INFRA: Underground is a 5-map mod for INFRA. A few months after the events in INFRA, Stalburg is experiencing intense storms and flooding. Mark gets a request to check some houses in Raft Isle for storm damage, but there's something unusual about the request. Quickly, your task turns into a fight for survival. Can you escape the underground? Grab your flashlight, camera, hardhat and get ready to crawl through a deadly maze of forgotten tunnels and maintenance areas while uncovering the secrets behind recent water supply contamination.
UPDATE 1 IS HERE.
Be sure to read install instructions as reinstall of infra is needed becouse of new file structure.
UPDATE 1 PATCH NOTES:
-you can now start mod from menu (thanks to Nextej!)
-added level previews to menu
MAP1
-added leaking roof and buckets to "fix it"
-attempted to increase the car dialogue volume
-made couple doors force close that player was able to interrupt closing
-added drain to shower
-added amanita muscaria shrooms
-added more camera targets
-increased distance to all camera targets
-added 1 more duck
MAP2
-illuminated first valve puzzle key points
-made gate possible to open from both sides at gear recovery spot
-made it impossible to throw the green wheel into elevator
-removed some flashlight batteries
-removed rubble from tunnel leading to stalbio
-added new picture to stalbio office
-added more camera targets
-increased distance for all camera targets
-added more ducks
MAP3
-fixed the wall spawn glitch (dont try to glitch inside the wall, it's not safe)
-made first drunk effect time based like the rest
-made it possible to take picture of tunnel from vent
-made tunnel exit point more obvious and easier to climb
-removed ticket machine with disappearing screen
-removed phone remains from station that werent ment to be there
-made door not clip through cement bags
-added new easteregg area (location marked with "Leak ->")
-added better flashlight that player can pick up from the new area
-added more camera targets
-increased distance for all camera targets
-added more ducks
MAP4
-changed interactable mushrooms to blue
-blocked remaining hiding spot in metro tunnel
-attempted to increase marks final line volume
-added more camera targets
-increased distance for all camera targets
MAP5
-removed pedestrians
-credits now quit to menu after they are done
DOWNLOAD: here
Better flashlight was requested so we put it in, can you find it?
New cat picture was added.
It's the first day of the mod being out and available for everyone to play and everything has been going smoothly without many issues.
After over 1 year of development and testing we are pushing for release of INFRA: UNDERGROUND in June 13th 2022.
INSTALL INSTRUCTIONS: CLICK "READ MORE" TO SEE THE INSTRUCTIONS
edit of infra underground mod. Focused on gameplay improvements, minor visual changes, and removing of jumpscares (morko).
Thx for this great mod.
Infra is one of my favorit game, wait so long for an dlc ore infra 2.
Find some infos about that mod, play it today and its great.
Same feeling like the game, cant get enov
Thank´s to the people who invest their time and skills in a Projekt like that
That was great! A short, fun, eerie and interesting experience. Just when I felt the need for more INFRA. Didn't expect it to be quite so Mörkö-centric, but I can't complain - the guy's a legend! Good job, y'all!
An amazing job, guys! This was such a treat to play. Thank you so much apterous and everyone else involved for creating and releasing such an intriguing and detailed mod!
The box climbing (in the area with the bears behind boxes) over the green control panels needs fixing. I've tried positioning the boxes in dozens of ways, no success. Stuck because of level design.
sometimes less is better, use 1 box.
Hi guys I really enjoy your mod so far, feels like it was made from the og devs! Anyway I'm at the point where you are at stalbio and have to stack the boxes after you got out of the vent. There is no way to get behind the wall because the height of the entrance is not aligned with the height of the 2 boxes. And without watching a YouTube walkthrough and realizing that you have to somehow stack the boxes in a weird way, I would have stopped the game because it felt like a game breaking bug. Maybe consider fixing this, best regards
you only need 1 box.
Nice mod, a bit rough here and there but it was definitely good to have some more infra fun.
I managed to find the duck key and encountered the "duckman".
I managed to escape the bounds at the 1st map.
Thanks!
I wish the infra devs would stop wasting their time and resources on whatever they are doing and return to make more infra!
Join the discord for help and discussions: Discord.gg
Just played it, its such a great mod! There were some scenes in there that were unexpected, but you guys really did a great job!