Kingdoms Rise is a sequel to a Half-Life 2 MOD called Kingdoms Collide made back in 2009. The same two developers are working on the project and it aims to carry the heart and concept of the KC mod into a new stand-alone creation of higher quality in all respects.

Image RSS Feed Latest Screens
Statue Prop - Environment Asset Skulls - Environment asset changelog: log
Blog RSS Feed Report abuse Latest News: Dev Update: Climbing and Throwing Axes!

2 comments by jackson3113 on May 26th, 2013

Dev Update!


So, a lot of work has been done since our last news update and hopefully this one will bring you all up to speed on anything you might have missed. First up, 

ART


Leigh has been working away on a lot more 3D models and textures for a forest themed environment.


Trees are not exactly the most exciting thing to 3D model, but it's all worth it when it comes together in a scene like this.
One thing which IS an exiting addition to the forest assets are these interactive birds, which fly away when you scare them, check it out;


More recent assets include this statue

Statue Prop - Environment Asset

And a generic skull model

Skulls - Environment asset

Now, on to the gameplay stuff!


Paul has been madly coding away on lots of goodies, subtle yet important changes such as "action queue-ing". Action queuing is where a player can queue up an action by pressing the right keys while they are still performing another action. For example, say you have started rolling towards an enemy and you want to swing as you come out of that roll, now you simply press the attack buttons while rolling.
Before, it used to feel very clunky and annoying since you had to wait until the moment when you had completely finished rolling until the game would even allow you to start pressing keys. So often commands felt as if they were getting ignored for no reason! But not anymore :)

And now the fun stuff - Throwing axes are now in! And Paul has also made an awesome system for climbing up edge which where to high to jump all the way up. You can see both of these things demo'd here in our INFINITE AXES video;


So, what are we working on NOW?


Now we have a few things we want to do;
Item 1 - We are going to take a break for adding new features into the game and spend this week trying to create an epic cinematic trailer for KR, Why?
Because of
Item 2 - Making a Greenlight page! In our minds Steam is the ultimate platform to have a game released on so we are of course going to be trying out best to make that a reality, we believe one of the keys to succeeding in that is opening with a bang and having an awesome video as the first things people see.

But what about the Alpha?


We are still working hard on making a build that can be played online with you guys but at the moment the issues with the game as still big enough that we can find them using quick in-house testing.

Once all our Greenlight / video making is out of the way we will be 100% focused on making a playable alpha build so we can get that out to everyone in the steam group and finally play this with y'all! 

Media RSS Feed Latest Video
Post comment Comments  (0 - 10 of 13)
jman0023
jman0023 May 27 2013, 5:17am says:

Oh my! Game looks beautiful, i would just play it like how it is in the fighting video, but otherwise looks beautiful cant wait for an alpha or beta that i can try and get in! Tracking!!

+1 vote     reply to comment
moddlord1
moddlord1 May 24 2013, 10:09am says:

waz up! looks to be great!

+1 vote     reply to comment
NaikJoy
NaikJoy May 13 2013, 6:54am says:

Can someone work for you? Easy boring repetitive jobs? maybe doing intersections along walls and stuff? maybe some other stuff. Maybe texture making stuff?

+1 vote     reply to comment
klumpaen
klumpaen Apr 23 2013, 1:04pm says:

game sounds really intresting, hope it goes well on greenlight for you guys :)

+1 vote     reply to comment
Jerikಠh
Jerikಠh Apr 21 2013, 10:09pm says:

I'm waiting games like this for a long time :')
Tracking!

+4 votes     reply to comment
ceriux
ceriux Mar 8 2013, 9:35am says:

its great that you guys show the process of creating your assets. most developers on here seem kinda butt hurt when i just ask them to see the wires on their models. getting a track from me!

+1 vote     reply to comment
ares5566
ares5566 Feb 25 2013, 12:49pm says:

Same, blocking was a bit too easy in the original and led to alot of spinning in circles and clashing over and over.

Looks great so far though.

+1 vote     reply to comment
jackson3113
jackson3113 Mar 6 2013, 7:28am replied:

blocking takes a lot more deliberate skill (instead of guesswork) in KR, also, the natural tendency to spin around your opponent has been neutralized by making sidestepping slower than forward walking

+1 vote     reply to comment
Axell
Axell Feb 22 2013, 2:44am says:

This looks awesome, hope the combat becomes faster though

+1 vote     reply to comment
ares5566
ares5566 Feb 7 2013, 2:08pm says:

Still nothing new?

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Kingdoms Rise
Platform
Windows
Developer
Flyleap Studios
Contact
Send Message
Official Page
Flyleapstudios.com
Release Date
TBD
Game Watch
Track this game
Share
Style
Genre
Third Person Shooter
Theme
Fantasy
Players
Multiplayer
Project
Indie
Boxshot
Boxshot
Twitter

Latest tweets from @flyleapstudios

We have just re-made the Flyleap Studios website, it's now much more informative, all the links are correct and... T.co

Feb 20 2013, 5:09pm

From today you can steal a copy of stampede for only $0.99 on the App Store, that's 66% off! Get it here: T.co

Feb 17 2013, 7:51pm

Stampede 3D has just been released on the App Store! @jamesjdominguez @jazzrozz @AusGamerNetwork #igdam #tigsource T.co

Feb 6 2013, 9:34pm

Good luck jammers! from @flyleapstudios wish we could be there this year! Have an awesome time #ggj13

Jan 25 2013, 4:54am

Statistics
Rank
2,205 of 13,035
Last Update
3 weeks ago
Watchers
133 members
News
3