This mod adds the city of Iredior and surrounding coastal area to the Morrowind gameworld. It includes over 250 NPCs each with their own unique persona, new factions and quests. The quests are designed to be intriguing and challenging; much more than just the Fed-ex or "go here kill that" style of much of the Morrowind quests.

Things are a good way along, with about 3 years of work having gone into the project so far. Completion is uncertain, but should happen eventually if all goes well. Either way, you can sample what we've done so far with the current public beta release.

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Iredior Conspiracies Beta 1.0

Iredior Conspiracies Beta 1.0

Aug 9, 2006 Full Version 0 comments

The latest build of the Iredior beta.

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Mindbasher Sep 7 2006 says:

I nearly fell of my chair when I saw the screenshots...

And d@@@@mn, why couldn't I have posted this in ONE comment?


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Mindbasher Sep 7 2006 says:

Heh, a double post, and a stupid comment aswell, there already are screenshots... silly me.

Looks promising, from what I can see on the thumbs, I'm a split second from a click away.


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Mindbasher Sep 7 2006 says:

sounds promising. Could you add a map to the gallery? So I know where it is, and to see any possible conflicts.

You say completion is uncertain, but please, please finish this mod. You're at 70%, and you've updated 28 days ago, so that means this is still pretty active. All the dead projects I find here make me said (Djora rebuilt, Dawn of Darkness, etc)

It's a pity many of these ambitious projects just fade away...

Ah well, please, release some more info, and if possible, screenies.


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Released 2007
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