The mod you are trying to view has ceased development and consequently been archived. If you are a member of this mod, can demonstrate that it is being actively developed and will be able to keep this profile up to date with the latest news, images, videos and downloads, please contact us with all details and we will consider its re-activation.

Replay the Black Mesa in a whole new way. Play as Dr. Eli Vance, with a giant arsenal of weapons, versus huge varieties of enemies, with fantastic graphics.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Report RSS Subtransit - Remade MP map v0.08 (view original)
Subtransit - Remade MP map v0.08
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
unknow5763
unknow5763 - - 905 comments

Cool like the scrture but looks a little bland

Reply Good karma Bad karma-2 votes
KarimIO Author
KarimIO - - 2,317 comments

It's still untextured. Duh.

Reply Good karma+3 votes
The_Error Creator
The_Error - - 305 comments

It looks like Quake.

Reply Good karma+1 vote
carloscarlin
carloscarlin - - 404 comments

I hope to see more of this in the future

Reply Good karma Bad karma+1 vote
KarimIO Author
KarimIO - - 2,317 comments

Thanks! Right now I'm working on something much more important - NPCs picking up weapons, starting with the scientist.

Reply Good karma+1 vote
Bl@cK
Bl@cK - - 189 comments

dont like these arches

Reply Good karma Bad karma+1 vote
KarimIO Author
KarimIO - - 2,317 comments

Those are for the tunnels. Arches are what make most sense.

Reply Good karma+1 vote
AnnieRTaylor
AnnieRTaylor - - 50 comments

Looks like a hl2 map (might want to change the skybox).

Reply Good karma Bad karma+1 vote
KarimIO Author
KarimIO - - 2,317 comments

I'll change the skyboxes and textures soon.

Reply Good karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

Hey. I took a break from modelling for two reasons. Obviously, to start mapping and also to look at some Source entities to try recode them.

This is very early work in progress - the remake of subtransit. I didn't want to use textures yet. I like, again obviously, to do that in the end.
_______________________________________
Mapping: Dexter
Textures: None
Time Taken (Model): Around 4 hours
Programs: Valve Hammer Editor