LibreCoop is an open source coop mod for dhewm 3. It's still alpha but you can find the source code in github
For those who don't know LibreCoop yet, it is an Open Source coop mod for Dhewm3, and if you ask "why yet another coop mod if we have already some?" then the answer it's simple: Because this one it's the only one who is totally Open Source and GPLv3 Licensed, and also who works with the dhewm 3 source port.
Download LibreCoop for Windows 32 bits
Download LibreCoop for Linux 64 bits (Compiled with Ubuntu 18.04)
What about other OS?: Compile for your favorite OS with the source code of Alpha 1.2!
Of course this is an Alpha release yet, and we expect some bugs to be found and fixed, so I'll be happy to read some comments related about bugs or problems to fix, this is an Open Source project so anyone can help and that's the idea.
Thank you!
LibreCoop is an Open Source coop mod for Dhewm3. This file is for windows 32 bits Dhewm3 only.
LibreCoop is an Open Source coop mod for Dhewm3. This file is for linux 64 bits Dhewm3 only. (Compiled with Lubuntu 20.04.2 LTS)
LibreCoop is an Open Source coop mod for Dhewm3. This file is for linux 64 bits Dhewm3 (1.5.0 and 1.5.1) only. (Compiled with Ubuntu 18.04)
LibreCoop is an Open Source coop mod for Dhewm3. This file is for windows 32 bits Dhewm3 (1.5.0 and 1.5.1) only.
LibreCoop is an Open Source coop mod for Dhewm3 1.5.0 This file is for Linux 64 bits Dhewm3 1.5.0 only (compiled using Ubuntu 18.04).
I've been using this to play with some friends and we have been encountering a rather strange bug. For some reason, all sentry bots treat one of my friends as an enemy, and ONLY him. Even if he starts a co-op game by himself, the sentry bots immediately attack him. I have no idea what could be triggering this issue, and don't know of a good workaround other than running past these sentry bots, telling my friend to stay behind, or just using noclip.
My guess is that he's somehow set himself to be on the same team as the demons. Try having him set his player model as a different colour.
Are you referring to the player skin? That doesn't seem to have any effect, and the ability to switch teams in the menu is disabled.
The blue team is the team of monsters so the red team should always be used. ui_team "Red"...
red team is 0 and blue team is 1 and (sentry bot) team is always 0...
Is there a way to add the chainsaw or other weapons, when running a server? If we just load into the map we stopped at last time, the game doesn't give back the chainsaw even though we already had it. the "give" command doesn't work by default, is there a way to enable it somehow?
EDIT: the PDA is also glitched. Since the game doesn't give me the default player PDA, the first PDA I pick up will be handled as if it were the player's personal PDA, meaning I can't listen to any of the audio recordings because it shows me the player's PDA screen instead. This could also be fixed by adding the player's PDA at the start of the level.
16 Player coop? :)
Librecoop it supports up to four or eight players, but it is easy to change it limit to 16...
si_maxplayers 16
1). I don't think the gameplay would be smooth. if there are more than eight players
2). It should have a very powerful computer and network connection that it would be a beast...
Is this mod considered better than Open Coop? yes or no
Yes... You can play Doom 3 Campaign, Resurrection of Evil Campaign and custom add-on episodes such as (The Lost Mission, TSM and Classic Doom,)...
- I think someday there will be more new custom add-on packs coming.
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