JEDI FIGHTER is a mod inspired by classic fighting games (SNK's Last Blade I & II, Capcom's Street Fighter II) for Raven Software's latest Star Wars first-person shooter, Star Wars: Jedi Knight: Jedi Academy. Embroiled in a battle between GOOD versus EVIL, you are a fearsome lightsaber fighter forced to use your training to take on legendary warriors and, perhaps, decide the FATE OF THE GALAXY...
Download the latest release (beta 2) here!
You fight from a side view perspective in one-on-one matches against other humans online or against really terrible bots (AI players won't make good opponents until beta 3). A cinematic camera keeps an eye on the action.
Fight your opponent by using any of 10 characters across 5 arenas, where each character harnesses the force and saber combat in a unique way, while the arenas showcase various settings from the Star Wars universe.
Gamepads are supported and how it was meant to be played!
There are 3 basic attacks, plus block and the 4 directions, which you will use to perform combos:
5) horizontal attack
6) vertical attack
7) alternate attack (kicks or force powers)
Patience, young Skywalker. Performing combos is not easy, and will take some practice to get a feel for the input system. The on-screen help in beta 2 shows the required buttons which must be pressed in sequence (but not simultaneously) in order to make a special move happen.
There are 2 prerequisites to installing JEDI FIGHTER.
Now you should install JEDI FIGHTER itself by following these 3 simple steps:
HOW TO PLAY \ START A SERVER
Starting the JEDI FIGHTER CLIENT is pretty straightforward... Run the JF_CLIENT_OJK.BAT file in your Jedi Academy\gamedata\jedifighter directory OR do it from the commandline (ONLY IF YOU KNOW WHAT YOU ARE DOING):
openjk.x86 +set sv_pure 1 +set fs_basepath "D:/games/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData" +set fs_game jedifighter +set g_gametype 5
When you first run JEDI FIGHTER, you should go into the CONTROLS menu to bind your controls and the SETUP menu to set your video options. All kinds of crazy resolutions are supported, but if you want to customize it, start typing your own width and height! You should set your video options to the highest
resolution your display can support and enjoy modern PCs playing 15 year old games at ridiculous speeds.
To join a game, go to the main menu and Play -> Join a Game. Make sure the filtering is set to "Internet" (or "Local" for LAN games), "All", and "Jedi Fighter". Get a new server list. Click on the server and then click Join! (The mapname should start with jf_ or jf2_ if it's a Jedi Fighter server, otherwise you
might end up trying to connect to an OJP Enhanced server).
Starting the JEDI FIGHTER LISTEN SERVER is simple. Run the JF_CLIENT_OJK.BAT file and then go to the main menu and choose Play -> Create a Game.
Starting the JEDI FIGHTER DEDICATED SERVER is also simple. First edit jedifighter\server.cfg and AT LEAST modify the RCON password. Then run the JF_DED_OJK.BAT file. People will need to vote for a particular map or cycling to the next map.
An SDK and help documentation for people extending the base content in JEDI FIGHTER will be made available shortly. For now, please feel free to extract all of the .pk3 files and poke around in the files. Of particular interest will be the jedifighter\fighters\ directory and it's subdirectories, and the maps\mp
directory, which contains all the .map source files. If you want to make a map, you'll notice that there are new spawn entities, and that the fighting plane needs to be axis aligned in a particular way. You'll see this in all of the .map files and should stick to it or you are on your own. Documentation for most of
this will be available soon, but some of it should be intuitive.
If you have complaints, comments, or suggestions, feel free to send them to me at adnan.f.zafar @ gmail.com.
Finally, thanks for trying JEDI FIGHTER beta 2!
All trademarks are the property of their respective owners.
Sorry for the delay! We had a baby!
Check out this demonstration of the Jedi Fighter AI coming with beta 3 in July 2016!
The AI uses a Bayesian method to determine the next best move, given the relative health between the players and the relative position of the opponent. I tried the neural network approach, and it just took too long to train, and couldn't train on the fly. This one can!
This approach allows the AI to learn from their opponents in realtime, by keeping a memory of the last 100 moves, the position of the opponent when the move was issued, and the resulting health of the AI and the opponent from that move.
The AI first determines whether the combat state is going to be NEUTRAL, DEFENSIVE, AGGRESSIVE, or SUPER AGGRESSIVE. Then it checks for the 7 closest moves based on the relative position of the opponent. From those moves, it decides on the optimal move based on the combat state.
For example, if the state is aggressive, the optimal move from those 7 would be one that gives at least 10% damage. If nothing in recent memory is within the appropriate distance nor caused the minimum damage, then a new random move is tried to broaden the experience.
I've cleaned up the menus and the HUD, added diagonal buttons instead of just (up, down, left, and right), added a force meter, tweaked some of the moves, and will try to get in a few new characters from the Force Awakens. But really, the AI is the showpiece of beta 3. You'll love it!
Here is a screenshot of the new round indicators and proper text justification on the HUD:
JEDI FIGHTER beta 3 is coming in
April July (we had a baby!)
For now, try out JEDI FIGHTER beta 2 and give me your feedback on the forums!
You'll need to install Jedi Academy, the OpenJK engine, and Jedi Fighter beta 2 to play.
Make sure you download both of these!
Check out these installation instructions to get started.
Run JF_CLIENT_OJK.BAT in your Jedi Academy\gamedata\jedifighter directory to get started. Configure your controls, max out your video settings and resolution, and have fun!
If you have any issues, check out the detailed instructions in jedifighter\_README_.txt. If you still have problems, feel free to post in the forums.
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