The LOUD Project is a complete replacement for most of the core files from Supreme Commander: Forged Alliance. As a result, it addresses most of the performance issues that have plagued the game from it's release. A more complete description can be found here: What Is the LOUD PROJECT ?

The package includes a subset of many of the most popular mods for Forged Alliance, adapted for use with LOUD, and an entire collection of maps updated for optimal performance with the project.

You can contact us directly, text or voice, at our Discord server - here is the link Discord.gg

Please feel free to come by and talk directly to me on any and all matters relating to the LOUD AI Project and otherwise find others with which to game with.

Installation and Staying Up To Date

To use this package, you must use the installer provided to download all the necessary files. Please see the files section for the most current one.

The installer will create a parallel set of files for your Supreme Commander FA installation so that your original game remains untouched, and you can use the installer to not only keep the package updated, but switch easily back and forth between LOUD and your original installation. The updater also acts as a launcher so that you can run your game from the installer after checking for updates.

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What is the LOUD Project ?

Feature

"What is the LOUD Project ?"


Here are the most important points;

  • - significant performance improvement at all stages of the game
  • - superior AI that responds dynamically to situational changes and uses ALL units intelligently
  • - a shift in game mechanics that not only narrows tier gaps, but encourages operational thinking, supports longer conflicts on the largest of maps, and encourages team play for success
  • - extensive addition of unit based enhancements that increase the versatility of many standard units
  • - includes specifically tailored versions of many popular mods (Black Ops, Total Mayhem, etc.) optimized for use with the LOUD Project
  • - not a MOD but a complete replacement/re-write of the core code

More than 5 years ago, I had grown tired of Supreme Commander: Forged Alliance. While I loved the concept, and much of the execution, the game had serious shortcomings. While it offered grand scale and massive battles, the reality was that the performance just wasn't there to really enjoy those kind of games. The AI was weak, and didn't offer much of a challenge, even with huge bonuses. Certain design choices were questionable, often resulting in 'sure-win' tactics, and while it was clear that there was enormous vision on the part of the developers, there were unfinished and barely implemented ideas all around.

The strength of the modding community has kept this title vibrant since then, but a good number of the issues I've mentioned were never addressed and it was clear that there was an opportunity to do something about those problems and benefit the community while doing it.

Originally started as an exploration of making the AI better, it soon became clear that many of the above problems were interconnected. And while fixing one issue, the AI for instance, it wouldn't be enough on it's own without addressing the others. The unit database, for example, was filled with a great deal of redundant, often unused, or incorrectly categorized data. Some of which prevented the AI from ever behaving in a logical and decisive manner. In order to tackle the AI, you have to tackle the entire unit database, and that IS a big job.

While tackling that - you start discovering that the relationships between the units don't always make sense - most specifically the relationships between air vs. land vs. naval and then between the tiers themselves leads to units that are either 'go-to' units, and units that really don't have much value at all. The AI has to use this data to make intelligent choices - and that means finding a way for the AI to make 'apples to apples' choices. The short of it is, without dealing with the units, you really can't have a 'better' AI.

Once you've got the AI organized, you're at the mercy of the maps. The AI in Forged Alliance relies heavily upon the markers on any given map, and that really was a freeform world. As we started to understand the mechanics of how the AI moves it's units around a map you begin to see that there are do's and don'ts that could improve almost every map. The net result in the LOUD project is a set of custom maps that take advantage of all those lessons, not only to improve the behavior of the AI, but significantly reduce the performance impact of playing games with AI. LOUD has a full set of included maps specifically tailored for the LOUD world. Please note - most of our maps are 20k and larger - which is what LOUD is built for. While you can install your own maps - and LOUD will likely work with them - the experience may not be optimal.

So, in short, the LOUD Project is a revamp/optimization/cleansing of much of the core user-modifiable code for Forged Alliance. We've greatly trimmed memory usage, optimized a lot functions, removed redundant code, and brought about a lot of other enhancements that have dramatically improved the performance of the entire game. It is now possible to enjoy the vast scale of the game without being held back by the performance. We've tried to make it as complete a package as we can - including many popular mods that have been tailored to fit the LOUD world.

It's not a miracle - or magic. Yes - there are still limitations that we cannot address, but, that bar has been moved upwards greatly. We know it's a big project - for sure - but we think you'll find the results to be worth it - in many areas. You don't have to take if from us, you can try it for yourself without putting your existing installation of Forged Alliance at risk. Our installer will make a parallel set of files for LOUD so you can try it without risk - and allow you to use both as you see fit. And, since we never sleep, the updater will keep your LOUD installation current with our frequent updates.

So - are you ready to get LOUD ?

LOUD Project - Ver 5.0d - Naval Bombardment - Update

LOUD Project - Ver 5.0d - Naval Bombardment - Update

News 6 comments

An update on ongoing work for The LOUD Project for Supreme Commander Forged Alliance. May 13, 2018 - From the desk of Sprouto.

LOUD Project - Setting up a LOUD Game

LOUD Project - Setting up a LOUD Game

Feature

Some tips on how to setup your LOUD game for the best results with it's AI.

LOUD Project - April 21, 2018

LOUD Project - April 21, 2018

News

A summary of the most recent updates to the LOUD Project for Supreme Commander: Forged Alliance

LOUD AI - March 2018 - Notes from Sprouto

LOUD AI - March 2018 - Notes from Sprouto

News 2 comments

A March 2018 update on things going on with The LOUD AI Project for Supreme Commander: Forged Alliance.

RSS Files
LOUD Project - Installer - Ver 3.47

LOUD Project - Installer - Ver 3.47

Installer Tool 16 comments

This version of the LOUD Project Installer (SCFA_Updater) is 3.47 Created May 1, 2018 WARNING: The installer is created using AutoIt which can be misreported...

Comments  (0 - 10 of 104)
novalol123
novalol123

compatible with Sorian ai ?

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Sprouto Creator
Sprouto

Replaces Sorian AI

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Guest
Guest

Hello! I downloaded the mod yesterday and the installer downloaded all of the files just fine. When I start a skirmish game, the game will load, but the map will appear as a bunch of red polygons. The game will also not start (no commanders load, timer stays at 0). Any idea how to correct this? Any help would be appreciated! Thanks!

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Sprouto Creator
Sprouto

Sounds like you had some installation errors - if you run the Updater again, and check for updates, is is reporting any errors ? Also - if you install LOUD, and then you try to launch it thru Steam, you'll get issues. Always use the Updater program to launch LOUD.

Reply Good karma+1 vote
Guest
Guest

Is it possible to make it run via steam ? Cause I don't like play via hamachi or other VPN. I'd like to play via steam players connection.

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Sprouto Creator
Sprouto

Unfortunately - no - at this point our lobby does not have Steam support. You must use the standard IP based connection options, or use a 3rd party VPN like Hamachi, Evolve or Tuungle.

The LOUD team itself uses LogmeIn Hamachi, which is easy to setup and manage, and free for groups of upto 5.

Reply Good karma+1 vote
RakhGamer
RakhGamer

Hello, i'm new here on moddb, new on SCFA, and never played this mod before, but I want to try...

I have a question: If i install this mod, I'll be able to play the vanilla campaign or everything will change???

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Sprouto Creator
Sprouto

This is NOT a typical mod - and if you read the description carefully it explains how it installs parallel to your existing installation - and allows you to go back and forth between both.

So - short answer - yes - if you can play the vanilla campaign now - you'll be able to after installing LOUD.

Reply Good karma+2 votes
Chyvachok
Chyvachok

About Total Mayhem which comes with LOUD, I noticed what its old version of that mod, with low detailed or placeholder models of many units, last released version of Total Mayhem have much better models for these units, and no "mini" T1-T3 experimentals, interesting will you sometime adapt more new version of mod, or at least replace most ugly and boxy models with better versions from last Total Mayhem version?

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Arkandos
Arkandos

Would also love to have the TM mod updated!

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Sprouto Creator
Sprouto

We'd be happy to update the models, when we can find the time - but most importantly - which units ?

Reply Good karma+2 votes
Chyvachok
Chyvachok

I checked ingame, mostly UEF and Cybran T3 land units like missile battery and all new tanks and turrets like Tripple Threat use outdated boxy models. Also last version of TM UEF, AEON and Cybran T1 and T2 experimental gunships, maybe good idea include them too? They was cool. Also I seen bugfixed version of TM, made by one guy from FAF forums, not from original author: Forums.faforever.com

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Highest Rated (4 agree) 10/10

The AI in such a game is a very important thing

Jan 19 2018 by Saladofstones

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