WrathEd 1.07 Gamma
Apr 21, 2013 SDK 0 commentsThis is a bundle of the Kane's Wrath Mod SDK, WrathEd, and some addtitional files and tools including a sample mod.
The community Mod SDK for Kane's Wrath. Also contains a viewer for packed and compiled files.
Among the downloads here on ModDB you can use alternative links on Thundermods.net:
WrathEd
WrathEd Mod Launcher
If you have problems or found bugs then please use the forum here or here, not the comments! Thanks.
7 comments by Megumi on Aug 22nd, 2012
As with one of the latest version we created a fork to work on a completely new engine to drive the Mod SDK. WrathEd 0.x and 1.x was still pretty much experimental and was built for easy extensibility of the game definitions per xml.
2.x will feature a new attempt which should result in lower loading and compile times. Some of the algorithms have been rewritten to speed up loading of original game files, which were also implemented in the latest public version and made these actions 10 to 50 percent faster, depending on machine and file.
For 2.x I also added better configuration files that allows for much easier customization of settings. The user can now select where WrathEd should save the files it creates instead of dumping them into Documents\WrathEd. In addition a log will finally be implemented that gives better overview in case of an error. Error messages themselves will be trimmed down so the user just gets shown what he needs to know, everything else will be in the log. Another feature that was heavily missed in older versions were hot keys. These are now fully integrated.
In addition to all these changes we are currently focusing our efforts to create the first real Apt Editor to create custom screens more easily in an environment that also gives you a preview. It will also feature the scripting used. Though it will be a low level variant at first we will try to implement an editor that shows you the high level action script and gives you the ability to also write new script in that high level language.
This is a bundle of the Kane's Wrath Mod SDK, WrathEd, and some addtitional files and tools including a sample mod.
This is a launcher for Kane's Wrath mods and compiled maps created with WrathEd.
This is a sample mod for Command & Conquer 3 Kane's Wrath created with WrathEd.
This is a sample mission for Command & Conquer 3 Kane's Wrath created with WrathEd.
Disables the secondary objectives in the Global Conquest game mode.
Any updates for the upcoming WrathEd 2.0, Megumi and Bibber?
It is being worked on.
This program needs a step by step manual on how to load a mod from it. I've been tinkering with it for 2+ days now, can't get it to work no matter what I do.
I was wondering is there a way to get nod militia squads to have the same attack animation as gdi rifleman squad?
You can just replace the animation in the right AnimationState element. Just copy the one from the riflemen.
thanks alot :)
ok so i've tried for for a while to do what you said but this way to complicated
Sigh, this editor is insanely complex. Can someone just tell me how to edit the units step by step? -.-
It's not more complex than the TW Mod SDK. You can get the source codes of any unit with BigView. How you compile a mod is mentioned in the documentation and there is a sample mod that comes with this SDK. If you still have problems then please go to the forums and tell where exactly you are stuck.
you seem to know a little bit about this XP
and i have no idea how to post in the forums apparently -.-
anyway, is it possible thus far to do something like change the maps you fight on in the global conquest? E.X if it was a scrin threshold base maybe you fight on a map from the campaign that had a threshold tower on it (reworked map of course), or like at least make it so the bases are decent..? ex. not with all your power plants halfway across the map outside your defenses ~.~
as well as like change the secondary objectives, and/or stealth/fog of war timers, etc?