Lost Alpha is a new episode of the S.T.A.L.K.E.R. series made by dezowave group for free!

"the original you always wanted brought to life"
Mod of the Year 2014 I Player's Choice
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RSS Report S.T.A.L.K.E.R. Lost Alpha (view original)
S.T.A.L.K.E.R. Lost Alpha
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jman94
jman94

I will never get tired of X-Ray's lighting engine. Absolutely beautiful.

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id.Dav
id.Dav

Doth versions are absolutely awesome! Great Great Great!

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TARCZYN
TARCZYN

Great job dezowave

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Stiven999
Stiven999

OHH MYY

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Streloker
Streloker

Xray engine is best engine for me

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notecx
notecx

"A little bit" more grass on r1, heh. :)

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phillon
phillon

Awesome hey! Massive difference, shows just how good the engine is.

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chiffmonkey
chiffmonkey

Stalker has this weird ability to look *real years after release.

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Raatokalle
Raatokalle

in my opinion, both of em look great in their own way.

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silwerbullet
silwerbullet

r1 render looks scary as hell.

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dezodor Creator
dezodor

i still like it, looks grimm

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id.Dav
id.Dav

Well no doubt that with R1 render Lost Alpha is the most atmospheric Stalker version ever existed)))

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Expack
Expack

Very nice indeed - quite the radical difference. However, I'd be curious to see a comparison between the R2 and R3 renderers to see how much of a difference there is.

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Rus[T]
Rus[T]

Yup, also would want a comparison side-by-side of R1, R2 & R3.

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Chaaaaaaaalie
Chaaaaaaaalie

How do you switch between r1, r2 and r3?

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Chaaaaaaaalie
Chaaaaaaaalie

Is this just static lighting vs. dynamic? Or is it something else?

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milosv
milosv

r3 for me has shadows that are too dark, or contrast is, my eyes hurt sometimes

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HunterKiller1
HunterKiller1

I've posted some screens, via Steam and lots of people tell me they look almost real. :)

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Strogglet15
Strogglet15

Remember when they were trying to make STALKER 2? They changed their XRay engine to the Crytek 2 or something. That's horrible! The XRay is a lot better, especially for "dark" games.

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boredgunner
boredgunner

R2 for the win, because R3 can't have anti-aliasing while R2 works with both MSAA and SSAA (though I get artifacts when forcing either of them). I beg you to add an in-game supersampling and multisampling implementation for R2.

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