There is something I really like about this screenshot, creeping through those bushes is the coolest thing ever :). But can you explain in short what the major differences are between R1, R2 & R3 (maybe you guys can post a video or screenshot comparison here sometimes). And what's the difference with the R-renderers and like OpenGL & DirectX, aren't those renderers also? Little bit confused about that..
It's a good idea to show the difference of render methods. Maybe i should try to make video to show the possibilities of them (do not expect it soon:) . The best thing is that all them give really magic picture;) as for me as a designer, x-ray still gives gives a better realization of my pans, there is something unusual about it, as if to picture comes to life...
My amateurish reply is like:
R1 = static lightning (no dynamic shadows) (DX8?)
R2 = full dynamic lightning DX9 with some DX10 features Dezowave implemented for LA
R3 = full dynamic lightning in DX10 (new render Dezowave implemented for LA)
R1 is basic, R2 adds shadows, SSAO, DOF, Paralax mapping, Sunshafts, Soft water/particles etc and R3 adds wet surfaces on the top of it. Each render has its own artistic style.
There is also a R4 render presented in a Call of Prypiat running on DX11 with a support of tesselation.
good explanation, except that R1 is also Dx9, its just missing the effects and it uses static baked lightmaps :) .. however it looks nice even without fancy effects.
nice
Apart from the atmosphere and the weapontexture: Would you mind to flick the safety off?
Looking great, as expected!
great!
Looks warm and cozy.......until a Bloodsucker effs you up!.
not to mention its R1 render (static lightning mode) :)
There is something I really like about this screenshot, creeping through those bushes is the coolest thing ever :). But can you explain in short what the major differences are between R1, R2 & R3 (maybe you guys can post a video or screenshot comparison here sometimes). And what's the difference with the R-renderers and like OpenGL & DirectX, aren't those renderers also? Little bit confused about that..
It's a good idea to show the difference of render methods. Maybe i should try to make video to show the possibilities of them (do not expect it soon:) . The best thing is that all them give really magic picture;) as for me as a designer, x-ray still gives gives a better realization of my pans, there is something unusual about it, as if to picture comes to life...
My amateurish reply is like:
R1 = static lightning (no dynamic shadows) (DX8?)
R2 = full dynamic lightning DX9 with some DX10 features Dezowave implemented for LA
R3 = full dynamic lightning in DX10 (new render Dezowave implemented for LA)
R1 is basic, R2 adds shadows, SSAO, DOF, Paralax mapping, Sunshafts, Soft water/particles etc and R3 adds wet surfaces on the top of it. Each render has its own artistic style.
There is also a R4 render presented in a Call of Prypiat running on DX11 with a support of tesselation.
DirectX En.wikipedia.org
OpenGL En.wikipedia.org
good explanation, except that R1 is also Dx9, its just missing the effects and it uses static baked lightmaps :) .. however it looks nice even without fancy effects.