You slowly start to become aware of your physical being and the senses associated with it. The scent of your surroundings fills your nostrils, and eventually you start to hear the faint sound of the wind blowing against your ears. A slight glow appears in your vision, growing brighter until you can see the bright red glow of your veins and feel the warmth of the sun on your skin. Your eyes shoot open and you are temporarily blinded by the overwhelming light that you are forced to take in fully. You gasp for breath as your hands clench the grass and dirt below you.
You are alive.
I'd like to apologize to everyone for our unannounced hiatus regarding the project.
No, the project is not dead, it was simply put to rest for a short period of time. We were super excited by the response we got from our last update which included some of our initial thumbnail sketches, and we can only say that if you liked that, you'll sure love what we have in store for you in the future. However, that doesn't change the fact that we have been super busy over the past few months and have only gotten a small amount of what we had hoped to complete, finished. That, coupled with the recent death of my GPU, has led me to a halt in my digital art.
This will change.
As we put more work into the project, we have realized that our scope is much larger than what we had originally thought. Therefore, I'd like to extend out an informal request for addition help with the project, specifically with the pre-production phase of development, focusing on documentation, concepts, and storyline. Mainly, we are looking for writers to help with the development of our storyline and Game Document, as well as art savvy individuals to solidify our thought process into viable ideas for future production. All serious applicants should send a private message to me, including your experience and examples of your prior work. Expect to see a more formal job post come up within the coming weeks.
Regarding the project specifically, we will be kicking into full gear within the coming months, allowing our followers a chance to learn more about the story of 'life' as well as some of our ideas for the release. We can't give you an exact date as to when you will hear from us again, but the next time you do, we will have a lot more to show you.
As always, support from our fans and followers pushes us to bring you the best content we possibly can, so let us know what you think by posting a comment below.
After a month of silence, we are finally ready to show off some of the preliminary environment thumbnails we have been working on.
With the addition of new concept artist Floris van der Peet, life is finally making some much needed progress towards showing off more details regarding...
If most of you out there have been eagerly awaiting some sort of update regarding this project, then I would first like to give you a sincere apology...
Over one year has passed, life still goes on...?!?
Looking to be extremely promising so far, keep it up guys! looking forward to seeing more of this.
Hi Mike, I sent you a mail but also mine got bounced.. do you have an alternative email?
Oliver and Paolo
Hello! I sent an email to xombietakeover@gmail.com and it got bounced, so i tried zombietakeover@gmail.com (assuming you did a mistype in the info) so let me know if you got it :) Thank you
this looks really sweet, I love the visual design/style you guys are aiming for
wow, I hope the gameplay will be as intense as promised. tracking
Not sure what its about, but the first concepts got me interested +watch
hmm... i could probably draw some concepts for you if you'd like?
i just need to know what and so forth...
As of now I think we have ourselves a Concept Artist, so if anything changes with that I will get in contact with you. Expect some news shortly with the announcement of him as well as information regarding development :)
i was thinking of this Kinda mod with the same kinda title...oh well i guess we will see Progress then huh??