This is a list of changes I made to D2, that you will find in this mod.

1.) All rune words now drop as unique. You can still create them if you like though.

2.) Each character now has a different combination of skill sets, meaning, for example, a Nec might have a combination of Sorc skills and Amizon skills.

3.) Speaking of, some of the spells have been re-worked, like for instant, you can now have five Golems, or combination of them running about.

4.) Some new unique items have been added.

5.) One unique item set, the Bliss set, has been added. Complete set, meaning, all gear, armor, boots, and so on. More might be coming.

6.) Six new rainbow jewels have been added, ranging great to amazing. These are high-level drops.

6.) The difficult has been increased substantially over regular D2 in all areas. Also, the way you start your build of any character will have a great impact on how hard the mod will be at the beginning.

7.) Many challenging areas now exist, with a few of them boarding on insanely challenging.

8.) Each skill, of each character, can now reach 74.

9.) Skills don't have prerequisites anymore, so as you level, they unlock wither you have put points in the one before it or not.

10.) The drop rate for items and runes are better now.

11.) You now have an unlimited number of skill points, up to the max skill level of each skill, to spend, once you buy them. So now, you can build the ultimate Sor, or Nec, or whatever.

12.) You now have an unlimited number of stat points you can spend once you get the money to buy them.

13.) The runes now have different abilities.

14.) You can now equip any item you find regardless of the character. No more item specific equipment.

15. Now all of the lower set items have sockets, making them more useful.

16.) Many of the set items have had a re-worked as well.

17.) This mod works great with plugy 10.00. I tested it.

18.) Now Annihilus's and Hellfire torches drop as unique, and you can carry as many of them as you can hold.

19.) Your books now can hold 100 scrolls in each.

20.) The leveling system has been re-worked, so now it is easer to level to 99.

21.) The Mercs are now harder to kill.

22.) The original latter runewords have been enabled, meaning, you now can make them like normal, with a few mystery runewords added. There is a List of all runewords in the Mod's download.

23.) Each runeword you make now, except for the mystery ones, gets the bonuses that come with the rune, meaning, if a ruin has a 50% chance to cast level 42 fireball, then when the runeword is made, this bonus will be added to it.

24.) You can now upgrade runes all the way to a Zod without using any gems.

25. You can now put into a single skill as many skill points you have to spend if you so desire.


Please use the following link to download the newest verson of my mod. The one provided by MOD-DB is link to much older verson that I can't seem to remove, I have just discovered. I am sure sorry for this, but it is what it is.

Anyways the file name and size at File Front should say: The 939.45kb.


Thank you Ruid.

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Post comment Comments  (70 - 72 of 72)
IgorPoulpupov Jan 17 2009 says:

Is it actually released? Where can we get it? No homepage, no download link and nothing else than this page on google...

+1 vote     reply to comment
browneyes Creator
browneyes Jan 17 2009 replied:

Igor, thanks for the heads up. I'm new at this. I thought it was ready. Opps.

Well, in how. Anyone who happened to be interested in getting this mod, can do so at file front, at the following link:

+1 vote   reply to comment
IgorPoulpupov Jan 18 2009 replied:

No matter. The download link is here now.
I think you should be more precise about what your mod is about. Copy what you say in your readme here in the description part and I'm sure moddb's visitors would be much more interested...

I'm impressed about how much your files are compressive: 9.7Mo unarchived, 0.5Mo archived!

+1 vote     reply to comment
browneyes Creator
browneyes Jan 18 2009 replied:

Igor, as you suggested in your comment, here is the first part of my read me file. Thank you.

Also Igor, I used alzip to zip the files. It is free, and I too was impressed with it.

Hi, and thank you for trying L.O.D. (The Wrath)

I want to keep the changes in this mod, kind of a mystery. However, there are a few things to be said.

1)There is only one runeword in the game, all others have been converted into uniques, and it is: Armageddon.

To make Armageddon, all you have to do is simply insert an Ort and Tal, in this order, into one of the following: a Helm, Great Helm, Crown, Cap, Skull Cap, or Mask, and bam, you have it.

What does it make? You find out.

2)In order to improve, and give more flexibility to the magic affixes that spawn on items, I had to make some adjustments to them. However, these adjustments did caused some affixes, mostly on wands, orbs, staffs, to spawn skills that are, for all purposes, useless. An example might be: A short stall will get a plus skill to fire arrow. Now even though this happens, not all is lost. For the more affixes that spawn on an item, in general, the more the item is worth. There is, of course, a limit.

3)The icons on the skills, including the skill tabs, have not changed, but the skills have. So just be aware of this.

4)The ravens, the skill, information is all correct, except for the stat that shows how many ravens you get per level. You do not get two per level. Instead you get a max of fifteen, and you can summons all of them once you have put a point into the skill. This is the max amount of ravens a player can get, period.

5)While on the subject. All pets you can have has been raised an x number of times, and is treated in the same manor as the ravens skill.

6)You now can equip any item that use to be class specific as long as you meet the requirements, that is. This means, you can equip a hawk helm even if you are not a druid. This is the case for all items in the game.

+1 vote   reply to comment
browneyes Creator
browneyes Jan 16 2009 says:


Developer of L.O.D. (The Wrath)

I have some added information to pass on to you that was not included in the read me file of the mod, which is: This mod was created using the 1.12 patch version of Diablo 2. And because of this, it will not work with plugy.

Also: This was meant to be a single player mod only. I never intended it to be used on Bnet, or any other server. So, if you do decided to take it online, then you do so at your own risk, which of course means, you take full responsibility for doing so.

The last statement above was not meant to offend anyone, but in this world, it is necessary to use disclaimers. I hope you understand.

Once again, thank you for the visit, and may the mod be as enjoyable to you, as it was for me to make it.

Bye, and have a great day, or night as the case may be.

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Diablo II: Lord of Destruction
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