The community Mod SDK for Kane's Wrath. Also contains a viewer for packed and compiled files.

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If you have problems or found bugs then please use the forum here or here, not the comments! Thanks.

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8 comments by Megumi on Aug 22nd, 2012

As with one of the latest version we created a fork to work on a completely new engine to drive the Mod SDK. WrathEd 0.x and 1.x was still pretty much experimental and was built for easy extensibility of the game definitions per xml.
2.x will feature a new attempt which should result in lower loading and compile times. Some of the algorithms have been rewritten to speed up loading of original game files, which were also implemented in the latest public version and made these actions 10 to 50 percent faster, depending on machine and file.
For 2.x I also added better configuration files that allows for much easier customization of settings. The user can now select where WrathEd should save the files it creates instead of dumping them into Documents\WrathEd. In addition a log will finally be implemented that gives better overview in case of an error. Error messages themselves will be trimmed down so the user just gets shown what he needs to know, everything else will be in the log. Another feature that was heavily missed in older versions were hot keys. These are now fully integrated.

In addition to all these changes we are currently focusing our efforts to create the first real Apt Editor to create custom screens more easily in an environment that also gives you a preview. It will also feature the scripting used. Though it will be a low level variant at first we will try to implement an editor that shows you the high level action script and gives you the ability to also write new script in that high level language.

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Global Conquest - Secondary Objectives Disabler

Global Conquest - Secondary Objectives Disabler

Nov 25, 2009 Patch 37 comments

Disables the secondary objectives in the Global Conquest game mode.

Post comment Comments  (0 - 10 of 443)
michoisman Nov 27 2014 says:

where I can download this mod?

+1 vote     reply to comment
Plokite_Wolf Nov 29 2014 replied:

1) It's not a mod. It's a modding tool.
2) As for the download:

+1 vote     reply to comment
Palanduss Oct 21 2014 says:

How do you edit unit files?

Whenever I open up a .BIG file I get all these .data files, which I'm assuming are the units. How do I convert these .data files into files that can be actually edited?

+1 vote     reply to comment
Plokite_Wolf Nov 29 2014 replied:

pls remove this, ModDB glitched on me.

+1 vote     reply to comment
Palanduss Feb 1 2015 replied:

Remove my comment or your comment?

+1 vote     reply to comment
Palanduss Oct 31 2014 replied:


+1 vote     reply to comment
Palanduss Nov 12 2014 replied:

Derp, Derp, Derp, Derp, Derp, Derp... DERP!

+1 vote     reply to comment
someguy55 Sep 26 2014 says:

How can I edit the default strike forces of GC?

+1 vote     reply to comment
someguy55 Sep 8 2014 says:

Bugs in WE1.08
-compiled refineries do not have their harvesters initially return to dock after harvesting
-banner carriers do not appear on top of garrisoned buildings
-wolverine APammo tracer is bugged
-compiled nod commando's lasers are invisible
-compiled attribute modifiers of weapons do not work

+1 vote     reply to comment
Bibber Sep 8 2014 replied:

Don't use 1.08. It has been removed here because it is too buggy.

+1 vote     reply to comment
someguy55 Sep 8 2014 replied:

Is there a newer/better version?
with a download link?

+1 vote     reply to comment
Bibber Sep 8 2014 replied: +2 votes     reply to comment
Dude Sep 23 2014 replied:

Thank you very much! :)

+1 vote     reply to comment
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C&C3: Kane’s Wrath Icon
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Released 2011
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Highest Rated (3 agree) 10/10

A gateway to infinite possibility.

Mar 3 2012 by Lionheart2

Real Time Strategy
Single & Multiplayer
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