The community Mod SDK for Kane's Wrath. Also contains a viewer for packed and compiled files.

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If you have problems or found bugs then please use the forum here or here, not the comments! Thanks.

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8 comments by Megumi on Aug 22nd, 2012

As with one of the latest version we created a fork to work on a completely new engine to drive the Mod SDK. WrathEd 0.x and 1.x was still pretty much experimental and was built for easy extensibility of the game definitions per xml.
2.x will feature a new attempt which should result in lower loading and compile times. Some of the algorithms have been rewritten to speed up loading of original game files, which were also implemented in the latest public version and made these actions 10 to 50 percent faster, depending on machine and file.
For 2.x I also added better configuration files that allows for much easier customization of settings. The user can now select where WrathEd should save the files it creates instead of dumping them into Documents\WrathEd. In addition a log will finally be implemented that gives better overview in case of an error. Error messages themselves will be trimmed down so the user just gets shown what he needs to know, everything else will be in the log. Another feature that was heavily missed in older versions were hot keys. These are now fully integrated.

In addition to all these changes we are currently focusing our efforts to create the first real Apt Editor to create custom screens more easily in an environment that also gives you a preview. It will also feature the scripting used. Though it will be a low level variant at first we will try to implement an editor that shows you the high level action script and gives you the ability to also write new script in that high level language.

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Global Conquest - Secondary Objectives Disabler

Global Conquest - Secondary Objectives Disabler

Nov 25, 2009 Patch 32 comments

Disables the secondary objectives in the Global Conquest game mode.

Post comment Comments  (0 - 10 of 403)
someguy55
someguy55 Jul 18 2014, 9:17am says:

Can WE2.0 edit ra3 uprising?

+1 vote     reply to comment
Megumi
Megumi 9hours 37mins ago replied:

It would be able to do that, yes.

+1 vote     reply to comment
Reptalian98
Reptalian98 Jul 17 2014, 3:09pm says:

Also to add to that last comment (sorry for having two comments on the same day) how do I add units from other c&c games to kw? Just curious.
Thanks again.

+1 vote     reply to comment
Reptalian98
Reptalian98 Jul 17 2014, 3:00pm says:

Could someone please tell me where I can download this? I tried to click "downloads" but it takes me to another mod instead. Is this still in testing or do I need to go somewhere else to get it :I
Thank you.

+1 vote     reply to comment
joker169
joker169 Jul 18 2014, 7:28am replied:

Cant download yet.

Moddb.com

Second comment down, wasn't that hard to find.

+1 vote     reply to comment
someguy55
someguy55 Jul 11 2014, 9:28am says:

Will the new WE 2.0 be able to edit and read the 1.02+ & 1.03 community patches without problems?

+1 vote     reply to comment
StealthIsKey
StealthIsKey Jul 11 2014, 5:07am says:

Any progress on WE2.0?

+1 vote     reply to comment
someguy55
someguy55 Jul 9 2014, 12:53pm says:

Will WrathEd be able to edit the 1.02+ & 1.03 community patches for KW?
Gamereplays.org

Also does anyone know how the guys at Gamereplays made those patches? Did they use WE?

+1 vote     reply to comment
Megumi
Megumi Jul 10 2014, 2:05am replied:

They did use WE and it can read it, though WE has some errors in the definitions which is why it might sometimes fail to read it (and the game) correctly.

+1 vote     reply to comment
ᎶʋƝʂℋɨƤ_ℳƘ_ƖƖ
ᎶʋƝʂℋɨƤ_ℳƘ_ƖƖ Jun 22 2014, 5:14pm says:

Hey Megumi, any progress on APT editor? Thanks.

+2 votes     reply to comment
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Released Dec 31, 2011
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A gateway to infinite possibility.

Mar 3 2012, 11:20pm by Lionheart2

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