This is a mod for the Source Engine set in the meatgrinder of World War II. Hinging around epic player-controlled tank battles, tank escort and demolition maps with high degrees of destroyability throughout the maps. Gameplay will be more based on realism than the "run-and-gun" style of many Source based games, game-pla

Add media Report RSS development screens (view original)
development screens
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
uberkirsche Author
uberkirsche - - 198 comments

Battle of Kursk - tank models display - map by uberkirsche

Reply Good karma+1 vote
AHvash
AHvash - - 104 comments

dev textures or not those tanks are win

Reply Good karma Bad karma+2 votes
uberkirsche Author
uberkirsche - - 198 comments

these are just the pre-models made to perfect the functionality. Soon enough they will have proper skins to them. Thanks for checking it out

Reply Good karma+1 vote
razza666-6
razza666-6 - - 44 comments

just a question... isnt it easier to just model it in a 3d program like 3ds max or blender?

Reply Good karma Bad karma+1 vote
uberkirsche Author
uberkirsche - - 198 comments

it is if you have those. Alot of people in the community think it is OK to use a rip of software programs torrented from the net to make items for a mod. Personally, I use what is available in the SDK or other programs I own or that are free. I don't own any of those, but our other modellers do.

Reply Good karma+2 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

a few screens of various elements of development.