Kingdoms Collide is about fun and balanced online multilayer combat where a highly skilled player can always win the day, set within a beautiful fantasy setting. The player takes on a third person camera to enhance the melee combat, as to combat what we've found in FPS-camera melee games (where people run around like headless chickens unable to see their surroundings). Also, Kingdoms Collide is made to have a good range of player customization in choosing a unique weapons and skill sets that suit you - this also makes each player able to have unique role within their team hence enabling great depth in teamwork, tactics and strategy!

Report article RSS Feed Kingdoms Rise - Full-time Development Begins

Announcing -- Kingdoms Rise, A competitive multiplayer sword fighting game, the sequel to Kingdoms Collide. With our other games finally at rest, development of KR is now starting in full swing, and we have some good stuff to show you!

Posted by jackson3113 on Feb 22nd, 2013

Announcing -- Kingdoms Rise

For the last year or so we have been kept busy producing and shipping a couple of mobile games, but that time is now over and the team is kicking off into full-time development on Kingdoms Rise (at last).

I would like to explain what it is we hope KR to be. I did try to explain the ideas earlier to those still following our original game (Half-Life 2 MOD) 'Kingdoms Collide', but here I go anyway (for the sake of new readers);

what is Kingdoms Rise???
Kingdoms Rise is a Multiplayer Sword Fighting Game set in a dark high fantasy world
The game will be more of a fighting game than a war game, with players dueling off as individuals in 1v1 or in teams of up to 5 players

Ruins of the Wolf King [WIP]

Kingdoms Rise will have no classes such as archers, mages or scouts, instead everyone, as a warrior knight, will be able to customize their particular build and skill-set.
Each combatant will be a hand-crafted fighter that uses a unique and preferential set of skills, abilities and passive perks or modifiers. 
This customization will also flow over into the visual and cosmetic realm with players being able to tailor their appearance to their desire. 

Ruins of the Wolf King [WIP]

With dueling combat as the games focus, Kingdoms Rise will have a robust meta-game of rankings, ladders and tournaments 
Players will always know if their skills are improving and have the ability to set themselves competitive goals

Test map 1

Here is some very early alpha testing footage, it's Paul fighting me, replicated over a network, the only functions of the melee system that have been implemented in this video are basic attacking and blocking.
It's still very glitchy in this video, but big progress is being made each day and I hope to post a much more polished looking fight soon. 
There is no audio, so feel free to dub in the ting and clang sounds with your mouth as you watch 

Gameplay video


I am going to try and keep the progress of development posted on here (indeidb) but as I am only one guy, you can understand how it might be too difficult to be keeping all these various dev blogs together while also trying to make the game, so to stay up to date please check out our new, flashy official dev blog page here: The KR development blog  

I really hope Kingdoms Collide fans like where we are going with this, and also that new people will like what they see, if you do (or don't) please comment and tell us all about it! feedback is what keeps us going and ultimately makes the game end up fun, so don't hold back :)

-Jackson31

Post comment Comments
nijbu
nijbu Feb 22 2013, 6:38am says: Online

Looking great, tracking. You guys have already proved yourself with kingdoms collide.

+3 votes     reply to comment
ceriux
ceriux Feb 22 2013, 8:03am says:

seems like the combat would be extreamely slow?

+3 votes     reply to comment
Radu_IceMan
Radu_IceMan Feb 22 2013, 10:43am replied:

Not surprised, considering the characters are wielding swords bigger than themselves.

+2 votes     reply to comment
neronix17
neronix17 Feb 22 2013, 12:31pm replied:

Those swords would be perfectly usable in battle, swords you would think of when it came to medieval ages would have been about that in length and only half the width, they were like that to be able to produce great weapons with the least materials. The weight of those swords was pretty light compared to what you would expect and being double to triple the weight wouldn't make you much slower at all.

+1 vote     reply to comment
GeneralMonkey
GeneralMonkey Feb 22 2013, 10:59am replied:

It's probably in slow motion to test it out, or to show case how it works.

+2 votes     reply to comment
neronix17
neronix17 Feb 22 2013, 12:34pm says:

Combat does look really slow in places, other than that it looks brilliant.

+1 vote     reply to comment
Mkilbride
Mkilbride Feb 22 2013, 3:29pm says:

No ******* way.

I thought this was dead.

So excited, after Blade Symphony went and became a disappointment ~

-3 votes     reply to comment
booman
booman Feb 22 2013, 6:52pm says:

Awesome! Looking forward to updates!

+1 vote     reply to comment
WNxKraid
WNxKraid Feb 23 2013, 6:02am says:

Also, i see you're using UDK now.

+1 vote     reply to comment
Takaneshi
Takaneshi Feb 23 2013, 11:27am says:

Sweet! Kingdoms Collide was awesome and this sequel in my opinion is going to beat KC to the ground. It's fantastic that we can finally see some progress. Keep it up. I'm counting on You.

+1 vote     reply to comment
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Flyleap Studios
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Kingdomscollide.com
Release Date
Released Jan 17, 2011
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