This mod aims to fix bugs and add missing features to Luke Moloney's Homeworld Classic Mod. It is a seperate installation, not an update or a patch. Quote (From Luke Moloney's Homeworld Classic Mod): "Welcome to the Homeworld Classic Mod. This mod attempts to implement the multiplayer features of Homeworld 1, AKA Homeworld Classic, in Homeworld 2. "The following features are implemented: * Unlimited unit caps * Carrier battle * Win condition - capture enemy capital ship * Resource injections * Resource lump sum injection * Bounties * Research disabled * Crates * Hyperspace disabled"
This is the successor to Homeworld Classic Rebalance. It contains all the features of that mod plus those of my Gameplay Enhanced mod.
CHANGE LOG1.1.0• Fixed the bug causing the CPU AI not to collect resources on most HW1 converted maps.• Added the additional HWC converted maps. The number of available maps should now be in the hundreds.• Packaged the mod in a BIG file.• The TEAM PROGRESS METER now shows all items being built, not just the first.• Renamed the mod from "Gameplay Rebalanced" to "Homeworld Classic Enhanced".• Fixed the bug preventing the WIN CONDITION rule to execute properly. Games were not ending properly.• The lowest-level asteroid had RUs but no latch points. I removed the RUs.• Fixed some bugs in the Vaygr CARRIER ONLY research script.• CARRIER ONLY mode was partially but not fully disabled in the previous release, resulting in a conflict. It has been re-enabled.• Fixed the bug in SPECIAL FLEETS that was causing the starting fleets to crash the game. The script now points correctly to the externalized object list.• The SPECIAL FLEETS script now tries to determine the proper ship type before giving the player a subsystem.• Restored the two missing WIN CONDITION rules from HWC.• Changed the CRATE award probabilities for destroyers and frigates.