Loss's Star Base Mod - Ver 1
Jan 16, 2013 Full Version 1 commentThe official release has happened I hope you all enjoy it. I hope you all enjoy it currently working on Loss's Capital Ships and Ver 2 of this Mod as...
Patch Update: Version 1
- Removed some of the Beta files and conditions that were not needed for testing.
- Removed all defense platforms updates, this will be part of another mod later on.
- All races Repair stations have been updated and will now become a greater part of your defense along with your star base.
- Costs have been modified and updated after Beta for better balancing.
- Repair Stations have had there Slot count increased up to 4 to balance buffing.
--- Tec ---
- All exp modified have been increased
- Hull Decreased 13500 --> 13000
- Hull Repair Rate Increased 6.75 --> 15
- Shield Decreased 7250 --> 7000
- Shield Restore Rate Decreased 13.5 --> 7
- Shield Mitigation Reduced .6 --> .4
- Armor Increased 16.5 --> 18
- Laser / Beam can attack fighters / bombers within range.
- Beam Weapon Range increased 6500 --> 15000
- Beam Weapon Damage / Burst Increased 256 / 1 --> 275 / 2
- Laser Weapon Range increased 8000 --> 10000
- Laser Weapon Damage / Burst Increased 146 / 5 --> 200 / 6
- Missile Weapon Range Increased 10500 --> 30000
- Missile Weapon Damage / Burst Increased 300 / 2 --> 350 / 2
- Star Base Banks decrease 4 --> 3
- Max upgrades increased 8 --> 12
- Trade Income increased
- Cargo Ship Increase 5 --> 10
- Cargo Ship Build Time Decreased 25 sec --> 10 Sec
- Star Base Fighters / Bombers have been upgraded.
- Reduced Max Fighters to 9
- Many of the costs have been reduced. Tech will use more Metal then the other two races.
- Tech will be the best at close range damage / trade / Hull defenses.
--- Advent ---
- All exp modified have been increased
- Hull Decreased 13500 --> 7000
- Hull Repair Rate Decreased 6.75 --> 6
- Shield Increased 7250 --> 13000
- Shield Restore Rate Increased 13.5 --> 15
- Shield Mitigation Increased .6 --> .7
- Armor Decreased 16.5 --> 10
- Laser can attack fighters / bombers within range.
- Laser Weapon Range increased 6500 --> 24000
- Laser Weapon Damage / Burst Decreased 192 / 2 --> 150 / 2
- Plasma Weapon Range increased 8000 --> 12000
- Plasma Weapon Damage / Burst Decreased 146 / 2 --> 100 / 6
- Missile Weapon Range Increased 10500 --> 48000
- Missile Weapon Damage / Burst Decreased 300 / 2 --> 200 / 1
- Star Base Banks increased 4 --> 5
- Max upgrades increased 8 --> 14
- Trade Income increased
- Cargo Ship Build Time Decreased 25 sec --> 20 Sec
- Star Base Fighters / Bombers have been upgraded.
- Reduced Max Fighters to 12
- Many of the costs have been reduced. Advent will use more Crystal then the other two races.
- Advent will be the best at range / shield defense / fighter & bomber support.
--- Vasari ---
- All exp modified have been increased
- Hull Decreased 16500 --> 10000
- Hull Repair Rate Decreased 8.25 --> 10
- Shield Increased 8750 --> 10000
- Shield Restore Rate Decreased 16.5 --> 10
- Shield Mitigation Decreased .6 --> .5
- Armor Decreased 19.5 --> 14
- Chaos Bolt Weapon Range increased 6000 --> 18000
- Chaos Bolt Weapon Damage / Burst increased 164 / 10 --> 200 / 10
- Pulse Gun Weapon Range increased 8000 --> 9000
- Pulse Gun Weapon Damage / Burst Decreased 186 / 3 --> 150 / 3
- Missile Weapon Range Increased 10500 --> 30000
- Missile Weapon Damage / Burst Decreased 325 / 2 --> 250 / 1
- Max upgrades increased 8 --> 10
- Trade Income increased
- Cargo Ships Increased 5 --> 7
- Star Base Fighters / Bombers have been upgraded.
- Reduced Max Fighters to 6
- Many of the costs have been reduced. Vasari will use a mix between Metal and Crystal
- Vasari are masters of nothing, but very versatile and powerful in many other regards.
** My own assessment on these changes is they may seem weak at first, but once you get the research in the military / defense tree going you will have some power houses guarding yourself. And for those who like to get max capital ships they are a great challenge with nice rewards on experience gains.
0 comments by Losschris on Jan 16th, 2013
Version 1 Update:
- Removed some of the Beta files and conditions that were not needed for testing.
- Removed all defnese platforms updates, this will be part of another mod later on.
- All races Repair stations have been updated and will now become a greater part of your defense along with your star base.
- Costs have been modified and updated after Beta for better balancing.
- Repair Stations have had there Slot count increased up to 4 to balance buffing.
The official release has happened I hope you all enjoy it. I hope you all enjoy it currently working on Loss's Capital Ships and Ver 2 of this Mod as...
This patch has fixed a few credit, metal, crystal errors, and also added in the Defense package so look forward to having your repair platforms hitting...
I have corrected some of the issues from the Beta, and I hope you all keep looking and enjoying the mod. Please let me know of any issues or things that...
This is the current beta version of this mod for SOSE Rebellion ver 1.1
Sorry for no updates due to left hand being injured in an accident the project next release has been delayed. :/ I apologize for this guys, I am hoping that I can get this cast off soon because it sucks typing with one hand.
ehh, these things happen.
waz up! looking good
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Do you know if all the players had it installed also?
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I will look into this.
Currently working on Beta 3 which will focus on star base abilities. I hope to have it released by Tuesday so I hope you guys enjoy Beta 2 for now.
out of curiosity, why's this tagged as linux?
Thanks I have fixed this d10sfan. I appreciate this comment.