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17 comments by jackson3113 on Apr 23rd, 2013
It's been a long time since our last news update, and since then Kingdoms Rise has progressed in leaps and bounds.
PROGRESS UPDATE
Kingdoms Rise is greatly inspired by the Jedi Knight series and well as Mount&Blade. So recently we reached our to the hardcore members of the respective communities behind these games and asked for their feedback on KR. Their feedback was invaluable and since hearing it we have made big changes to the games pace and direction.
Melee combat has become much faster now and movement too is a lot more free and high speed. Jumping will get you further and soon we will add in platforming abilities such as ledge climbing and wall scraping (think Megaman X)
As well as these changes to pace we are also looking to add in more base player abilities and skills to master. One of our ideas so far is to have a once per life disposable ability (like the grande in most shooter games).
So our first one of these disposable weapons will be this bomb-ahawk!
One of the other things we started seeing as important after some closed player testing is rewarding players for kills, players should grow stronger and look more bad-ass than the other players in the server as they score kills and so we started work on player effects to add to players on killing sprees.
You can see the beginnings of those in this video,
Ok, so that's a quick update on how things have been going, now, where are we heading?
ALPHA
We are almost at the point where we can distribute a build of the game for online alpha testing. I've been inviting people who have expressed an interest into a private steam group called 'Kingdoms Rise' and now I want to ask any of the moddb'ers to join in too!
Simply message me, comment bellow or otherwise tell me you want an invite over Steam and I'll get you one!
Thanks for reading and please don't hesitate to tell us what you think of the game bellow!
-Jackson31
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Can someone work for you? Easy boring repetitive jobs? maybe doing intersections along walls and stuff? maybe some other stuff. Maybe texture making stuff?
game sounds really intresting, hope it goes well on greenlight for you guys :)
I'm waiting games like this for a long time :')
Tracking!
its great that you guys show the process of creating your assets. most developers on here seem kinda butt hurt when i just ask them to see the wires on their models. getting a track from me!
Same, blocking was a bit too easy in the original and led to alot of spinning in circles and clashing over and over.
Looks great so far though.
blocking takes a lot more deliberate skill (instead of guesswork) in KR, also, the natural tendency to spin around your opponent has been neutralized by making sidestepping slower than forward walking
This looks awesome, hope the combat becomes faster though
Still nothing new?
I hope this will still have all the character building freedoms of KC because I loved that mod. Were it not for a few gamebreaking bugs I'd still be playing it. (As would everyone else)
Nobody plays Kingdoms Collide cause of the Master Bow.
It also allowed bunny-hopping/strafe jumping/duck-jumping/roll jumping, making players like me nearly unstoppable.
Combine the player physics with a sword, mana steal, and healing pretty much made certain players Gods/Goddesses.