The LOUD Project is a complete replacement for most of the core files from Supreme Commander: Forged Alliance. As a result, it addresses most of the performance issues that have plagued the game from it's release. A more complete description can be found here: What Is the LOUD PROJECT ?

The package includes a subset of many of the most popular mods for Forged Alliance, adapted for use with LOUD, and an entire collection of maps updated for optimal performance with the project.

You can contact us directly, text or voice, at our Discord server - here is the link Discord.gg

Please feel free to come by and talk directly to me on any and all matters relating to the LOUD AI Project and otherwise find others with which to game with.

Installation and Staying Up To Date

To use this package, you must use the installer provided to download all the necessary files. Please see the files section for the most current one.

The installer will create a parallel set of files for your Supreme Commander FA installation so that your original game remains untouched, and you can use the installer to not only keep the package updated, but switch easily back and forth between LOUD and your original installation. The updater also acts as a launcher so that you can run your game from the installer after checking for updates.

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Since adding support for BrewLAN to The LOUD Project last year, we've been very pleased by the response we've gotten from the public. Now, we're pleased to announce an update to it that brings it into line with their current (Jan 2019) release.

The key feature of this update (BrewLAN for LOUD v0.65) is the introduction of the Penetration bomber series (for all factions) and the first fighter (Cybran only at this time).

BrewLAN Pen Aircraft

This new class of air unit is technically, within LOUD, considered to be Tier 3.5 - due to their great expense and functionality - and fills a much needed gap between Tier 3 and Experimental air units.

In summary, the new bombers fly higher, faster and deliver twice the bombload of the traditional T3 Strat bombers, while also adding 2 Air-to-Ground Tactical missiles, and torpedoes. Quite a set of weapons indeed. Perhaps the most notable addition in this class is the introduction of rear-mounted defensive flares which work well against surface to air missiles that may be chasing your bomber.

The integration of BrewLAN is stil underway as we not only teach LOUD how to make good use of it's features, but we're preparing to bring our users a more complete BrewLAN experience by integrating it's various sub-mods.

Now, of course, we have other improvements to mention since our last post - a number of minor bug fixes, and various things to make your LOUD experience more complete - but you have to update to get them - so don't delay.

Most importantly, if you haven't done so - drop in on our Discord Server and get involved in the conversation. I personally look forward to hearing from you about your LOUD experiences, both good and bad, funny and serious, as that what makes this project move forward. Oh - and a belated Happy New Year to all - the team is looking forward to our second year of bringing you more LOUD.

What is the LOUD Project ?

What is the LOUD Project ?

Feature

A summary of the purpose and features of the LOUD Project for Supreme Commander: Forged Alliance.

LOUD Project - Setting up a LOUD Game

LOUD Project - Setting up a LOUD Game

Feature

Some tips on how to setup your LOUD game for the best results with it's AI.

LOUD AI - Vers. 5.1 - Dec 14, 2018

LOUD AI - Vers. 5.1 - Dec 14, 2018

News

Announcing the release of The LOUD Project AI - version 5.1. This version corrects a recent issue with random crashing and brings back several visual...

LOUD PROJECT - Ver 5.0Remedy - Notes from Sprouto

LOUD PROJECT - Ver 5.0Remedy - Notes from Sprouto

News 2 comments

An update on ongoing work for The LOUD Project for Supreme Commander Forged Alliance. September 19, 2018 - From the desk of Sprouto.

RSS Files
LOUD Project - Installer - Ver 4.55

LOUD Project - Installer - Ver 4.55

Installer Tool

This version of the LOUD Project Installer (SCFA_Updater) is 4.55 Created March 3, 2019 WARNING: The installer is created using AutoIt which can be misreported...

Comments  (0 - 10 of 301)
Crankymcduff
Crankymcduff

Does this have have any effect on the single player campaign?

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Sprouto Creator
Sprouto

No - it has no effect upon the campaign.

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Guest
Guest

I have only played one game so far, but the mod seems to work perfectly. I am actually amazed. I absolutely love SC:FA and always hated the fact I couldn't play/enjoy it properly.

The new AI does seem to be quite a bit smarter. I saw it dropping units behind my base, flanking my tank armies, hiding SACUs in the water for protection, throwing everything it had at trying to destroy my strategic missile base, attacking air defences in priority with air experimentals etc etc. So I can't wait to play some more games to see how it responds in different situations.

This must have been an enormous project and a gigantic amount of time, so thank you very much for even attempting it.

I did see some things I thought I would mention here:
1) one enemy AI built a few CZAR airships and these seemed to be SUPER powerful, as in much more of a threat than before. They shot down all my ASFs, 3 Soul Rippers, destroyed loads of SAMs and one of them punched through 5 overlapping shields to destroy my ACU before finally crashing down on half my base. I saw an AI on the other side of the map destroyed by CZARs too. I think that unit may specifically be overpowered but I would have to play more to be sure.

2) I saw some of the AIs trotting around big armies of tanks on their islands, but these armies were composed of mainly 1 unit (like a t3 tank or t2 anti-air). I can see why that might be a useful strategy, but I also wondered if it was buggy AI. I remember in vanilla SC:FA the AI would sometimes have tanks etc packed on island shorelines, trying to get across to your base...

Thanks again!

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Sprouto Creator
Sprouto

Thanks for your kind comments.

I made a more detailed response to your CZAR question on the discussion forum here on ModDB, so I won't try and repeat it here. Suffice to say, LOUD rewards those who employ pro-active recon work - and those who huddle everything around their base, will get treated roughly.

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Guest
Guest

When 3 of us play against 3 or more Computer AI the games gets incredibly slow. a 2 hour game takes about 3 hours to play. Any suggestions?

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Sprouto Creator
Sprouto

While The LOUD Project greatly increases the late game performance of FA, it's not a 'fix' persay. It's still quite possible to create situations where you get bottlenecks, and keep in mind, in multiplayer games, the overall speed is tied to the slowest machine.

In specific situations, I'd need to know more about which map, how many AI, and most importantly - the unit cap settings that were used. Then I can tell more accurately if there is any kind of problem. If you could come onto our Discord server, and post a replay file in the bug-reports channel, I'd be happy to review it and see if I can find an issue.

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DumbTale
DumbTale

Novax center is super bugged.It cant shoot at alland it can be destroyed by anti-air/anti-rocket structures.The center itself appears as a white glowing structure like it is not complete.Mod are you aware of this?was pretty soulcrushing to find it out in a middle of a 2hour game(

Interesting obsrervation: i played a 1v1v1v1 and got air and sea control+i captured the middle Island.After some time all 3 ai's started to target me and rushing with hover tanks.

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Sprouto Creator
Sprouto

I'd be happy to review the replay of this for any potential issues - if you join our Discord server you can just drop the replay file on the bug-reports channel and I'll have a look at it.

We are planning to remove the original Novax from the game, and replace it with the BrewLAN satellite facility, whose implementation we prefer much more. That will happen over the next few weeks.

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Sprouto Creator
Sprouto

You must change your hardware sound settings to stereo - and I don't mind at all.

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Guest
Guest

okay so here an update on the situation.
i checked and my headset that im using is on stereo but its a 7.1 headset, the second thing is im using an audio program called voicemeeter to control my audio so all my audio gets channeled through that.

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Sprouto Creator
Sprouto

I'm afraid I can't help you with your hardware - but we can confirm if it's the audio that is causing your crash. Play a game, until it crashes, and then, from the LOUD launcher tools dropdown - find your LOUD.LOG file. Open it. If it contains numerous XACT errors - then sound is your problem.

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Guest
Guest

i have recently tried your mod since ive run out of ideas on how to get supcom:fa to work on my pc without crashing and being a buggy mess.
but ive found some problems.
the first problem ive run into is the build tab or window disappearing this is the first time ive seen this happen after more then 500+ hours playing.
i may post more if i can get this to work but im not hopeful.

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Sprouto Creator
Sprouto

You should be very hopeful - the fix is truly trivial. Go back to the Main Menu and simply create a new profile. All fixed.

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Guest
Guest

thank you for the rapid response definitively better help then what the FAF guys can muster, wil check if that works.

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Guest
Guest

okay so your suggestion did work and thank you again for that.
but im seeing i still have the same problems that plague me with the base game that being.
1: game crashing after a short amount of time playing.
2: the game locking my screen or portions of it with a black panel if i change the resolution or alt-tab.
3: the game crashing on alt-tab.

if there is potential solutions for this i have been unlucky if not im cursed because i really love this game and its ability to scratch my RTS itch.

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Sprouto Creator
Sprouto

Ok - game crashing is most often related to your sound. FA will crash randomly with 5.1 or 7.1 sound. Your sound hardware needs to be set to stereo or it will crash randomly.

If you must alt-tab then I suggest you play the game in windowed mode, FA does not survive screen resolution changes or alt-tabbing from full screen mode. Some folks are luckier than others, but I'm not one of them.

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Highest Rated (6 agree) 10/10

Hands down the best "mod" for supreme commander that I have tried.

Jan 20 2018 by aaxlleex

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