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Blog RSS Feed Report abuse Latest News: Jaykin' Bacon: Episode 3 - Media update #5!!!!!

7 comments by postal123 on Feb 9th, 2014

HELLO! Just stopping in to give an update on a bunch of stuff... but before i do, THANKS!!!!

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I'm a tad late in saying this, but thanks to all you guys, we won 4th place for players choice in the best upcoming mod of the year category! That's rad as hell and we're all super happy about it. As we continue to put the finishing touches on our closed beta and begin to get organized for the final release, we definitely appreciate being reminded how many people out there are as excited for this mod as we are! NOW THEN, on to some more content:

WEAPONS

FIRST OFF will be the Double Barrel Shotgun:

Double Barrel Shotgun

Left click to fire one barrel, and right click to... Well, we're not sure yet. It'll either be to fire both barrels at once, or to do the iron sights that HL2JKS did.

Next is the dual Berettas:

Dual Berettas

Left click to fire the left pistol, right click to fire the right pistol

Third is the Dual Golden Colts:

Dual Golden Colts

You just mash left click to alternate firing the left and right gun.

And then there's the Patriot:

The Patriot

As seen in the MGS series, as well as the original Jaykin' Bacon, this infinite ammo machine gun requires no reloading, but has extreme recoil and is tons of fun to use.

And lastly, the Dubstep Gun:

The Dubstep Gun

This was one of the very first guns we added to the game, long before Saints Row 4 was even announced. But it took us awhile to really nail down how to do this and then get it designed just perfectly. It's basically a flame thrower. Anyone killed by it has their head explode (NO DANCING).

MAPS

We've gotten a bunch more contributors to the mapping department, here's some of what they've been working on:


By: Junior

Lich consists of various jump pads, player controlled trapdoors, and a very large tower in the center.


By: Pretty Boy

Jaykintown is a ridiculous map that's all about exploration. There's tons of places to hide in, and lots of secret paths. It may look small, but with all the stuff going on in the map, it actually works rather well even on a full sever.



By: Junior

Inspired by hangemhigh from Halo, this is our latest map which is still heavily WIP. We should begin playtesting this monday.

There's almost a dozen other maps currently being worked on right now, at varying stages of development. Once they get further along, I'll be sure to share them here for you guys.

THAT'S IT FOR THIS UPDATE

As always, we're forever on the look-out for more mappers, player modelers, and very skilled texture artists to join our team. if you think you fit the bill, send me a message on here with examples of your work and we'll see if we can make things work. THANKS FOR READING.

If you want to be cool and support us, you can do so here as well as check out more cool stuff about the mod:

Jaykinbacon.co.uk

For more frequent updates, you can follow us on twitter, facebook, or our main development page on facepunch studios (requires gold membership to view)

Twitter.com
Facebook.com
Facepunch.com   ~requires gold membership to view~

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Post comment Comments  (0 - 10 of 98)
StegoBROrus
StegoBROrus Aug 31 2014, 7:00pm says:

Will the Radical Dude model be making a comeback?

+1 vote     reply to comment
savi467
savi467 Aug 23 2014, 11:46am says:

I though about a suggestion for this mod:
Since I saw that you introduced weapons from other games (Regarding the new UT weapons, the Q2 railgun & others), I may suggest some good ideas.

The suggestions I have are some of the weapons from the old, bloody, psychopathic Monolith game - "Blood"

My suggestion is re-creating the pitchfork, the flare gun, The death staff and/or the voodoo doll. They seem like they can have their unique role as weapons.

+1 vote     reply to comment
postal123
postal123 Aug 25 2014, 5:06pm replied:

I'm not gonna spoil it but you might like some of the weapons currently being textured and animated.

+3 votes     reply to comment
granate07
granate07 Aug 11 2014, 12:09pm says:

There hasn't been any update lately, what's with the silence?

+1 vote     reply to comment
postal123
postal123 Aug 17 2014, 1:22am replied:

Progress is still going smoothly and we're still doing weekly tests. I'll get a new article written soonish but we're all pretty busy atm so it might be awhile. We've had longer breaks between updates before.

+4 votes     reply to comment
MAXGEAR//
MAXGEAR// Jul 23 2014, 9:29pm says:

Add codec instead of chat. For the win.

+1 vote     reply to comment
JewelOfRio
JewelOfRio Mar 17 2014, 4:47am says:

Also do you think you can release those copyrighted and ripped player models as a separate download once Jaykin Bacon: Episode 3 is released? Sorry for the double post btw.

+1 vote     reply to comment
JewelOfRio
JewelOfRio Feb 24 2014, 7:20am says:

Will this have bots?

+1 vote     reply to comment
Only-Dave
Only-Dave Feb 11 2014, 2:21pm says:

I made a donation, cant wait to get a invite to the group and play your mod.

+3 votes     reply to comment
Aublak
Aublak Feb 9 2014, 3:18pm says:

I really hope JB:Ep3 stays true to the original JB formula.
Perfect Dark Zero sucked.

+3 votes     reply to comment
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First Person Shooter
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[JBEP3] Revision 357: Testing steam screenshot hook (can't test locally, thanks steam!)

Jan 25 2014, 8:45am

#4 in the Best Upcoming Mod of 2013 category! Thanks for your support!... T.co

Dec 23 2013, 1:09pm

[JBEP3] Revision 356: Fixed potential lag compensation issues at close range. First part of melee rework (most broken atm). Adding ex...

Dec 16 2013, 8:46pm

[JBEP3] Revision 355: Fixed dead SvM snakes spawning phantom bananas. Fixed inconsistent gamemode scoring. Tweaked SvT timelimt check...

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PCGamer wrote about us! T.co

Dec 16 2013, 12:43pm

@skooooch hi

Dec 15 2013, 9:53pm

[JBEP3] Revision 354: Fixed scientists not damaging players in SvT Merged latest changes from 2013 SDK Fixed magazine bugs Tweaked vi...

Dec 15 2013, 8:43pm

Jaykin' Bacon: Episode 3 - Vote! T.co

Dec 15 2013, 2:42pm

Apparently we're one of the top 100 mods in 2013 on ModDB? If you, for some weird reason, actually have a ModDB... T.co

Dec 11 2013, 9:21am

Good example of the dangers of using the Colt SAA which will always ricochet off the first wall it hits. T.co

Nov 21 2013, 11:19am

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Jaykin' Bacon: Episode 3
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