JEDI FIGHTER is a mod inspired by classic fighting games (SNK's Last Blade I & II, Capcom's Street Fighter II) for Raven Software's latest Star Wars first-person shooter, Star Wars: Jedi Knight: Jedi Academy. Embroiled in a battle between GOOD versus EVIL, you are a fearsome lightsaber fighter forced to use your training to take on legendary warriors and, perhaps, decide the FATE OF THE GALAXY...

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Download the latest release (beta 2) here!

GAMEPLAY

You fight from a side view perspective in one-on-one matches against other humans online or against really terrible bots (AI players won't make good opponents until beta 3). A cinematic camera keeps an eye on the action.

Fight your opponent by using any of 10 characters across 5 arenas, where each character harnesses the force and saber combat in a unique way, while the arenas showcase various settings from the Star Wars universe.

CONTROLS

Gamepads are supported and how it was meant to be played!

There are 3 basic attacks, plus block and the 4 directions, which you will use to perform combos:
1) up
2) down
3) left
4) right
5) horizontal attack
6) vertical attack
7) alternate attack (kicks or force powers)
8) block

Patience, young Skywalker. Performing combos is not easy, and will take some practice to get a feel for the input system. The on-screen help in beta 2 shows the required buttons which must be pressed in sequence (but not simultaneously) in order to make a special move happen.

INSTALLATION

There are 2 prerequisites to installing JEDI FIGHTER.

  1. Install Star Wars: Jedi Knight: Jedi Academy. You can purchase it on STEAM here for $9.99 or less.
  2. Install the OpenJK engine. Download it here. Once you have it downloaded, extract the .zip file into your Jedi Academy\Gamedata directory. Confirm it's actual location before proceeding (for most people it would be C:\Program Files (x86)\SteamLibrary\SteamApps\common\Jedi Academy\GameData\ OR C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\gamedata\).

Now you should install JEDI FIGHTER itself by following these 3 simple steps:

  1. Download JEDI FIGHTER beta 2 from here (which you already did!):
  2. Unzip it to your Jedi Academy\Gamedata directory (e.g. C:\Program Files (x86)\SteamLibrary\SteamApps\common\Jedi Academy\GameData\ OR C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\gamedata\)
  3. Right click on SETUP.BAT in the Jedi Academy\gamedata\jedifighter\ directory, and choose "Run as Administrator". This makes sure OpenJK will launch JEDI FIGHTER correctly. (It sets up a symbolic link to your Windows user "\Documents\My Games\OpenJK\OpenJK\jedifighter" directory needed by OpenJK to the
    jedifighter installation directory. Contact me with questions or suggestions on this.)


HOW TO PLAY \ START A SERVER

Starting the JEDI FIGHTER CLIENT is pretty straightforward... Run the JF_CLIENT_OJK.BAT file in your Jedi Academy\gamedata\jedifighter directory OR do it from the commandline (ONLY IF YOU KNOW WHAT YOU ARE DOING):

openjk.x86 +set sv_pure 1 +set fs_basepath "D:/games/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData" +set fs_game jedifighter +set g_gametype 5

That's it.

When you first run JEDI FIGHTER, you should go into the CONTROLS menu to bind your controls and the SETUP menu to set your video options. All kinds of crazy resolutions are supported, but if you want to customize it, start typing your own width and height! You should set your video options to the highest
resolution your display can support and enjoy modern PCs playing 15 year old games at ridiculous speeds.

To join a game, go to the main menu and Play -> Join a Game. Make sure the filtering is set to "Internet" (or "Local" for LAN games), "All", and "Jedi Fighter". Get a new server list. Click on the server and then click Join! (The mapname should start with jf_ or jf2_ if it's a Jedi Fighter server, otherwise you
might end up trying to connect to an OJP Enhanced server).

Starting the JEDI FIGHTER LISTEN SERVER is simple. Run the JF_CLIENT_OJK.BAT file and then go to the main menu and choose Play -> Create a Game.

Starting the JEDI FIGHTER DEDICATED SERVER is also simple. First edit jedifighter\server.cfg and AT LEAST modify the RCON password. Then run the JF_DED_OJK.BAT file. People will need to vote for a particular map or cycling to the next map.

MISCELLANEOUS

An SDK and help documentation for people extending the base content in JEDI FIGHTER will be made available shortly. For now, please feel free to extract all of the .pk3 files and poke around in the files. Of particular interest will be the jedifighter\fighters\ directory and it's subdirectories, and the maps\mp
directory, which contains all the .map source files. If you want to make a map, you'll notice that there are new spawn entities, and that the fighting plane needs to be axis aligned in a particular way. You'll see this in all of the .map files and should stick to it or you are on your own. Documentation for most of
this will be available soon, but some of it should be intuitive.

If you have complaints, comments, or suggestions, feel free to send them to me at adnan.f.zafar @ gmail.com.

Finally, thanks for trying JEDI FIGHTER beta 2!


CREDITS

  • Adnan "skew" Zafar: Project lead & visionary (toot toot), sole programmer, mapper, shaders, sounds, etc. Everything but that listed below!
  • Eric "Goreld" Landreneau: Carnor Jax model, Elevators & Catwalks maps,stylized Jedi Fighter II logo
  • OpenJK team: the OpenJK engine! (https://github.com/JACoders/OpenJK)
  • DT85: Luke and Mara Jade models
  • Hapslash: Obi-Wan Kenobi model
  • ViceK: Emperor model
  • Toshi: Darth Vader model
  • Hapslash, Trauma Sensei, Broken Hope, Revan Dark, and Khaliban: Light saber models
  • Coyote Kisses: Star Wars - Binary Suns (Coyote Kisses remix) music
  • Raven Software/LucasArts/Activision: Jedi Academy
  • Lucasfilm/Disney: Star Wars!
  • To my wife and family: Thank you for your patience!

All trademarks are the property of their respective owners.

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JEDI FIGHTER beta 2 is out! Get it now!

JEDI FIGHTER is a multiplayer 2D fighting game mod for Jedi Academy inspired by SNK's Last Blade I & II and Capcom's Street Fighter II

Jedi Fighter


21 9

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Features in beta 2

  • Fight as 10 characters from the Star Wars movies and expanded universe, each armed with unique force powers and devastating special moves
  • Fight in 5 arenas, from a Tie hangar bay, to turbolifts in the Deathstar, to the aftermath on Hoth
  • Full widescreen support for 16:9 (1080p and 720p), 16:10, 4K and 21:9 resolutions! Or any custom resolution!
  • A dynamic camera that gives a cinematic view of the action
  • Awesome title music
  • and much, much more!

Feedback
Your honest feedback is incredibly important and very much appreciated! Please post comments to the forums. I'll be checking them regularly so your comments will help shape the direction of the mod!

If you would like to contribute by making maps, please reach out to me via email or messages, or post to the forums. I'd appreciate the help!

Requirements:
You'll need to install Jedi Academy, the OpenJK engine, and Jedi Fighter beta 2 to play.

OpenJK download link:
OpenJK build for Jedi Fighter beta 2


Jedi Fighter beta 2 download link:
JEDI FIGHTER beta 2


Installation:
Check out these installation instructions to get started.

  1. Unzip both Jedi Fighter beta 2 and the OpenJK engine to your Jedi Academy\gamedata directory.
  2. Right click on SETUP.BAT in the Jedi Academy\gamedata\jedifighter directory and choose "Run as Administrator".

Run JF_CLIENT_OJK.BAT in your Jedi Academy\gamedata\jedifighter directory to get started. Configure your controls, max out your video settings and resolution, and have fun!

If you have any issues, check out the detailed instructions in jedifighter\_README_.txt. If you still have problems, feel free to post in the forums.

Future plans:
I'll try to get some dedicated servers running in the next few weeks, and will be setting up some play sessions on my own machine. Stay tuned to moddb for details!

JEDI FIGHTER will continue to be improved until the v1.0 release near June, 2016, with a beta 3 in the next two months.

Beta 3 will focus on a few key areas:

  • improved AI based on neural networks
  • balancing and adding fighters (including from Star Wars: The Force Awakens)
  • improved user experience with the server browser and match making

As always, thank you for playing and for your feedback!

Star Wars:Jedi Fighter beta 2 footage

Star Wars:Jedi Fighter beta 2 footage

News 9 comments

Star Wars: Jedi Fighter beta 2 is coming this month to get feedback on the gameplay mechanics and stability! This video shows off some of the features...

New release coming in December!

New release coming in December!

News 11 comments

Jedi Fighter is getting a new release in December of 2015. Look for updates periodically until then!

Gameplay video

News 0 comments

I uploaded the gameplay video referred to in the mod description and it's now waiting to be approved. In the meantime, the video and an older...

JEDI FIGHTER beta 2

JEDI FIGHTER beta 2

Full Version 4 comments

This is the download for JEDI FIGHTER beta 2! Get it and read the _README_.txt file in the jedifighter folder for instructions!

OpenJK build for Jedi Fighter beta 2

OpenJK build for Jedi Fighter beta 2

Other 0 comments

This is the OpenJK engine (build 2016-01-11-4ad9ed4a-windows) needed to run Jedi Fighter beta 2!

JAFont 0.0.1c

JAFont 0.0.1c

Graphics Tool 0 comments

JAFont - A Tool for creating fonts for Jedi Academy from TrueType font files. Now supports widescreen font creation, as seen in Jedi Fighter and Evolution...

Jedi Fighter beta 1 (05-16-2005)

Jedi Fighter beta 1 (05-16-2005)

Full Version 6 comments

Jedi Fighter is a multiplayer 2D fighting game based in the Star Wars universe. I've always been a huge fighting game fan, so I created my own fighting...

Jedi Fighter - Beta 1 Gameplay Video - 12/09/2004

Jedi Fighter - Beta 1 Gameplay Video - 12/09/2004

Movies 2 comments

This is an in-game video of a single round in Jedi Fighter, recorded around 12/09/2004.

Post comment Comments  (0 - 10 of 39)
TyrannoByte
TyrannoByte

MOTY 2016

Reply Good karma Bad karma+3 votes
skew Creator
skew

Haha, too early to call it but I'm with you!

Reply Good karma+1 vote
KyloRen66
KyloRen66

For those wondering how this became the 2nd Most Popular Mod today, you can thank Kotaku for that.

Reply Good karma Bad karma0 votes
skew Creator
skew

I was pretty surprised and happy it got covered. Obviously there is a lot of work to do but it's cool to get that kind of reinforcement.

Reply Good karma+1 vote
Corbul
Corbul

also, I think someone may have pointed this out, but the mod is a 3D second person :D

Reply Good karma Bad karma+2 votes
bluewario
bluewario

I'd rename the mod and call it Star Wars: Fight Club. The current name is still nice and it made me click, because I thought you added a Brawler-class Jedi.

Reply Good karma Bad karma+2 votes
skew Creator
skew

This was an elaborate setup for me to release a sequel called Jedi Fighter II :)

Reply Good karma+1 vote
DarthStiv
DarthStiv

This mod seems to have a goog potential.
I do really suggest you to use the Serenity Saber system and disable bots and player to jump maybe.
You know, that's all just to make the duels movie accurate!
And could you please replace this terrible Stormtrooper with the DT-85's model? I'd also suggest you removing all the original models and adding new ones. Like Ayala Sekura, Darth Maul, Quinlan Vos and so on.

Best wishes,
St.Iv.

Reply Good karma Bad karma+3 votes
skew Creator
skew

Thanks for the comments.

I wont replace the combat system with Serenity's because I'm not going for a highly accurate or technical sword fighter. I'm going for an arcade fighting game feel. The next release will have more of the special moves and varied basic attacks to build on what I've done so far.

The jumping will be the same. Going to keep it.

Regarding the models, I think you're right. I looked at DT-85's stormtrooper and will see if it makes sens to include it. I saw that people are working on new Ayla Secura models too, so I'll consider that.

I'm trying to keep the characters to a tight set that have really varied moves. If I were to add too many, I'd be watering down the existing characters because there would end up being too much overlap between character moves because of the limited number of animations available with the standard humanoid skeleton. If I crack that and can do more moves or animations without needing to make then withthe humanoid skeleton then I'll probably add more characters.

The sweet spot would be 12 characters, 4 from the new movies, and 8 as a mix from the original trilogy, the middle trilogy, and te expanded universe.

Again, thanks for your input!

Reply Good karma+2 votes
skew Creator
skew

Done! The download is available and the announcement article is waiting to be authorized.

Reply Good karma+1 vote
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