This is a list of changes I made to D2, that you will find in this mod.

1.) All rune words now drop as unique. You can still create them if you like though.

2.) Each character now has a different combination of skill sets, meaning, for example, a Nec might have a combination of Sorc skills and Amizon skills.

3.) Speaking of, some of the spells have been re-worked, like for instant, you can now have five Golems, or combination of them running about.

4.) Some new unique items have been added.

5.) One unique item set, the Bliss set, has been added. Complete set, meaning, all gear, armor, boots, and so on. More might be coming.

6.) Six new rainbow jewels have been added, ranging great to amazing. These are high-level drops.

6.) The difficult has been increased substantially over regular D2 in all areas. Also, the way you start your build of any character will have a great impact on how hard the mod will be at the beginning.

7.) Many challenging areas now exist, with a few of them boarding on insanely challenging.

8.) Each skill, of each character, can now reach 74.

9.) Skills don't have prerequisites anymore, so as you level, they unlock wither you have put points in the one before it or not.

10.) The drop rate for items and runes are better now.

11.) You now have an unlimited number of skill points, up to the max skill level of each skill, to spend, once you buy them. So now, you can build the ultimate Sor, or Nec, or whatever.

12.) You now have an unlimited number of stat points you can spend once you get the money to buy them.

13.) The runes now have different abilities.

14.) You can now equip any item you find regardless of the character. No more item specific equipment.

15. Now all of the lower set items have sockets, making them more useful.

16.) Many of the set items have had a re-worked as well.

17.) This mod works great with plugy 10.00. I tested it.

18.) Now Annihilus's and Hellfire torches drop as unique, and you can carry as many of them as you can hold.

19.) Your books now can hold 100 scrolls in each.

20.) The leveling system has been re-worked, so now it is easer to level to 99.

21.) The Mercs are now harder to kill.

22.) The original latter runewords have been enabled, meaning, you now can make them like normal, with a few mystery runewords added. There is a List of all runewords in the Mod's download.

23.) Each runeword you make now, except for the mystery ones, gets the bonuses that come with the rune, meaning, if a ruin has a 50% chance to cast level 42 fireball, then when the runeword is made, this bonus will be added to it.

24.) You can now upgrade runes all the way to a Zod without using any gems.

25. You can now put into a single skill as many skill points you have to spend if you so desire.


Please use the following link to download the newest verson of my mod. The one provided by MOD-DB is link to much older verson that I can't seem to remove, I have just discovered. I am sure sorry for this, but it is what it is.

Anyways the file name and size at File Front should say: The 939.45kb.


Thank you Ruid.

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Post comment Comments  (0 - 10 of 72)
Pradion Sep 5 2010, 2:13pm says:

I just had to change the pathway to direct it to the subfolder. I am really looking forward to trying this mod

+1 vote     reply to comment
browneyes Creator
browneyes Sep 7 2010, 12:54pm replied:

Np I hope you like it.


+1 vote   reply to comment
Pradion Sep 5 2010, 2:03pm says:

I'm having trouble installing the mod, I do all of the steps that you outline in the word document but I cannot tell if the mod actually worked. Is there any way i can know for sure without having to play the game too far before realizing it is the original game?

+1 vote     reply to comment
browneyes Creator
browneyes Aug 29 2010, 4:36pm says:

Ok, I took one last look at the monster structure of the Wrath and decided it needed to be redone. I wasn't all that happy with it so I made some major changes.

Anyways, this really was my last update.

Bye Ruid.

Also, use the link in this post, or the one above in my description to download the news version of my update.

+1 vote   reply to comment
browneyes Creator
browneyes Aug 27 2010, 7:40pm says:

Ok, this is the last update for sure. I didn't add anything new, but I did do a major re-balance of the drop rate and a few other things to allow a little quicker game progression.

Anyways, thanks for trying out my mod.

And please use the link in this post, or the one in my list description above. Don't use any links below this post.


Ruid. File size 940.44kb

+1 vote   reply to comment
browneyes Creator
browneyes Aug 26 2010, 11:02pm says:

Pleas use this link or the one above to get the newest upgrade of my mod.


+1 vote   reply to comment
browneyes Creator
browneyes Aug 25 2010, 10:50pm says:

Well, peeps, this is the last update for my mod. It has been fun, but it's time to move on.

Anyways, I increased the differently in the nightmare and hell levels, and I added one more little surprise. I do hope you enjoy the mod.

Thanks for trying out my mod, and have a great day to all.

I will still support the mod, you know fix what may be broken if I can, and offer help as well, but nothing else will be added to the mod.



Oh, and use this link or the one above in my description to download the newest copy of my mod. Please don't use any links that are after this post ok.

+1 vote   reply to comment
browneyes Creator
browneyes Aug 25 2010, 11:40am says:

Ok, quick question. Does the mod need to harder, less harder, or is it just about right?

Please give me some feedback on this if you can. I would really like to try to balance this aspect of the mod if at all possible. And I’m not talking about adding new content to do this either. I have other ways of doing it.

Any help with this would be much appreciated.

Thank you.


+1 vote   reply to comment
samberg89 Aug 26 2010, 7:07pm replied:

it was fine until I got to the chaos sanctuary. I don't know how you expect people to get through that army of duriels in normal difficulty.

+1 vote     reply to comment
browneyes Creator
browneyes Aug 26 2010, 8:00pm replied:

It's an urber level, I don't exspect you to clear it out until you have built up a strong character. It, along with all the other real tough areas, the cows for example, was created to test you, kind of a end game sort of thing. Besides, you don't need go through there to progress on. All you have to do is kill 1 diablo in the plains of despare and the act 5 port will open up ok.


+1 vote   reply to comment
CarnageX Aug 25 2010, 6:37pm replied:

Some spots in NM are a little too easy, like Act 2. Done deal. Act 3, its not to hard but it challenging. Act 4 HARD AS **** lol either 100 Izuals or 100 Duriels which are super fast, super resistant, super strong, always in a pack of ten or so, my merc dies to fast around them, i dont seem to be getting these uniques you said you added or whatever but its not that big of a deal. I had to be lvl 81 to get passed Act 4. Act 5 the regular version was tougher. Hell, I haven't had time to play yet. Getting all my **** ready for going back to college :D.
But you should really think about expanding the level of the character past 99, im already at lvl 95 and im just entering Hell, im sure its gonna be Hell getting thru it ahahah
Thats my input, do with it what you will ahahah
Have fun

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Diablo II: Lord of Destruction Icon
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Released Jan 2009
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