LibreCoop is an open source coop mod for dhewm 3. It's still alpha but you can find the source code in github

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LibreCoop 1.2 is finally here!


For those who don't know LibreCoop yet, it is an Open Source coop mod for Dhewm3, and if you ask "why yet another coop mod if we have already some?" then the answer it's simple: Because this one it's the only one who is totally Open Source and GPLv3 Licensed, and also who works with the dhewm 3 source port.

librecoop logo


Download LibreCoop for Windows 32 bits

Download LibreCoop for Linux 64 bits (Compiled with Ubuntu 18.04)

What about other OS?: Compile for your favorite OS with the source code of Alpha 1.2!

Features of LibreCoop Alpha 1.2:

  • Cinematics partially working (some bugs to be fixed yet)
  • PDAs
  • Runs the whole Doom 3 campaign
  • Works with ROE too (librecoopd3xp, not tested enough though)
  • Survival Game Mode (where you can play with a limited ammount of lives)
  • Coop Game Mode (Infinite ammount of lives)
  • Improved IDTech 4 netcode a bit to help players with high ping.
  • Fast Monsters option (False by default), monsters are 50% faster and projectiles are 25% faster too.
  • Damage Factor option (default 1.0, g_damageFactor): used to make monsters do even more damage for a real challenge.
  • Open Source!!
  • Easy to make it compatible with custom maps, since LibreCoop barely uses custom scripts and .def, it is really easy to port custom maps with custom enemies to work with LibreCoop. (Actually all custom maps that work for OpenCoop should work with LibreCoop)
  • Uses the original OpenCoop 2.0 alpha + 2.1 patch maps to ensure a better coop experience while playing the original Doom 3 and ROE campaign.
  • Works with Dhewm3 1.5.0 and Dhewm3 1.5.1RC2 (recommended to use 1.5.1RC2)

Gameplay video:


Of course this is an Alpha release yet, and we expect some bugs to be found and fixed, so I'll be happy to read some comments related about bugs or problems to fix, this is an Open Source project so anyone can help and that's the idea.

Thank you!

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LibreCoop Alpha 1.5 (Windows 32bits)

LibreCoop Alpha 1.5 (Windows 32bits)

Demo 20 comments

LibreCoop is an Open Source coop mod for Dhewm3. This file is for windows 32 bits Dhewm3 only.

LibreCoop Alpha 1.5 (Linux 64bit)

LibreCoop Alpha 1.5 (Linux 64bit)

Demo 1 comment

LibreCoop is an Open Source coop mod for Dhewm3. This file is for linux 64 bits Dhewm3 only. (Compiled with Lubuntu 20.04.2 LTS)

librecoop alpha 1.5 linux BG only

librecoop alpha 1.5 linux BG only

Demo

This is the 1.5 alpha of librecoop for Linux base game only

LibreCoop Alpha 1.2 (Linux 64bits)

LibreCoop Alpha 1.2 (Linux 64bits)

Demo 1 comment

LibreCoop is an Open Source coop mod for Dhewm3. This file is for linux 64 bits Dhewm3 (1.5.0 and 1.5.1) only. (Compiled with Ubuntu 18.04)

LibreCoop Alpha 1.2 (Windows 32bits)

LibreCoop Alpha 1.2 (Windows 32bits)

Demo 1 comment

LibreCoop is an Open Source coop mod for Dhewm3. This file is for windows 32 bits Dhewm3 (1.5.0 and 1.5.1) only.

LibreCoop Alpha 1.1 (Linux 64bits)

LibreCoop Alpha 1.1 (Linux 64bits)

Demo 6 comments

LibreCoop is an Open Source coop mod for Dhewm3 1.5.0 This file is for Linux 64 bits Dhewm3 1.5.0 only (compiled using Ubuntu 18.04).

Post comment Comments  (0 - 10 of 96)
Guest
Guest - - 690,364 comments

I've been using this to play with some friends and we have been encountering a rather strange bug. For some reason, all sentry bots treat one of my friends as an enemy, and ONLY him. Even if he starts a co-op game by himself, the sentry bots immediately attack him. I have no idea what could be triggering this issue, and don't know of a good workaround other than running past these sentry bots, telling my friend to stay behind, or just using noclip.

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BeeTheImmortal
BeeTheImmortal - - 21 comments

My guess is that he's somehow set himself to be on the same team as the demons. Try having him set his player model as a different colour.

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Guest
Guest - - 690,364 comments

Are you referring to the player skin? That doesn't seem to have any effect, and the ability to switch teams in the menu is disabled.

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Simo-K
Simo-K - - 156 comments

The blue team is the team of monsters so the red team should always be used. ui_team "Red"...
red team is 0 and blue team is 1 and (sentry bot) team is always 0...

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BeeTheImmortal
BeeTheImmortal - - 21 comments

Is there a way to add the chainsaw or other weapons, when running a server? If we just load into the map we stopped at last time, the game doesn't give back the chainsaw even though we already had it. the "give" command doesn't work by default, is there a way to enable it somehow?

EDIT: the PDA is also glitched. Since the game doesn't give me the default player PDA, the first PDA I pick up will be handled as if it were the player's personal PDA, meaning I can't listen to any of the audio recordings because it shows me the player's PDA screen instead. This could also be fixed by adding the player's PDA at the start of the level.

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Guest
Guest - - 690,364 comments

16 Player coop? :)

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Simo-K
Simo-K - - 156 comments

Librecoop it supports up to four or eight players, but it is easy to change it limit to 16...

si_maxplayers 16

1). I don't think the gameplay would be smooth. if there are more than eight players

2). It should have a very powerful computer and network connection that it would be a beast...

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Superfech
Superfech - - 73 comments

Is this mod considered better than Open Coop? yes or no

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Simo-K
Simo-K - - 156 comments

Yes... You can play Doom 3 Campaign, Resurrection of Evil Campaign and custom add-on episodes such as (The Lost Mission, TSM and Classic Doom,)...
- I think someday there will be more new custom add-on packs coming.

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Guest
Guest - - 690,364 comments

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