Kane's Wrath Reloaded is a partial total conversion and balance mod for Command & Conquer 3 Tiberium Wars designed to change and make gameplay the way it was meant to be played. Unlike the original Kane's Wrath expansion for CNC3, this mod for CNC3 will not be played under most KW current gameplay changes and conditions. New gameplay changes, edited content and most units imported from KW and C&C4; (yes, they are real) will add and combine to the strength of the new gameplay experience for this mod.
One of the two units I was going to bring into this mod was used with permission from Carnius. All coding is customized by myself except the extracted art files from the Tiberium Essence mod. This unit is still a work in progress since it needs an temporary Ion Storm effect when destroyed, a Buzzer garrison and a possible FX shield for Traveler-59. The primary weapon works but it needs to get rid of unknown bullet attacks from underneath the unit in which I have discovered. This unit will be buildable for all Scrin factions.
cool :) i think its good when Modder work with each other.
YAYY!!! Tiberium Essence units!!! Do they have the same properties?
Similarly but not exactly.
Hmm, speaking of other mods, perhaps a future project, but I'd like to see The Forgotten: Reloaded... Adding the forgotten as a factionto your mod, and bringing a lot of outside units (C&C4, RA3) to theirs. Just a thought, and both mods are definitely worth the download! (Playing both back and forth is... unique. I'm constantly wishing I had something from one in the other... Like the GDI ability to create up to 3 Tib-Fields and the Forgotten's itself.)