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Replay the Black Mesa in a whole new way. Play as Dr. Eli Vance, with a giant arsenal of weapons, versus huge varieties of enemies, with fantastic graphics.

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Report RSS HECU body - NPC Model v0.6 (view original)
HECU body - NPC Model v0.6
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carloscarlin
carloscarlin - - 404 comments

Nice! How is your team going?

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KarimIO Author
KarimIO - - 2,317 comments

Thanks! The team is coming together. I've started assigning jobs for the team to do already.

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AmaroqDricaldari
AmaroqDricaldari - - 1,331 comments

ONce you are good at texturing, can you show us a texture on the model?

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KarimIO Author
KarimIO - - 2,317 comments

Sure. As soon as possible.

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GFreeman515
GFreeman515 - - 260 comments

I like where this is going, Good job Dex!
Any progress on Gordon's model?

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KarimIO Author
KarimIO - - 2,317 comments

I'm halting that for now. I have so much to do, but I'll get it all done eventually.

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HosseAKM
HosseAKM - - 384 comments

NIIIIICE.....
Can't wait to see the textures!
BTW When are you going to make the textures?

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KarimIO Author
KarimIO - - 2,317 comments

Thanks! Wait, lemme think...NEVER. Just kidding (It will probably look really stupid when being read).

I'll try make the textures right after the UV mapping.

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Cpt.Steel
Cpt.Steel - - 148 comments

As I compare this with your earlier human models, I must say your modelling skills go sky-high pretty fast.

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KarimIO Author
KarimIO - - 2,317 comments

Thanks! It's still not as high as can be, but it comes close enough.

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unknow5763
unknow5763 - - 905 comments

Cool the model is really coming together

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KarimIO Author
KarimIO - - 2,317 comments

Thanks, Unknow. Sorry for the late comment. Also, how come you won't join me on steam?

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SpeedyClaude
SpeedyClaude - - 1,506 comments

cant wait to shoot him
I could shot him all day long

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KarimIO Author
KarimIO - - 2,317 comments

He would die relatively soon after you start, you know. Then again, you could shoot his corpse.

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Description

Working really hard. I managed to finish up the arms, and get the equipment to a more appropriate proportion. Hope you like it.

Also, I've become a member of TWHL. This is relevant because...actually, it isn't really. I'll start posting progress up there, though.
_______________________________________
Modelled: Dexter
UV Map: None
Textures: None
Time Taken (Model): Around 8 hours
Poly Count: 5,751
Programs: 3ds Max