Jedi Knight Galaxies is an immersive, competitive and innovative multiplayer shooter, played out in the Star Wars universe. Currently a full conversion mod (soon to go standalone), the project was originally based on and modified from Raven Software’s Jedi Knight: Jedi Academy. Jedi Knight Galaxies is available completely free of charge. We aim to develop the project into a Large Multiplayer Online game, crossing traditional RPG (role playing game) elements with the fast paced excitement of an FPS (first person shooter). The game is supported by its community and developers, contribution is encouraged and newbies are welcome. The current development team comes from a variety of backgrounds, countries, and age, united by our desire to make a great game. Welcome to Jedi Knight Galaxies, where we break the limits!

Report article RSS Feed Hosting a Phase 1 Server

Demonstrates to the reader how to host and set up a server for Jedi Knight Galaxies: Phase 1. This currently only works under Windows servers.

Posted by eezstreet on Dec 15th, 2012
Intermediate Server Tools.

This tutorial will, simply put, teach you how to start up your own server for JKG, as well as some other useful tips and information. To begin, this tutorial assumes that you have some basic experience on starting up a JKA server, although there is a little bit of explanation provided.

WHAT YOU WILL NEED:

  • jampded.exe (The dedicated server for windows -- this will NOT work with jamp.exe! Place inside your Gamedata folder)
  • A simple text editor (such as notepad, etc)
  • Ports opened on your router. The Port Forward site is a great resource for this.
  • A homehost or serverside package downloaded. Homehosted packages are only needed if you plan on hosting and playing the game at the same time, as the packages are customized to only have what they need.
  • Winzip, or some tool that can open .zip files. Windows 7 has the ability to do this without extra tools. It isn't certain if all versions of Windows or Windows Server can though.
  1. Open up jkg_svglua.zip within your JKG folder, created when you installed the game using the launcher. Extract it so that the glua folder is within your JKG folder. This contains game scripts and other things.
  2. Create a new text file in notepad.
  3. Enter the text: "jampded.exe +set fs_game JKG +exec server.cfg"
  4. Save as JKG-Server.bat. Remember to check to see if "all files" is checked in the Save dialog.
  5. Change your settings in the server.cfg file as you would like.
  6. Run and enjoy!

FAQ:

  • I get a dialog box while installing the game that the game lost connection, and when I hit Retry, nothing happens.
    The best course of action is to just cancel the install, relaunch the launcher and install the game over top of the existing installation. It will pick up the download where you left off.
  • My server doesn't show up in the JKHub/Raven Software filters. Help!
    If you haven't opened up your ports correctly on the router, this will likely occur. Remember to do this.
  • I get a "Failed to register server" error after the server starts up.
    This is a benign error, just ignore it. It has literally no effect on your server.
  • My server crashed. What do I do?
    Send us an error log, and we'll take care of it! The error logs are usually in the JKG folder, saved as a .log or .txt file.

ADDITIONAL TIPS:

  • The game can support up to 64 clients on a single server. Try it out sometime!
  • To disable a specific item on the maps (such as shields or health packs), use the cvar "disable_item_*", with the * being the name of an item entity, such as item_medpack_instant
  • There are some cvars which control the credits and stuff given on each kill and spawn. They are: jkg_creditsperkill and jkg_startingcredits.
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ADTeam™
ADTeam™ Dec 16 2012, 8:55am says:

Very detailed and useful, thank you guys!

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silverfang22 Creator
silverfang22 Feb 2 2013, 10:13am replied:

Connect to it with /connect localhost:port in the console of the client (open the console by holding shift and hitting the tilde key ~)

By default, port is 29070, if you haven't set net_port to something non-default, try 29071 and 29072 i.e. localhost:29071

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Platform
Windows
Developer
JKG Team
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Official Page
Jkgalaxies.com
Release Date
Released Sep 15, 2012
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Related Mods
Jedi Knight Galaxies (Star Wars: Jedi Academy)
Jedi Knight Galaxies Star Wars: Jedi Academy - Multiplayer Role Playing
Related Games
Star Wars: Jedi Academy
Star Wars: Jedi Academy Single & Multiplayer First Person Shooter
Related Groups
JKG Team
JKG Team Developer & Publisher with 17 members