Killing Floor is a survival horror total conversion set in London, England. In a laboratory under the city, a series of human experiments in cloning and biological augmentation are being conducted by the employees of "Horizon". Horizon is a BioTech corporation formerly employed by the government to do the R&D on a top secret series of synthetic combat drugs which would enhance the effectiveness of soldiers in the field. Horizon's funding was cut, when their practices were deemed too immoral even for such a controversial project, but the research didn't stop. Funded by private money from the deep pockets of Horizon chairman and research scientist Kevin Clamely, tests continued in a more...private location. That was until something went wrong. There were reports that the lab had been comprimised; that the subjects were behaving abnormally...then, silence. Several days later, twisted shapes began to emerge from the confines of the lab into the city above.

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Here at modDB you can read an exclusive interview, an Unreal 2K4 modification. -------------------------------- !Bryan! (modDB): There appears to be at least a dozen zombie modifications in development. How do you plan on making sure yours is original, refreshing, and creative? Alex (Killing Floor):

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Here at modDB you can read an exclusive Killing Floor interview, an Unreal 2K4 modification.

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!Bryan! (modDB): There appears to be at least a dozen zombie modifications in development. How do you plan on making sure yours is original, refreshing, and creative?

Alex (Killing Floor): I can't promise that it will be. But right off the bat, I’d say we have among the most detailed environments available in any zombie mod, and a truly massive amount of new content (This is a total conversion and next to ZERO original UT2k4 assets are being recycled). So from a game play standpoint, you run, you gun, and you and your team shoot zombies. It's been done. Artistically, you probably haven't seen much like this. And I’m counting on that to haul ass for the technically banal game play.

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