JEDI FIGHTER is a multiplayer 2D fighting game mod for Jedi Academy inspired by Street Fighter II and Last Blade I & II. Features 10 fighters, 5 arenas, full gamepad and combo support, widescreen support, and more!

Post news Report content RSS feed JEDI FIGHTER beta 2 released!

JEDI FIGHTER (beta 2) is a Jedi Academy mod inspired by Street Fighter II. Embroiled in a battle between GOOD versus EVIL, you are a fearsome lightsaber fighter forced to use your training to take on legendary warriors and, perhaps, decide the FATE OF THE GALAXY...

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JEDI FIGHTER beta 2 is out! Get it now!

JEDI FIGHTER is a multiplayer 2D fighting game mod for Jedi Academy inspired by SNK's Last Blade I & II and Capcom's Street Fighter II

Jedi Fighter


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Features in beta 2

  • Fight as 10 characters from the Star Wars movies and expanded universe, each armed with unique force powers and devastating special moves
  • Fight in 5 arenas, from a Tie hangar bay, to turbolifts in the Deathstar, to the aftermath on Hoth
  • Full widescreen support for 16:9 (1080p and 720p), 16:10, 4K and 21:9 resolutions! Or any custom resolution!
  • A dynamic camera that gives a cinematic view of the action
  • Awesome title music
  • and much, much more!

Feedback
Your honest feedback is incredibly important and very much appreciated! Please post comments to the forums. I'll be checking them regularly so your comments will help shape the direction of the mod!

If you would like to contribute by making maps, please reach out to me via email or messages, or post to the forums. I'd appreciate the help!

Requirements:
You'll need to install Jedi Academy, the OpenJK engine, and Jedi Fighter beta 2 to play.

OpenJK download link:
OpenJK build for Jedi Fighter beta 2


Jedi Fighter beta 2 download link:
JEDI FIGHTER beta 2


Installation:
Check out these installation instructions to get started.

  1. Unzip both Jedi Fighter beta 2 and the OpenJK engine to your Jedi Academy\gamedata directory.
  2. Right click on SETUP.BAT in the Jedi Academy\gamedata\jedifighter directory and choose "Run as Administrator".

Run JF_CLIENT_OJK.BAT in your Jedi Academy\gamedata\jedifighter directory to get started. Configure your controls, max out your video settings and resolution, and have fun!

If you have any issues, check out the detailed instructions in jedifighter\_README_.txt. If you still have problems, feel free to post in the forums.

Future plans:
I'll try to get some dedicated servers running in the next few weeks, and will be setting up some play sessions on my own machine. Stay tuned to moddb for details!

JEDI FIGHTER will continue to be improved until the v1.0 release near June, 2016, with a beta 3 in the next two months.

Beta 3 will focus on a few key areas:

  • improved AI based on neural networks
  • balancing and adding fighters (including from Star Wars: The Force Awakens)
  • improved user experience with the server browser and match making

As always, thank you for playing and for your feedback!

Comments
Lord_Harde
Lord_Harde

looks greate i will test it :)

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lordbane2110
lordbane2110

Played it, and if you could add special moves and style for each fighter it would be brill

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skew Author
skew

Thanks for the feedback. Do you mean customization where you add your own moves and styles to make a fighter?

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Mernom
Mernom

I think more like evry character in those fighting games has his own moveset.
For one handed swords, there are the 3 fighing styles. For more characters however it will require new animations, which will take time.

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bluewario
bluewario

A special 5-8 button move for each characters like a powerful Force Lightning from a Sith Lord or Summons the Death Star to crash into the stage for no contest. A secret move, for fun. Luke calling up his buddy in his B-Wing to blast a certain area. "Hobby you read me?!" Pew pew pew pew pew pew pew pew pew pew pew pew!! Darth Maul using a discipline for extra damage. Darth Vader: "Take this!" *Storm troopers in formation run up and open fire*

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skew Author
skew

Haha, I like those ideas. I have some ultra moves planned for sure... :)

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skew Author
skew

I think you're right. Originally I wanted only 8 characters because of the limited number of animations in Jedi Academy. I ended up using 10 arbitrarily and will probably revisit the number by the next release.

I'm working on a way to do more unique moves so there is less overlap between characters for the next version.

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Corbul
Corbul

do I need the game, or is it standalone?

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skew Author
skew

You'll need Jedi Academy.

You also need to download the OpenJK engine from the Jedi Fighter downloads section, and Jedi Fighter beta 2 itself. The Jedi Fighter page has installation instructions you should follow.

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Xenomorphic
Xenomorphic

This has some potential!

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skew Author
skew

Thanks, I hope people try it out at LAN parties, run their own servers for friends, and that it takes off for folo play one the AI is fixed with beta 3!

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Thaone001x
Thaone001x

hey im having an issue with the game as far as the opponent jumping all over the place like a rabbit is there any way to fix this because its a really well done game and i want to enjoy it without tigger taking control of my opponent thanks in advance and amazing job overall

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skew Author
skew

I PM'ed you about this. The AI is doing that because I haven't placed botroutes in the map. Believe it or not, I'm not a great mapper, but I'll look into making some proper functional routes before beta 3.

Thanks for the input.

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HAELION01
HAELION01

Okay this is the ****, and where do I sign up!!! Plus love the Shambler Avatar.

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skew Author
skew

Thanks! You can download it from the two downlozd links in the beta 2 release article. You can also start "watching" the mod here to stay up to date on it.

And you can't beat the shambler :).

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Executor-64-
Executor-64-

congratz on releasing beta, i know its been a long time
must try it out

one question: will there be both premade fighter characters,
and the default pick your model/saber colour/abilities kind of stuff?

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skew Author
skew

That's an interesting suggestion.

My initial vision was for server operators to make their own characters. They're all defined in text files in the .\fighters\ directory, down to the sabers, moves, combos, etc. So imagine connecting to a server and having a new set of fighters to play with.

For the client to customize his character, I'm not sure I'll have time. It shouldn't be as difficult as I thought it would be initially. Some fighting games (like Last Blade) let you choose a character and then a speed or power variant. I could do the equivalent by letting you pick sabers after the character.

The implementation would modify the .fighter files to lost more sabers, and I could do something as simple as looking for any saber that has the saber fields as prefixes and available sabers for that fighter. Then, after you pick your fighter, it would display models and details for the sabers.

Let me think about it. The AI and some polish are top priority but enough people have asked about customization from the client side that I have to consider it.

Could you put your suggestion into the forums?

Thanks for the feedback!

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Executor-64-
Executor-64-

thank you for answering on comments
it is just something i was wondering, from seing this mod a fiew years back (literaly stormtrooper fighters sabers ect.)

-don't consider it a vital thing, though. Customize figter sounds fun, but every fighting game fan knows its all about the pre-made characters on the roster.
So like if you had to choose betwen working on customization and different katas for combatants for example, id go with 2nd

Will visit the forums

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Guest1982
Guest1982

Looks amazing, downloading...

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Timotheus_Hanacek
Timotheus_Hanacek

I have just tested this mod and so far you're doing great I am amazed and I do not praise everyone
PS:will you make characters customizable??

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