Explore the mysterious and strange world of Labyrinth. The Goblin King Jareth has kidnapped the hero's son. Now the hero is on a quest to find Jareth...
Based on Jim Henson's 1986 movie Labyrinth
Labyrinth is an RPG Fantasy Single Player Mod for Neverwinter Nights. You must journey through the strange and magical lands of Jareth, the Goblin King's world known as Labyrinth in order to rescue your son.
Explore the strange and twisted world of Labyrinth in order to rescue your son from the hands of the Goblin King Jareth. Survive the many harsh worlds of Labyrinth. In 13 hours your son will become a goblin himself. Only you can stop the ruthless Goblin King Jareth.
-Maze style level design
-Many twist and turns
-Hostile and friendly creatures await
-Ambiet sounds and lighting
-Various locations throughout the world
-Explore areas from the movie like the Bog of Eternal Stenth
You awake to find yourself in a strange and mystical land. Not knowing what has happen you decide to start your journey. You soon run into a strange and curmudgeonly goblin named Hoggle, who will aid you in your quest. Hoggle tells the story of the Goblin King Jareth whom has kidnapped your son.
Jareth has decided to turn your son into a goblin and keep him in his world forever. Determined to put a stop to Jareth's plan you start your quest and begin to trek through the harsh and hostile lands of Jareth's world, Labyrinth. There are many lands within Labyrinth with many turns and dead ends and hostile creatures. Be careful the lands of Labyrinth can be unforgiving.
This past quarter at school I had Level Design I for a class. About 6-7 weeks into the course we learned the basics of the Unreal 3 Editor, Gears of War Editor, and the Aurora Toolset. During the middle of class of week 7 out of 11 our instructor said "Okay, for your final choose either the Unreal, GoW, NWN, or any other editor to build either a level or working mod."
I never used Aurora nor played NWN so I decided to build a working module for NWN for my final. I didn't have the game nor the editor at home so all of my work was at school. Thank god I live only 2 miles from school because that would of been a bitch. And seeing how I lived so close I decided not to go and buy a cheap copy of NWN.
Week 8 I got the ball rolling with my mod. The week before the final assignment my girlfriend introduced me to a movie called Labyrinth. I love Jim Henson's work but I never knew we did a movie with David Bowe as the main villian and George Lucas as the Producer. The movie was great I think it is a cult-classic and should be watched by everyone. I said to myself that this would be a great mod for a game like NWN because it already has goblins, enchanted areas, and many odd creatures. It was a perfect fit for me so I decided to get to work.
I first came up with a short design document to organize my ideas and thoughts. I decided which areas I would build into the mod and what type of creatures and skills would represent the characters of the movie. By week 9 I had all the levels/areas built with all the details which included sounds, lighting, NPCs, and area transitions. When week 10 came around I was ready to add in the conversations with the NPCs and the encounters with the enemy through each area. I then added in the quest to the mod and the sub-journal entries to the quest. I playtested it over and over again which was boring but I really enjoyed the ambient sounds and background music.
Before the week 11 class I worked on the mod in one of the game labs at school for two days in a row after work. Those were really the only days I had to really put in "crunch time" and the get the mod done. The day before class started I had the mod completely done. I post the mod up here on ModDB and emailed the mod file to my instructor. Come the day of the final class I found out that three other students did small NWN mods compared to mine. Two couldn't even get their quest and journies to work and some of the conversations to work properly as well. So I am very pleased with my work seeing how it has 9 medium to large areas with working NPCs, encounters, sounds, a quest, and XP. Not bad for 3 and a half weeks worth of work.
I knew while posting the mod on ModDB wouldn't get much playtime but it was worth it and I hope people do check it out. Enjoy!!!
-Easy-to-use edior toolset
-Loved the Labyrinth movie
-Got to do a mod for NWN for the first time
-Fellow students liked it
-Only 3 weeks to work on it
-Instructor could of taught more of the toolset
-Didn't have anyone who could of playtested for me for unbasis feedback
-Will not receive a good amount of downloads and views on ModDB.com
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