Well, playing a few different games, and a few flashbacks, I had a good
idea for a Gametype. It may be a little hard to make, I myself can't do
something like this, but, I could make maps for it (Wouldn't be too
amazing, i'm new at it)

This would be a Class-Based Team-Work Oriented Total Conversion. I can help with mapping, I am EXTREMELY new at it though.

How it works:
The setting is the year 2010, an Alien Lifeform has landed upon earth
in New York City. This alien race is a new type of lifeform; something
we could not have imagined. They infect all around them, simply by
breaking someones skin. If they kill an enemy, the enemy becomes
infected immediately. Spawning back as an Infected. There will be
Two-Three Type of Maps, under the same Infection gametype. One is where
the Marines attempt to accomplish objectives, once completed they will
win the match. The second is "Escape", the Infestations will attempt to
stop the Marines from escaping. To escape it is usually a series of
switches to open the escape pods. Or something similar.

The third is a "Survival" type. A Customizable "Survival" timelimit is
given(Usually short), if the Marines survive for that long they will
win the match.

All matches are Round-Based, so the teams switch randomly and so on.

The marines will be equipped with Real-World weapons, based on their
class and the map. Some maps give gadgets like Nightvision, Mines, and
Sensors. It all varies. Every map will have certain things that will
help too, switches to drop crates, Mounted-Turrets, and so on. As time
progresses, or kills are gained, the user will gain Money which can be
used to buy Ammo, Special Skills, New Weapons, and so on, for the next
round.

There are two teams:

Marines:
Spawn with Weapons, and Grenades. For these guys, I would like to see
real-world weapons with flashlight attachments. Also grenades, this
adds to the atmosphere. I myself could make some Mediocre maps for
this, they would be fairly dark, a stranded type attitude. I am very
new with mapping though.

Classes:

Soldier :
Weapons - Assault Rifle Type, Pistol Type, 3x Grenades.
Abilities - Able to use Heavy Machine Guns and Wield (Pick-Up) Mounted Turrets.
Skills - Enhanced Firing Systems 1-3 (Increases Firing Rate), Spring
1-3 (Gives the ability to run faster for a period of time, cannot fire
during.) More to come?

Engineer :
Weapons - Assault Rifle Type (Less Ammo then Soldier), Heavy Pistol, Welder (Explanation Below)
Abilities - Uses Welder
Skills - Faster Welding 1-3 (Increases Rate of Building with Welder),
Lesser Welding Requirements 1-3 (Lowers cost for building items)

Welding/Welder :
The welder is an Item exclusive to the Engineer, using Money the
Engineer can build things like Destroyable Walls, Turrets, Ammo Caches
(Limit on how much ammo can be given), Barracks (Fairly big.), due to
this they gain money at a faster pace. Hopefully if this does ever
start being created (I hope to help some if we can), we can have a red
Wire frame or Silhouette appear of the thing being created. Turns green
if build able there.

Medic:
Weapons - Shotgun(Lotsa Ammo), Needle (Description Below), Patches (Description Below), Pistol Type.
Abilities - Using Needle/Patches
Skills - Greater Patches 1-3 (Increases effectiveness of patches),
Charged-Needle 1-3 (Needle Gains Charges Back Every 30, 20, 10 seconds)

Descriptions:

Infestation and Remedies:
Class A Infestation:
Any Marine Who is killed has their body stay for twenty seconds in
"Critical Condition", during this time they can be Resurrected and
Cured of Infestation by a Medic. If they are not, they will respawn as
an Infestation. Upon full infestation (Respawn) the user chooses a
Infected Class from A-C.

Class B Infestation:
Any Marine who's Shield is 0, and Health is Below 30 will be overtaken
by a Green Outline (Clearly Visible By All), and after thirty seconds
will turn into a Infected Class D (Crossbreed). Upon full infestation
(Respawn) the user is automatically a D Class.

Infected:
At the beginning of a round there is only one. Infected cannot spend money, though they can gain money for future rounds.

Classes:

Class A - Phaser:
Phasers are Unique, their only weapon is their claws, and their Hit
Points is moderate. Phasers can teleport instantly by hitting Q to
teleport to a target area. Phasers run extremely fast also. If they
hold shift, they will turn invisible with a shimmer while they walk
slowly. (Hold shift to walk slowly)

Class B - Brute:
Brutes have a massive amount of Health to accompany their truly massive
size. They walk on all fours, and attack using Tackles, Bites, and
Clawing with their front hands. They also have a Devour Attack which an
empty Devour bar appears in front of them, if they stay close enough to
a marine until the bar fills, the enemy will instantly be devoured, and
respawn through Class A Infestation.

Class C - Grotesque
Grotesque have a series of Serated Tentacles which they use to attack
with, twelve in total. They can crawl up walls, and across ceilings,
they are very large but have moderate health. They also have an attack
known as Class B Devouring, in which if they walk above or on the
ceiling above a marine, they will Pounce onto them, they will then hit
a combination of 20 Letters on the keyboard. One at a time the Marine
will see these, for 1 second each, they will have a chance to hit them.
They will turn green if hit, red if not. If the marine has 10 green
letters or more they are alright, if not they are infected
automatically by Class B Infestation.

Class D - Drone
The most humanoid Infestation. These will respawn where the Marine had
died, and will be able to weild any weapon the marines or themselves
dropped. They have a lesser HP, but also have Shield still. They also
move slightly faster then Marines.

------

A Few Things That'd Make the Game Work Better:
1. The Red Silhouettes on Build ables.
2. The More Injuries, Slower Marines Move and React (Hit buttons, fire non-automatics, ect.)
3. Same with Infected.
4. Many Options, IE, Survive Time, Lesser Infestations (Original
Infested is Alpha, the rest are slightly weaker), No Class B
Infestation, ect.

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Post comment Comments
moonfudge
moonfudge - - 146 comments

nice zombie ideas, shame it's dead

Reply Good karma Bad karma+1 vote
Acrobie
Acrobie - - 21 comments

WHen are u going to realease it?

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TKAzA
TKAzA - - 3,154 comments

Can that mod authed

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TKAzA
TKAzA - - 3,154 comments

Hello and thank you for submitting you mod to modDB.
After review you mod appears to not abide by the following submission rule.

BRAND NEW mods or JUST STORYLINES will not be accepted. You must show a decent amount of progress, e.g. screenshots (or concepts) of a model and map that you are working on MINIMUM.


Please correct this by uploading some media of your work, if you cant create this mod try to help a team and gain some skills in oblivion modding.

Regards
TKAzA
Mod Managment Staff

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