetitive 'how to' questions, or 'why' and help new players integrate
-- Balthazar, Kami, Spoon, Tanksy, Axle, and of course, Stash - who have inspired, and continue to inspire, the continued health of the community and act as my 'brain in the jar' when it comes to continued development.

I have surely forgotten to mention many others, that are just as valued - please don't take it personally.

The LOUD Project team is a dynamic group, and I'm lucky to be associated with all of them, no matter if their contribution is large, or small, I consider them vital to the health, not only of the project, but the constructive community that our Discord server has become over the past 3 years. The LOUD Project would be nowhere without them, and I'm grateful for their continued support every day. I'm sure there are many others that I should mention, and again I apologize in advance. Every day, I am continually amazed at the level of involvement that some of you put forth in this endeavour.

It's become apparent, especially this year, that LOUD's options provide the widest range of configuration options for the kind of game you might want - be it titanic land battles with hundreds of monster robots in play, over the largest of battlefields, or short quick matches either solo - or with partners. LOUD undeniably provides the widest range of options to tailor your game, not only in terms of the units available to you, but the ability to have an AI oppenent that is dynamic, and resilient, and can be tailored from brain-dead, to god-like with not only the most flexible AI settings, but the ACT system which gives you a flexible opponent that can grow smarter (or weaker) as a game proceeds. Whatever your favorite mode of play - LOUD can meet that challenge like no other package currently available for the Supreme Commander audience. And, as always, it provides the highest performance while doing it.

LOUD AI Utilities

The release of Version 6.0.x ushers in the first substantial increase in performance that LOUD has seen in a couple of years.

LOUD continues to dominate the performance curve for the Supreme Commander franchise. No other mod or package can offer anywhere near the same superior SIM performance, with AI and the high unit counts of LOUD. The impact on the Supreme Commander community, as a whole, is clear. While we don't do any advertisement, beyond word of mouth, LOUD reached over 25,000 new users this year, and you'll find us mentioned in most any conversation regarding the state of the SC community as a whole.

To that end, other communities have seen fit to begin adopting some of the principals involved in that performance, and I'm all for it - being that it's a good thing for the entire Supreme Commander experience. I'm going to specifically mention Jip (from the FAF community) who has made every effort in that regard, and we consider him a valued friend of LOUD, not only as a regular user of it, but in his efforts to break down the walls between different communities and bring them together.

The Supreme Commander community, as a whole, is a surprising place, and we're glad to be any part of that conversation. It's continued strength, in numbers, and in participation, continues to demonstrate to us, that this is still the finest, and most demanding, non-shoebox strategy game out there. The ability to help sustain that, and further grow it, is important to us, that we've made moves this year to bring our association, with other portions of the Supreme Command community, closer than ever before. Hopefully, this coming year will see some tangible steps in that relationship, and we hope you'll join us in being a part of that.

What is the LOUD Project ?

What is the LOUD Project ?

Feature 2 comments

A summary of the purpose and features of the LOUD Project for Supreme Commander: Forged Alliance.

LOUD Project - Setting up a LOUD Game

LOUD Project - Setting up a LOUD Game

Feature

Some tips on how to setup your LOUD game for the best results with it's AI.

The LOUD Project - 2021 - Version 5.4

The LOUD Project - 2021 - Version 5.4

News

A round-up of all the development work done thru 2020 - 2021, new feature review and the upcoming goals of The LOUD Project.

The LOUD Project - 2020 - Version 5.2

The LOUD Project - 2020 - Version 5.2

News 1 comment

A summation of the latest point release for The LOUD Project. Discussion of work completed, upcoming efforts and the general state of things.

RSS Files
LOUD Project - Updater/Launcher v5.7.6

LOUD Project - Updater/Launcher v5.7.6

Installer Tool 58 comments

This version of the LOUD Project Installer (SCFA_Updater) is 5.7.6 Created February 3, 2022. You may need to make an exclusion in your AV software in...

Comments  (0 - 10 of 842)
AluminumHaste
AluminumHaste

Was playing this today and very late game I noticed I couldn't build nukes or nuke defence as UEF.

I ended up getting my ACU to experimental upgrade, and he could only build Mavor, experimental resource generator, fatboy and aircraft carrier sub.

Tier 3 construction units also have no option to build nukes or anti nukes.
So I assumed they just were removed for game balance, until I hear the "Nuclear launch detected" and got nuked by Cybrans.

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Sprouto Creator
Sprouto

My apologies - Nukes and nuke defense still appear at the T3 tier - but - they require a SACU to build or a T4 ACU. This change addresses the 'nuke rush' and pushes the entire nuke spectrum out to a later stage of the game - most welcome for those players who want the time to experience the full game.

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Guest
Guest

Maybe I'm dumb, isn't the ACU the commander? Isn't a T4 ACU one that's gone from t1-t2-t3-experimental upgrade path? I've done that.
Neither the ACU or any tier 3 construction bot shows that as an option. I have no mods installed, base game that I ran once to create the profile, and loud that I used to update and run the game.

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Sprouto Creator
Sprouto

That does sound like an issue - perhaps you could submit your game log via our Discord - and I can narrow down the issue. The LOUD launcher has a link, to our Discord, right on the front panel - the launcher itself, will help you locate your game log, and/or the replay file - and I can directly diagnose this for you.

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Guest
Guest

Any plans or know how on getting this running on steam deck? The vanilla game runs great and i'd love to be able to play with LOUD on the go. As of right now the launcher/updater doesn't launch. It would be cool if you checked out possibly getting this to work.

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Sprouto Creator
Sprouto

I don't really know anything about the capabilities of the Steam Deck, but I'm aware it doesn't run Windows, which explains why the launcher doesn't work. However....

All that's really needed is the LOUD folder (and it's contents), to be in the right place, and the necessary command line to launch it. It should be absolutely possible.

I'm not, myself, proficient with other OS, but we have some people you can contact, on our Discord, who might have some interest in solving this.

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rech1313
rech1313

Hello.

I have found that the Loud research & daiquiris mod is not working properly. I can build the research facility, but it will not research anything pass the first level and will not upgrade itself. Any ideas? as this is one of my favorite options to enable.
Thanks

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Sprouto Creator
Sprouto

We have a patch going out today that addresses BrewLAN's sub-mod R&D. Update a bit later today - and try again - let us know directly (thru our Discord if possible) if there continue to be issues.

Being a sub-mod, and one that we don't get much data from, we overlooked some recent structural changes that affected this mod.

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rech1313
rech1313

hello.
Thank you for answering... I'm currently running Loud 0.8.8.9.69 ..I'm still experiencing the same issue..... Is there anything that I can do to help with the troubleshooting?

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Sprouto Creator
Sprouto

The best response, join our Discord, and submit a replay of a game with the problem - we can diagnose it accurately from there. Once you've joined the Discord, use the launcher to locate your replay folder, LOUD saves a replay of every game - just drag the appropriate file onto our bug-reports channel, and I'll take it from there.

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