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Remember Carrier Command? Rage did. They remembered it so well they stripped it down, sexed it up and released it in the form of 2001's Hostile Waters. But without any way to create custom content and no multi-player, despite it's brilliance the game lacked longevity. Not any longer.
Using Valve Software's Source technology Hostile Waters is back: back with new graphics, new multi-player, new ideas and new expandability.
- Picture-in-picture helps the player monitor vehicles tasks and progress
- Control units in 3rd person action modes as well as traditional top-down real-time strategy mode
- A Halo 2-style team/clan-centred 'join game' interface alongside the more traditional server list method
- Multiple gametypes: deathmatch, carrier/team deathmatch, assault, etc.
- Customisable vehicles, from weaponry and armour to colour highlights and decals
- Co-op mode against the computer both on pre-existing single-player and new, dedicated islands
You can download the demo for Hostile Waters retail at Gamershell and get a decent idea of what's coming. This project has the full support of all IP holders.
When Rage went under a lot of superb material disappeared from the public domain. Thankfully it is not all lost. We've dug up several promotional files:
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