Jedi Knight Galaxies is an immersive, competitive and innovative multiplayer shooter, played out in the Star Wars universe. Currently a full conversion mod (soon to go standalone), the project was originally based on and modified from Raven Software’s Jedi Knight: Jedi Academy. Jedi Knight Galaxies is available completely free of charge. We aim to develop the project into a Large Multiplayer Online game, crossing traditional RPG (role playing game) elements with the fast paced excitement of an FPS (first person shooter). The game is supported by its community and developers, contribution is encouraged and newbies are welcome. The current development team comes from a variety of backgrounds, countries, and age, united by our desire to make a great game. Welcome to Jedi Knight Galaxies, where we break the limits!

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Media RSS Feed Report media Developer Screenshot August 9th 2012 (view original)
Developer Screenshot August 9th 2012
embed
share
view previous next
 
Post comment Comments
ElfFriend
ElfFriend Aug 9 2012, 3:27pm says:

i couldn't help not reading the text and bleeding from a chopped of arm would not take long to die from it. about 10-30 seconds and im guessing that you would be dead. also it would be quite painful so if your making such a feature then the character cannot have perfect aim as if not thing was happening.

+2 votes     reply to comment
silverfang22 Creator
silverfang22 Aug 9 2012, 3:31pm replied:

Arm chopped off? Seek immediate medical attention >:D

+4 votes   reply to comment
Garyn Dakari
Garyn Dakari Aug 9 2012, 3:46pm replied:

That's unnecessary. 'Tis only a flesh wound.

+8 votes     reply to comment
eezstreet Creator
eezstreet Aug 9 2012, 7:24pm replied:

@ElfFriend: I think you're right in this case. Assuming it's your right arm, you might actually drop your weapon as well. Of course, sabers are very much under wraps, and we won't have a detailed analysis for people until much later (possibly after Phase 1. we aren't sure yet)

+1 vote   reply to comment
Malzadore
Malzadore Aug 9 2012, 6:10pm says:

Can't wait to play this. It's going to be incredible!

+2 votes     reply to comment
Dark_Ventus
Dark_Ventus Aug 10 2012, 1:35pm says:

Just wondering, will this be using the default skeleton?

+1 vote     reply to comment
eezstreet Creator
eezstreet Aug 10 2012, 8:22pm replied:

Yes.

+1 vote   reply to comment
Dark_Ventus
Dark_Ventus Aug 12 2012, 10:55pm replied:

thanks, so does this mean that I can use custom characters from other mods?

+1 vote     reply to comment
eezstreet Creator
eezstreet Aug 12 2012, 11:08pm replied:

Probably as replacements similar to MB2. I'm not certain as to what our policies are with modding JKG.

+1 vote   reply to comment
eezstreet Creator
eezstreet Aug 13 2012, 12:00am replied:

Now that I've given it some thought, I've gone ahead and purposefully allowed people to use whatever model they want. However, people will see the default model if it is not allowed.

+2 votes   reply to comment
Quansword
Quansword Aug 10 2012, 6:44pm says:

I am curious about what is happening with sabers, is there dismemberment? did they rework the combat? is it third or first person (or both)?

+1 vote     reply to comment
eezstreet Creator
eezstreet Aug 10 2012, 8:24pm replied:

As I said before, sabers are currently in the gray area. Combat is indeed reworked. Both, but subject to change.

+1 vote   reply to comment
Sliderp
Sliderp Aug 11 2012, 7:48am says:

As much as I love the style of your HUD: Isn't it a bit impractical?
You have ammo and health/shields in COMPLETELY different corners, not even in the same half of the screen.

Couldn't that possibly lead to some problems in combat, etc.? Having your eyes dart across the screen to know how you're doing might distract from the actual action.

Still, this is looking really good, nice to see progress.

+1 vote     reply to comment
silverfang22 Creator
silverfang22 Aug 11 2012, 12:35pm replied:

A lot of our weapons have ammo counters right on the gun, so that ammo counter isn't always necessary, but I can see your point!

We also have an idea for a feature which may also make the ammo counter in the corner even less necessary.

Thanks for the feedback :)

+2 votes   reply to comment
Darth_Futuza Creator
Darth_Futuza May 20 2013, 5:00pm replied:

Good point, however, I've found it doesn't really effect your ability to play much at all.

+1 vote   reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Description

Don't mind the weird chat, we're working on the text rendering.

Image Details
Type
Entertainment
Date
Aug 9th, 2012
Size
988×740
Options
URL
Embed (big)
Embed
Share
Report Abuse
Report media
Add Media
Members only