thats all fake stuff. npc was spawned to play the hand radio anim, it wasnt actor, it was not implemented to the engine to play/force anim play/ anim on actor. the npc cant drive car as well, actor drove the car, and npc was spawned there with actor mesh who played greeting anim and sounds. thats all :) this wont be in la, cause it only looks good for 1 video, but impossible for the gameplay.
Understand :) But, someone said that engine have blocked function, if unlock this function, npc can play animations how he driving the car and generally npc can drive the car! fake or true?
delusion. you can play any anim with npc, its not locked, otherwise npcs couldnt play any anim :) you just need to drop them in the anim list script file, and then you can call anims in game. the driving anim in the stalker_animation.omf container file was not made for npcs, but for actor, which uses the same animation container file to spare with space. you can make the npc to use driving anim, but here the problem is with the physics engine. in general, its possible to do, but since ph_car is bugged, it wont work all the time. the only way is, if you make waypoints for the car, then you duplicate it, and rename it, and use the same for the npc where you set driving anim for the npc. so basically 2 separate object is following the same path, but the car sometimes goes mad, and doesnt follow the route, so i dont think its worth they trying.
Mutant raid!! cool, army warehouse?
Less mutants and NPC's? don't seems like it.....
Wow! It is as in old trailer!:)
Dedicated modders ! Respect !
*car stops* "Yea finally. Mutants are coming!"
exactly :)
So wait, might this mean that the main work on the mod is coming to a close?
As a fan of the Old STALKER Oblivion Lost... You pretty much nailed it!
There's nothing to say, it's perfect!
Just like it was shown in the old trailers!
Cheers dez0wave! HAPPY NEW YEAR!
It's a scene like in old video of 2003 year? Build 1844?
something like in e3 2004 press intro.
yeah, and how I remember in these trailer we can see how NPC driving the niva and getting actor in car.
thats all fake stuff. npc was spawned to play the hand radio anim, it wasnt actor, it was not implemented to the engine to play/force anim play/ anim on actor. the npc cant drive car as well, actor drove the car, and npc was spawned there with actor mesh who played greeting anim and sounds. thats all :) this wont be in la, cause it only looks good for 1 video, but impossible for the gameplay.
Understand :) But, someone said that engine have blocked function, if unlock this function, npc can play animations how he driving the car and generally npc can drive the car! fake or true?
delusion. you can play any anim with npc, its not locked, otherwise npcs couldnt play any anim :) you just need to drop them in the anim list script file, and then you can call anims in game. the driving anim in the stalker_animation.omf container file was not made for npcs, but for actor, which uses the same animation container file to spare with space. you can make the npc to use driving anim, but here the problem is with the physics engine. in general, its possible to do, but since ph_car is bugged, it wont work all the time. the only way is, if you make waypoints for the car, then you duplicate it, and rename it, and use the same for the npc where you set driving anim for the npc. so basically 2 separate object is following the same path, but the car sometimes goes mad, and doesnt follow the route, so i dont think its worth they trying.
Finally, migrating packs of mutants, like promised in 2004.
Like in the old trailers. Awesome! Simply awesome!
(buried)
this sucks... just a stupid parody.