The LOUD Project is a complete replacement for most of the core files from Supreme Commander: Forged Alliance. As a result, it addresses most of the performance issues that have plagued the game from it's release. A more complete description can be found here: What Is the LOUD PROJECT ?

The package includes a subset of many of the most popular mods for Forged Alliance, adapted for use with LOUD, and an entire collection of maps updated for optimal performance with the project.

You can contact us directly, text or voice, at our Discord server - here is the link Discord.gg

Please feel free to come by and talk directly to me on any and all matters relating to the LOUD AI Project and otherwise find others with which to game with.

Installation and Staying Up To Date

To use this package, you must use the installer provided to download all the necessary files. Please see the files section for the most current one.

The installer will create a parallel set of files for your Supreme Commander FA installation so that your original game remains untouched, and you can use the installer to not only keep the package updated, but switch easily back and forth between LOUD and your original installation. The updater also acts as a launcher so that you can run your game from the installer after checking for updates.

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Phew.....

This has been a very busy month since I last posted any news. We've been hard at work finishing our balance work on BrewLAN and getting it integrated into the LOUD AI. Along the way, we've also done dozens of unit fixes, numerous optimizations, some data reduction, and a few mapping repairs. We've seen lots of new players kicking the tires of The LOUD Project and giving us some valuable feedback -- if you haven't joined the conversation on our Discord Server then now is a good time to do so.

BrewLAN has been the largest integration that we've done for The LOUD Project since going public back at the start of this year. It's brings a great amount of additional depth to the project, and both fills in some unit holes as well as creating some new unit classes to enjoy. While it is still very much a work in progress, there being much AI work to do, and the various sub-mods to examine and integrate, I'm personally very pleased with how it's gone. We're watching carefully as players make use of the new units, with our usual attention to gameplay mechanics and balance, so please, share your observations and favorite moments with us and help the project along.

Obviously, with this work going on, it's been difficult to find much time for other work - but we have. We've continued to find new optimizations and data reductions that will help keep your LOUD game at the level of performance you've come to expect, while still keeping the memory footprint in control so you can enjoy Supreme Commander at the epic scale it was meant to be played at.

If you haven't updated in a while, there is a lot going on - aside from performance. The final stages of our previously announced Shield Theorem changes are in place, and this gives us an excellent groundwork to evaluate and fairly control just how effective shields are, or are not. This means that the once 'grey' area of who has the 'best' shields now has some explanation to it - and the various build and maintenance costs of shields are relative to the performance characteristics of those shields - regardless of faction.

On play balance, as many of you know, the LOUD Project pays particular attention to not only the relationship of one unit to another, but the relationships between tiers, and classes too. Whether it's air to ground, naval to submarines, artillery to shields, whatever - we strive to make the combined arms game a satisfying and more natural experience than it may have been previously. To that end, ALL the unit mods included in LOUD are continually reviewed, revised and updated - so check for updates frequently, as we usually update something weekly. We value all comments on these subjects, and we get a great deal of useful feedback when you, our audience, take the time to let us know what you find useful, and what you don't, so again - please take part in the discussion.

Aside from performance and balance, the LOUD AI is a major part of the Project, and we continue to move it along when we can find the opportunity. This last month, we've further refined LOUD's production focus especially for amphibious situations, and his response behaviors to a wide variety of threat situations. Getting replays from you really helps us analyze and tune his reactions, allow us to improve his platoon compositions, decision triggers and threat evaluations, and continue making LOUD the most dynamic and dangerous AI yet produced for Supreme Commander. As of this writing, the current AI is version 5.0Remedy.

I want to thank everyone who has chosen to take the time to examine The LOUD Project, and provide any constructive feedback, for, without it, we wouldn't be doing it.

Sprouto

What is the LOUD Project ?

What is the LOUD Project ?

Feature

A summary of the purpose and features of the LOUD Project for Supreme Commander: Forged Alliance.

LOUD Project - Setting up a LOUD Game

LOUD Project - Setting up a LOUD Game

Feature

Some tips on how to setup your LOUD game for the best results with it's AI.

LOUD Project - Update - Map refresh

LOUD Project - Update - Map refresh

News 2 comments

While we have many other things going on, like our recent BrewLAN addition, we've taken the time to update our maps to be compatible with the OzoneX map...

LOUD Project - Announcing BrewLAN for LOUD

LOUD Project - Announcing BrewLAN for LOUD

News

In conjunction with the release of the long awaited 0.8 release of BrewLAN, a popular modpack for Supreme Commander: Forged Alliance, the LOUD Project...

RSS Files
LOUD Project - Installer - Ver 4.34

LOUD Project - Installer - Ver 4.34

Installer Tool 4 comments

This version of the LOUD Project Installer (SCFA_Updater) is 4.34 Created October 10, 2018 WARNING: The installer is created using AutoIt which can be...

LOUD Project - Installer - Ver 4.12

LOUD Project - Installer - Ver 4.12

Installer Tool 30 comments

This version of the LOUD Project Installer (SCFA_Updater) is 4.12 Created June 18, 2018 WARNING: The installer is created using AutoIt which can be misreported...

Comments  (0 - 10 of 221)
Guest
Guest

Me and my 3 friends have been getting a lot of crashes with the mod. We've played about 30 games and all but a few of them have crashed. It makes no difference whether we play against the AI or a pvp match. We all crash at random times too, so I might crash 5 minutes earlier in a game versus my friends who might crash 10 or so minutes later. I don't know if game versions matter, since I don't see a mod requirements section listing the game version required and with this being a game replacer. We are all running on the vanilla forged alliance (cd version) installation with no patches applied though.

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Sprouto Creator
Sprouto

It would help if you could come onto our Discord server and drop your replay file onto our bug-reports channel. I can get it from there and have a closer look at what might be happening. The link to our Discord is found up above

Reply Good karma+1 vote
ehomen87
ehomen87

Just tried this out, and am ecstatic to have a classic run so smoothly again. I am having significant audio issues though. Anyone else? I have no sound fx and music plays at obscure moments for a minute at a time.

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Sprouto Creator
Sprouto

Most sound issues are due to 5.1 or 7.1 sound - due to its age, FA needs to be run with stereo sound.

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ehomen87
ehomen87

Ok great, thanks so much. You guys are amazing, in no small way due to yourself being so active in the community. Keep it up.

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Guest
Guest

Late game with this is mindblowing . No lag and best ai in supcom ever. Any way to play multi with this ?

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Sprouto Creator
Sprouto

Of course - if you're on Steam just use the Matchmaking screen from the main menu. If not, it supports direct connection.

Reply Good karma+1 vote
Guest
Guest

I love the mod but I'm having a problem. It seems when I'm in game I can't get any sort of build menu to appear when I click on my ACU. The build mode also doesn't have any of the usual options present like upgrading anything or switching tiers.

I don't think this is on purpose but I was wanting to check and see if this is a known problem or if I'm just doing something wrong.

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Sprouto Creator
Sprouto

Goto the main menu and create a new profile. That should fix you right up.

Reply Good karma+2 votes
SwampFly
SwampFly

I first found this mod package today (after enjoying Forged Alliance since its realease).

It does not seem to work however as it fails to install 2 files "lua.scd" and "projetiles.lcd"

Looking at the log it generates errors on the "file size compare"

File size compare of D:\SteamLibrary\steamapps\common\Supreme Commander Forged Alliance\LOUD\gamedata\lua.scd failed

2018-10-06 15:21:53 - File size compare of D:\SteamLibrary\steamapps\common\Supreme Commander Forged Alliance\LOUD\gamedata\projectiles.scd failed

Steam version.

Running on Win10 x64. (run as administrator)

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Sprouto Creator
Sprouto

We have a solution for this that will get deployed ASAP - the two files in question are NOT being downloaded. Until we have this repaired - you can get them directly from our Discord server Discord.gg on our faq-n-help channel. We expect to have this dealt with before this evening. Our apologies.

UPDATE: The issue should now be corrected - just Check for Updates and it should resolve itself.

Reply Good karma+1 vote
SwampFly
SwampFly

thank you for a really quick reply - and I am really looking forward trying this out :)

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Sprouto Creator
Sprouto

Glad we can be of help - drop us a line and let us know how it goes. If you have any questions, you can reach us directly and usually immediately, on our Discord server.

Reply Good karma+1 vote
SwampFly
SwampFly

Thank you; it worked like a charm.

And to add; Forged Alliance is possibly the finest game in the rts genre; and you have managed to extend the experience for years to come.

Thank you.

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Highest Rated (5 agree) 10/10

Hands down the best "mod" for supreme commander that I have tried.

Jan 20 2018 by aaxlleex

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