HELLO! Just stopping in to give an update on a bunch of stuff... but before i do, THANKS!!!!
I'm a tad late in saying this, but thanks to all you guys, we won 4th place for players choice in the best upcoming mod of the year category! That's rad as hell and we're all super happy about it. As we continue to put the finishing touches on our closed beta and begin to get organized for the final release, we definitely appreciate being reminded how many people out there are as excited for this mod as we are! NOW THEN, on to some more content:
FIRST OFF will be the Double Barrel Shotgun:
Left click to fire one barrel, and right click to... Well, we're not sure yet. It'll either be to fire both barrels at once, or to do the iron sights that HL2JKS did.
Next is the dual Berettas:
Left click to fire the left pistol, right click to fire the right pistol
Third is the Dual Golden Colts:
You just mash left click to alternate firing the left and right gun.
And then there's the Patriot:
As seen in the MGS series, as well as the original Jaykin' Bacon, this infinite ammo machine gun requires no reloading, but has extreme recoil and is tons of fun to use.
And lastly, the Dubstep Gun:
This was one of the very first guns we added to the game, long before Saints Row 4 was even announced. But it took us awhile to really nail down how to do this and then get it designed just perfectly. It's basically a flame thrower. Anyone killed by it has their head explode (NO DANCING).
We've gotten a bunch more contributors to the mapping department, here's some of what they've been working on:
Lich consists of various jump pads, player controlled trapdoors, and a very large tower in the center.
Jaykintown is a ridiculous map that's all about exploration. There's tons of places to hide in, and lots of secret paths. It may look small, but with all the stuff going on in the map, it actually works rather well even on a full sever.
Inspired by hangemhigh from Halo, this is our latest map which is still heavily WIP. We should begin playtesting this monday.
There's almost a dozen other maps currently being worked on right now, at varying stages of development. Once they get further along, I'll be sure to share them here for you guys.
As always, we're forever on the look-out for more mappers, player modelers, and very skilled texture artists to join our team. if you think you fit the bill, send me a message on here with examples of your work and we'll see if we can make things work. THANKS FOR READING.
If you want to be cool and support us, you can do so here as well as check out more cool stuff about the mod:
For more frequent updates, you can follow us on twitter, facebook, or our main development page on facepunch studios (requires gold membership to view)
Latest tweets from @jaykinbaconep3
[JBEP3] Revision 357: Testing steam screenshot hook (can't test locally, thanks steam!)
Jan 25 2014, 8:45am
[JBEP3] Revision 356: Fixed potential lag compensation issues at close range. First part of melee rework (most broken atm). Adding ex...
Dec 16 2013, 8:46pm
[JBEP3] Revision 355: Fixed dead SvM snakes spawning phantom bananas. Fixed inconsistent gamemode scoring. Tweaked SvT timelimt check...
Dec 16 2013, 12:46pm
PCGamer wrote about us! T.co
Dec 16 2013, 12:43pm
Dec 15 2013, 9:53pm
[JBEP3] Revision 354: Fixed scientists not damaging players in SvT Merged latest changes from 2013 SDK Fixed magazine bugs Tweaked vi...
Dec 15 2013, 8:43pm
Jaykin' Bacon: Episode 3 - Vote! T.co
Dec 15 2013, 2:42pm
Apparently we're one of the top 100 mods in 2013 on ModDB? If you, for some weird reason, actually have a ModDB... T.co
Dec 11 2013, 9:21am
Good example of the dangers of using the Colt SAA which will always ricochet off the first wall it hits. T.co
Nov 21 2013, 11:19am