Kane's Wrath Reloaded is a partial total conversion and balance mod for Command & Conquer 3 Tiberium Wars designed to change and make gameplay the way it was meant to be played. Unlike the original Kane's Wrath expansion for CNC3, this mod for CNC3 will not be played under most KW current gameplay changes and conditions. New gameplay changes, edited content and most units imported from KW and C&C4; (yes, they are real) will add and combine to the strength of the new gameplay experience for this mod.

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The Redeemer Unit
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nguyendaiphat Apr 22 2011, 5:28am says:

Finally epic units are coming. But can ifantry can be garrisoned into theme?

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PurpleGaga27 Author
PurpleGaga27 Apr 22 2011, 12:14pm replied:

That infantry garrison ability to this epic unit does not work in the C&C3 Mod SDK. The same goes to the MARV and the Eradicator.

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TankinatorFR Apr 22 2011, 1:33pm replied:

So, what will you use? Upgrades?

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PurpleGaga27 Author
PurpleGaga27 Apr 25 2011, 8:10pm says:

Every plan I am doing for an epic unit will become a surprise by the time you read this.

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SоrataZ May 7 2011, 7:19am says:

In KW those things were UP due to their few unit slots and weak lasers, but if none of the epic units have slots that won't be a problem. :D

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LULZferBAKON Jun 6 2011, 11:40am replied:

You realize that the Redeemer can actually beat a MARV or a Hexapod in a 1 on 1 fight without garrasioned infantry involved?

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Another testing experiment along with the Demo Truck, the Redeemer epic unit finally makes it in-game, where it'll be built for all Nod factions. It is also armed with two rocket packs on both the left and right. Everything works for this epic unit except for the death animations and the rage generator ability. The death animations need some work due to some of the missing art files responsible for this.

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Apr 21st, 2011
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