Kill the King (KtK) is a new mod which changes the Call of Duty 4 experience dramatically by dividing teams in two groups - assassins and guardians. At first, one lone assassin must strive to kill the king - whilst dodging the guardians. Killing a guardian will respawn him as an assassin, who can then help to kill the King.
KtK is moving to github: Github.com
I am also releasing a small tool for developers: Github.com
The background:
As i mentioned in the latest announcement back in january 2017 i didn't want to continue this project, but the guys from [Ninja] constantly came up with epic ideas.
So we started to revive the project in summer 2019 and developed a private version with a lot of new features.
Sadly the server hardware broke a few month later and the hoster erased the full server without any information - including every backup we had on the web account.
Sadly our playerbase did not recover and we were left with a unfinished mod on a (mostly) empty new server.
The next step was hard but we decided to give up on this and close the server in summer 2020. Every developer can feel this... it's hard to let a project go, especially when it's your first and biggest one.
Luckily the admin of PussTheCat got an eye on us and offered a free server.
You can find this server at: 116.202.209.166:28960
With their help I was able to finish the mod and now decided it's time to release it.
Important note:
We all know that CoD4 is pretty much dying out, so please expect some bugs that were not found yet.
I will stop publishing updates on moddb, so make sure you get the latest files/updates from the github page.
Additional notes:
A big thanks goes out to the [Ninja] clan as well as to the crew of PussTheCat which was constantly begging for fixes and improvements.
Viking
___________________
- KtK developer -
Steam: vikingkampfsau
Development of KtK 2.09.31 finished - The files are ready for public!
Development of KtK 2.09.31 finished - servers and players needed to test.
Didn't want to continue this but i did with the help of the [Ninja] clan.
Development of KtK 2.09.31 finished - Here are the files!
Here is what you have been waiting for so long. Version 2.09 is finally in a playable state and can be downloaded now. Please keep in mind that it's still...
This is the release of the Kill the King mod, which has all current bugfixes included.
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¿Como coloco los bots?
I have the error file sum/name mismatch
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27.04.2016 still no new version :P
Hi Developers,
I get the following error when trying to run the mod on linux debian. Any help would be greatly appreciated!
Thank you
Loading fastfile mp_highrise
Loaded zone 'mp_highrise'
------- Game Initialization -------
gamename: Call of Duty 4
gamedate: Aug 1 2011
fs_ignoreLocalized is cheat protected.
Error:
******* script compile error *******
Error: unknown function: (file 'maps/mp/gametypes/ktk.gsc', line 204)
spawnPoint = maps\mp\gametypes\_spawnlogic ::getSpawnpoint_NearKing ( spawnPoints, level.king.origin );
*
************************************
----- Server Shutdown -----
Can't wait to see 2.11 version here
me too
Received, thank you!
version 2.10
Error: Missing soundalias "weap_javelin_raise_npc".
Error: Missing soundalias "weap_javelin_drop_npc".
********************
ERROR: Attempted to overrun string in call to va()
********************
----- Server Shutdown -----
Sending heartbeat to cod4master.activision.com
==== ShutdownGame (1) ====
---------------------------
Re loading map, invalid. Server must be restarted
Sorry for the (very) late answer.
I am currently working together with the [Ninja] clan (server: 81.30.149.93:2401) which gave me full access to their FTP..
With this I am much faster in finding bugs and the detailed informations I need for fixes.
Lately I came across your error as well and I managed to fix it.
I ask you to be patient, I'll upload a new version of the mod in near future (It's planned for mid/end of April).
There are still some errors I want to fix first.
Best Regards