REQUIRES PORTAL 2. A companion mod to the 7-part interview series at Rock Paper Shotgun that focuses on discussing level design and process. You could also call it an "interview mod," I guess. Or maybe it's one of those dreaded art mods? I'll let you decide how to label it, but given the choice, talking about the game rarely matters as much as playing it. So just play it. (This mod was sponsored by Rock Paper Shotgun; built and compiled by Robert Yang; contributors are Dan Pinchbeck, Jack Monahan, Magnar Jenssen, Brendon Chung, Davey Wreden, Ed Key, and Richard Perrin.)

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Blog RSS Feed Report abuse Latest News: "Level With Me" is a Portal 2 mod and you can play it.

0 comments by Radiatoryang on Dec 21st, 2011

Level With Me Level With Me

Hey. There's a new Portal 2 mod out now, folks. It has some whiz-bang visuals, gee-golly puzzles, and yowza-yowza video footage of your favorite indies / modders working with our beloved first person genre. It's recommended that you read the interviews over at Rock Paper Shotgun before or after playing the mod. Play, listen, read, and think. (Or don't, that's fine too.)

Download "Level With Me" v1.0 full, over here. If you're an OSX user, it's technically possible (but incredibly inconvenient) to play Portal 2 mods, so let it be known that you were warned. If you have any tech support problems, leave a comment on our ModDB comment-o-matic and I'll try to help you.

Thanks for your time and I hope you find the mod's okay by you.

Big thanks to Jim Rossignol, Alec Meer, Dan Pinchbeck, Jack Monahan, Magnar Jenssen, Brendon Chung, Davey Wreden, Ed Key, and Richard Perrin for making this all possible.

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Level With Me v1.01 full + quicksave patch

Level With Me v1.01 full + quicksave patch

Dec 22, 2011 Full Version 4 comments

Unzip to \Steam\steamapps\sourcemods\, restart Steam, then start "Level With Me" from the Steam games list. (OSX users: see the OSX shortcut download...

Level With Me, quick save patch (v1.0 > v1.01)

Level With Me, quick save patch (v1.0 > v1.01)

Dec 22, 2011 Patch 0 comments

Unzip the \levelwithme\ folder to \sourcemods\ -- it overrides a Valve script that disables quick saves every time you enter an elevator. Sorry about...

Level With Me v1.0 full (*DEPRECATED*)

Level With Me v1.0 full (*DEPRECATED*)

Dec 21, 2011 Full Version 16 comments

*** HEY, DOWNLOAD v1.01 INSTEAD. THIS VERSION IS OBSOLETE.*** Unzip to \SourceMods\, restart Steam, etc. Use Windows for best results, though Portal 2...

Level With Me, OSX shortcut / OSX instructions

Level With Me, OSX shortcut / OSX instructions

Dec 21, 2011 Patch 0 comments

OSX users: 1) FIRST DOWNLOAD THE MOD and install it into something like "~/Library/Application Support/Steam/SteamApps/Common/Portal 2" (the folder is...

Post comment Comments  (0 - 10 of 26)
arseny1413539380 Nov 30 2014, 2:16am says:

Awesome mod!

+1 vote     reply to comment
proword Apr 5 2013, 11:35am says:

can some one put a video link in here of this this level so i can se how it look when you play and how the levels look so i know if i gonna download this custom map

+1 vote     reply to comment
c_box Aug 18 2012, 10:28am says:

hate game. every time i try to play i get a blank screen

-4 votes     reply to comment
Prof.Burgmond Mar 5 2013, 4:29pm replied:

Do you have Portal 2 installed on steam?

+1 vote     reply to comment
Ciirulean Dec 5 2012, 6:24pm replied:

But that is a terrible reason to hate the game, becuase you haven't actually played it. It just crashed your game for some reason. And I'm pretty sure that isn't the game.

+5 votes     reply to comment
TheMarshmallowBear Jan 2 2012, 6:38pm says:

I can't help but feel proud of myself when I defied and completed that last puzzle :D was fun! Just lil bit buggy :P

I also enjoyed the Chapter 2's map, I just wanted an easter egg in the brick wall/door :D

Last chapter was confusing though :/ xD

Defeniately an insightful mod :)

+4 votes     reply to comment
Radiatoryang Creator
Radiatoryang Jan 2 2012, 2:35am says:

An open discussion question to all: must every Portal 2 map have difficult puzzles in them?

The last chamber of Chapter 1 is intended to show that, yes, it's fully within my capability to design something difficult, and I (and the other designers) purposely chose not to do so. Is that a valid way to design? And if it isn't, why not?

+5 votes   reply to comment
Jayed_Tadayoshi May 21 2012, 1:54pm replied:

I think there should be a balance between hard and fun. You've gotta make a chamber a bit complicated, but not so hard to figure out that it isn't fun anymore.

+3 votes     reply to comment
Pelk Dec 28 2011, 9:20pm says:

I'm not sure if people fully appreciate this map pack. It is not just art puzzles in portal 2. It is a very abstract telling of messages through games. And that is a very important theme that I feel gets wrapped up nicely at the end. It played great for just maps to play, but this is more. It is almost like a paper written to point out that the more levels you play tells more of a story. I would love for this to have an interview (podcast) with someone because I feel a need to discuss or hear a discussion about the different meanings. Just the meaning portrayed by the chairs is fantastic. Sorry for the wall of text, but I love abstract work, and this really is a paper of example, discussion, and conclusion.

+3 votes     reply to comment
zonbie Dec 25 2011, 11:47pm says:

That last puzzle in Ch 1 was pretty difficult, especially after the first few easy ones. Very cool.

+3 votes     reply to comment
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Released Dec 21, 2011
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