This mod aims to fix bugs and add missing features to Luke Moloney's Homeworld Classic Mod. It is a seperate installation, not an update or a patch. Quote (From Luke Moloney's Homeworld Classic Mod): "Welcome to the Homeworld Classic Mod. This mod attempts to implement the multiplayer features of Homeworld 1, AKA Homeworld Classic, in Homeworld 2. "The following features are implemented: * Unlimited unit caps * Carrier battle * Win condition - capture enemy capital ship * Resource injections * Resource lump sum injection * Bounties * Research disabled * Crates * Hyperspace disabled"

Report abuse Homeworld Classic Enhanced v1.0.0
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Nov 18th, 2011
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The first release for this new mod. It's a combination of the Homeworld Classic Rebalance and Gameplay Enhanced mods. [edit] I've renamed the mod BTW, so the ZIP file may seem strange at first.

CHANGE LOG1.0.0• Combined the HW Classic Rebalance and Gameplay Enhanced mods into one single mod.• Added the in-game timer and clock.• Added the ", every" rule for crates.• Fixed the bug preventing crates from dropping rewards.• Combined all the ATI scripts into a single file.• Set asteroid RU values to fixed amounts regardless of how many of them there are in a map. Prior to this, RU values adjusted themselves to better match the total amount of RUs in the original HW1 maps, but this proved unworkable.• Added a "crate spawned" message to the screen and made it possible to right- click on a crate and automatically select it as a movement destination.• Fixed the bug preventing research from being awarded to Hiigarans by crates.• Replaced the broken Defined Roles on-screen ATI text with a Team Progress list that can be toggled on/off in the game settings.

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Homeworld Classic Enhanced v1.0.0
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Hell_Diguner Nov 19 2011, 11:31pm says:

I look foreword to trying it out, Mikail

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Hell_Diguner Nov 20 2011, 12:13am replied:

Did you intentionally comment out the levels in the homeworldclassic folder? (in gameplayrebalanced.lua)

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MiKail__ Author
MiKail__ Nov 21 2011, 6:02pm replied:

Yes, there was a bug preventing the CPU players from harvesting resources. I've fixed that in the latest release and all the HW1 levels have been re-enabled. Note that I've renamed the mod to "Homeworld Classic Enhanced" in case you have become confused.

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Released Oct 21, 2006
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