Infinite Space 0.981b released for Rebellion 1.03 and 1.031!
(READ MORE!)
Infinite Space 0.981b ready for testing!
Changelog
- New skyboxes are added
- Modified starscape (blinking stars in the backgroud)
- Modified lens flare effect for stars
- Adjusted planet elevators (space cars) to move more slowly and increased the number of elevators
- Added 14 planets/gas,ice giants/planetoids from our own solar system (Sol System)
- New main menu track (Mass Effect 3 title screen theme, I did not create or own this)
- Added various planet bonuses, removed the standard ones
- Fixed the vanilla ice planet, this had wrong texture mapping on the mesh
- Added GalaxyForge in the download folder so you can create maps with all the new planets
How to install
- Download the file
- Open it with WinZip or another program that opens .zip files
- Extract the "Infinite Space 0.981b" folder in "...\My Documents\my games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.03 "
- (optional) Extract the GalaxyForge folder anywhere you want if you want to make maps
- Run SoaSE Rebellion and activate the mod
- Play!
New planet bonus system
The new system (or logic, call it what you want!) I've implemented is pretty straight forward: you get into a planet gravity well and detect various anomalies on the planet (these are lvl -1 bonuses and are mostly negative). They will mostly affect Population and Planet Development, the rest, not so much!
Upon colonization, survay teams may or may not find lvl 0 bonuses, these range from negative to good i.e. mineral rich soil, biohydrocarbon algae, etc etc..
Once colonized, you can scan the planet for valuable resources such as Uranium, Palladium, ...
These resources will attract businesses according to how rare a resource is, Silica is abundant, so it will only attract a small group of businesses (i.e. increase planet population by a small amount). Uranium however is more rare, so it will attract more businesses (increasing planet population by a larger amount). All these resources will also increase trade income.
Please note that the level -1 and 0 are still not complete as I'm going to add more in the next releases. as for lvl 1 and 2 (the resources, I'll also be adding more in the next releases).I'd like to hear some feedback on this new system, I found it to be pretty logical.
How to use the Sol System planets
I've added our own solar system to the game, if you want to use these planets, please use the GalaxyForge tool included in this download!
- Start Galaxy Forge
- Make your map
- When you are done, save the map in the Infinite Space 0.981b folder, in the "galaxy" folder.
- Open the "galaxy.manifest" file
- Adjust the "fileCount xx" (xx is a number), add 1 to this number is you add 1 map. (i.e. if it says "53" standard, you have to change its value to "54")
- Add the fileName "xx" (i.e. if you saved your new map under "sol system.galaxy", you need to add "fileName "sol system"
- If you did these steps correctly you should be able to play!
- (Don't worry, if this is all too hard for you, I'll be adding a Sol System map in the future!)
simply lovely, have to admire your work, and many are wishing you and the Dawn of the Reapers guys would work one day on combining the 2 or at least making them compatable for one another.
Yeah. Such is the life of we helpless mod consumers. I dream of this + E4X. The modders give us a menu of all these delicious treats but tell us we can only pick one. Forcing us to choose can be so cruel. Some day everything will probably be cross-integrated again. It just takes time. Some magical day.
i feel you man
I'm looking into merging this with E4X abecause I like that mod aswell :) I'll ask later on, first I'm going to finish al my own stuff!
Actually some of the new planets E4X does have came from Axeldude. That was early on before he had his own mod project though, and from the one blind game I played with friends it seems he added a lot. :) The scale difference will definitely be interested, but hopefully one day it will happen.
Here's a suggestion, increase the size of the phase gate things the vasari use to travel system to system (I forget what they're called and I was just playing the mod). I figure they're too small given that you can have a fleet of 30+ ships using one.
Hey, I havnt installed or played this mod but the screens and description sounds great, Does this release still have the effects bug where the effects appear at the normal sized places instead of the reduced ones?
Some of the effects are already scaled (read description :) ), I'm working on the hit effects atm!
Your mod is excellent, I love the new unit scaling. The ships in SoaSE always felt a little too big and now theyre perfect! I see the problem with the effects now, Nothing but a minor nuisance compared to a great mod!
Thanks! Glad you like it!
How do i properly install this mod becuase i installed it earlier today and i cant seem to enable it
After it tod me where to got
Ijust get this
TXT
Version 0
enabledModNameCount
you open the downloaded file, open it and place it in the mod folder.
Start the game and then go to options > mods, select the mod and press activate.
simple as that :)
uh...."Inspire and Impair" and "Overcharge" ability effects is still big - compared to the TEC Titans guys. I can see some big blue and orange light sabre cover up my Titans. Can you fix that up?
Will be fixed in upcoming releases, next release has all weapon-hit effects resized.
I am a noob to Mods, this looks cool... how do I install? just unzip copy/paste in __?
Copy the folder to "...\My Documents\my games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.031"
Then you should be able to activate the mod in game.
In the download description is a "How to install" section, if you need a step by step guide :)