Kingdoms Collide is about fun and balanced online multilayer combat where a highly skilled player can always win the day, set within a beautiful fantasy setting. The player takes on a third person camera to enhance the melee combat, as to combat what we've found in FPS-camera melee games (where people run around like headless chickens unable to see their surroundings). Also, Kingdoms Collide is made to have a good range of player customization in choosing a unique weapons and skill sets that suit you - this also makes each player able to have unique role within their team hence enabling great depth in teamwork, tactics and strategy!

Add file Report Kingdoms Collide 'Final' v1.0
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Kingdoms_Collide.exe
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jackson3113
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393.04mb (412,127,648 bytes)
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7,899 (1 today)
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07c9e60c7fe3341010231805ff311250
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Description

Finally out of beta, the 'final' v1.0 release of KC is here!

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Kingdoms Collide 'Final' v1.0
Comments
Darthlex
Darthlex

"Collide" (Your preview image says Colide)

Anyways, really looking forward to this! Installing as I write.

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Sato13
Sato13

And the grammar nazi strikes again...

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Zeltrax
Zeltrax

haha college humor good one :D

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Datastream
Datastream

It's not like the term didn't exist before Collegehumor.

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Gregar
Gregar

YESHHHHH

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thunderising
thunderising

Do I need HL2 or will any source game like Orange Box based Team Fortress 2 do?

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jackson3113 Author
jackson3113

any source engine game should be enough

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IceIYIaN
IceIYIaN

You need SDK Base 2007 dl'ed

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mjMAG
mjMAG

YEEEEEEEEEEEEEAAAAAAAAAAHHHHHHHHHHHH

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TheUnknownM
TheUnknownM

:) i hope more people are playing this now this mod is EPIC put it on steam this is the best mod ever
If you want to play with me guys im TheUnknown ^^

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Reflector
Reflector

Hi! It's a very interesting mod, I'm following it since the early beta.
But, imho, it needs some important fixes, just to make more people like it:
- When you type anything in chat and die/respawn/round changes everything you wrote vanishes. It's pretty annoying.
- On the kccp_fort you still can spawn under the ground.
- While stealthed people can see your dagger (and hair on the other model)
- Cp maps, capture indicator, new people get disoriented without any signs of capturing or capture status.

And some things that would be great to see:
- Balistas would be cooler if they were solid, so you couldn't pass through them.
- Possibility to bind Utility spells on keys for instant use, such as Leap, Teleport, but not attacking spells.
- It's a bit unnatural that you can dodge arrow by strafing and can't using the shield. Shields main function is to protect from arrows, but it doesn't as it now. Why not to make 2 seconds being shielded and 2 sec delay? (and, probably, a bit lesser zone of shielding 270* or something) and add a delay to Roll cause it's strange that you can roll around at the same speed as people run straight ahead.
- Maybe a little fall damage reduction for Leap, so you could jump around with a bit more freedom?

Anyway Kingdoms Collide is great mod like no other else. Long life to KC and thank you guys for your work!

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EvilAngel
EvilAngel

If you use a spell then press E you can keep using it again, I dont know if thats a bug or not but its annoying when trying to use siege stuff

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Reflector
Reflector

Also, invisibility doesn't work on the soil and mountain surfaces.
What this mod needs is a bug fixing. Now it has enough content to be fascinating, just a bit bug cleaning.

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putrid_being
putrid_being

Holy crap! I thought this mod was dead. Looking forward to playing it.

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arphax
arphax

what do i need to play this mod?

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