Jedi Knight Galaxies is an immersive, competitive and innovative multiplayer shooter, played out in the Star Wars universe. Currently a full conversion mod (soon to go standalone), the project was originally based on and modified from Raven Software’s Jedi Knight: Jedi Academy. Jedi Knight Galaxies is available completely free of charge. We aim to develop the project into a Large Multiplayer Online game, crossing traditional RPG (role playing game) elements with the fast paced excitement of an FPS (first person shooter). The game is supported by its community and developers, contribution is encouraged and newbies are welcome. The current development team comes from a variety of backgrounds, countries, and age, united by our desire to make a great game. Welcome to Jedi Knight Galaxies, where we break the limits!

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RSS Report Developer Screenshot August 9th 2012 (view original)
Developer Screenshot August 9th 2012
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ElfFriend
ElfFriend

i couldn't help not reading the text and bleeding from a chopped of arm would not take long to die from it. about 10-30 seconds and im guessing that you would be dead. also it would be quite painful so if your making such a feature then the character cannot have perfect aim as if not thing was happening.

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silverfang22 Creator
silverfang22

Arm chopped off? Seek immediate medical attention >:D

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Garyn Dakari

That's unnecessary. 'Tis only a flesh wound.

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eezstreet Creator
eezstreet

@ElfFriend: I think you're right in this case. Assuming it's your right arm, you might actually drop your weapon as well. Of course, sabers are very much under wraps, and we won't have a detailed analysis for people until much later (possibly after Phase 1. we aren't sure yet)

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Malzadore
Malzadore

Can't wait to play this. It's going to be incredible!

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DarkVentus
DarkVentus

Just wondering, will this be using the default skeleton?

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eezstreet Creator
eezstreet

Yes.

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DarkVentus
DarkVentus

thanks, so does this mean that I can use custom characters from other mods?

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eezstreet Creator
eezstreet

Probably as replacements similar to MB2. I'm not certain as to what our policies are with modding JKG.

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eezstreet Creator
eezstreet

Now that I've given it some thought, I've gone ahead and purposefully allowed people to use whatever model they want. However, people will see the default model if it is not allowed.

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Quansword
Quansword

I am curious about what is happening with sabers, is there dismemberment? did they rework the combat? is it third or first person (or both)?

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eezstreet Creator
eezstreet

As I said before, sabers are currently in the gray area. Combat is indeed reworked. Both, but subject to change.

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Sliderp
Sliderp

As much as I love the style of your HUD: Isn't it a bit impractical?
You have ammo and health/shields in COMPLETELY different corners, not even in the same half of the screen.

Couldn't that possibly lead to some problems in combat, etc.? Having your eyes dart across the screen to know how you're doing might distract from the actual action.

Still, this is looking really good, nice to see progress.

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silverfang22 Creator
silverfang22

A lot of our weapons have ammo counters right on the gun, so that ammo counter isn't always necessary, but I can see your point!

We also have an idea for a feature which may also make the ammo counter in the corner even less necessary.

Thanks for the feedback :)

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Darth_Futuza Creator
Darth_Futuza

Good point, however, I've found it doesn't really effect your ability to play much at all.

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Don't mind the weird chat, we're working on the text rendering.

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