Lost Alpha is a new episode of the S.T.A.L.K.E.R. series made by dezowave group for free!

"the original you always wanted brought to life"
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Report RSS Lost Alpha DC Atmosphere (view original)
Lost Alpha DC Atmosphere
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Diana.Petran
Diana.Petran - - 118 comments

nice

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RedSlug
RedSlug - - 580 comments

Apart from the atmosphere and the weapontexture: Would you mind to flick the safety off?

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Jonex.
Jonex. - - 568 comments

Looking great, as expected!

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CzechDeath
CzechDeath - - 1,527 comments

great!

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Resev
Resev - - 202 comments

Looks warm and cozy.......until a Bloodsucker effs you up!.

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dezodor Creator
dezodor - - 3,643 comments

not to mention its R1 render (static lightning mode) :)

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Rus[T]
Rus[T] - - 1,161 comments

There is something I really like about this screenshot, creeping through those bushes is the coolest thing ever :). But can you explain in short what the major differences are between R1, R2 & R3 (maybe you guys can post a video or screenshot comparison here sometimes). And what's the difference with the R-renderers and like OpenGL & DirectX, aren't those renderers also? Little bit confused about that..

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GragHat Author
GragHat - - 275 comments

It's a good idea to show the difference of render methods. Maybe i should try to make video to show the possibilities of them (do not expect it soon:) . The best thing is that all them give really magic picture;) as for me as a designer, x-ray still gives gives a better realization of my pans, there is something unusual about it, as if to picture comes to life...

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HybOj_(KingOfWorms)
HybOj_(KingOfWorms) - - 507 comments

My amateurish reply is like:
R1 = static lightning (no dynamic shadows) (DX8?)
R2 = full dynamic lightning DX9 with some DX10 features Dezowave implemented for LA
R3 = full dynamic lightning in DX10 (new render Dezowave implemented for LA)

R1 is basic, R2 adds shadows, SSAO, DOF, Paralax mapping, Sunshafts, Soft water/particles etc and R3 adds wet surfaces on the top of it. Each render has its own artistic style.

There is also a R4 render presented in a Call of Prypiat running on DX11 with a support of tesselation.

DirectX En.wikipedia.org
OpenGL En.wikipedia.org

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dezodor Creator
dezodor - - 3,643 comments

good explanation, except that R1 is also Dx9, its just missing the effects and it uses static baked lightmaps :) .. however it looks nice even without fancy effects.

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Description

The world that does not want to leave.