This mod brings together content from the cancelled Half-Life 2: Episode 3, with more updates to come.

Report RSS Half-Life 2: Aftermath - Release 1

In light of recent events in the Half-Life community, the release schedule for this mod was sped up significantly.

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Due in no small part to Marc Laidlaw's Epistle 3 post, the release schedule for this mod was slightly stepped up.

Half-Life 2: Aftermath - Release 1


This mod should be played in conjunction with watching this Valve News Network video, "The Half-Life 3 Beta Map Leak":

Release 1 of the mod contains:

  • 11 levels created by Valve between 2012 and 2013, intended for Half-Life 3. Keep in mind that these levels were gameplay experiments, not actual storyline based levels.
  • 4 demonstration levels created by Lever Softworks to show various functions and NPCs not seen in those levels.
  • weapon_proto1, a Combine laser-gun that shoot through walls, intended for Episode 3.
  • hl2eb_weapon_proto1_debug, a command which toggles the Developer Console spam created by weapon_proto1.
  • npc_combine_armored, an Armored Combine Soldier, intended for Episode 3.
  • npc_wpnscanner, a City Scanner with a laser gun, intended for Episode 3.

Unfortunately, npc_surface could not be included in mod, as we do not have the sufficient source code. For more information, consult the mod's ReadMe.txt file.

'Dog Gates' Hub Mapweapon_proto1 Demonstration

Outland 10 Remix (Dark)Dog Resource Gathering


Future releases coming soon!

Comments
Vuud
Vuud

(buried)

I think this is a bad idea. Nobody should be helping Valve out at all with anything regarding Half-Life since they killed the series.

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hackasaurusrex
hackasaurusrex

It's not helping Valve with anything. It's documentation for the community.

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Tleno
Tleno

Valve wants to abandon and forget Half-Life because it's something everyone expects from them but they'd rather people didn't as they don't want and may not even be sure they can make it right.

It's helping the community piece the fragments into something resembling the game they've been waiting for.

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simc47
simc47

Hi, Has anyone installed the HL2 Aftermath here?
I cant get it to show up in my Steam Games Library, I've got everything installed + set SDK 2013 Singleplayer to upcoming like the Readme says.
HL2 Aftermath is in sourcemods folder on my C:/

HL2, Ep1, Ep2 and SDK 2013 are installed on my D:/SteamLibrary

Does everything need to be on the C:/ to work?

I ask this because my SSD is small..120GB with 10GB free space..

Any help would be appreciated.

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Jackathan Author
Jackathan

I"m not certain, but I'm pretty sure that Steam only looks for sourcemods at that C: directory I put in the readme. However if it doesn't show up, try putting it at D:/SteamLibrary/steamapps/sourcemods/

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Maggy_

Did you restart Steam?

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Mrksmt9
Mrksmt9

yeah restart. all fine my end

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Guest
Guest

i love you guys... i watch valve news network cuz its the best.. and then u guys give us this... i i i i.... i love you :')... drys tears of joy starts download

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neophus
neophus

I've just try it especially last maps, it's sad not to have seen it in a final version, there were good ideas wih the dog

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red-ex
red-ex

when i try to load the game it crashes? i have source sdk 2013 singleplayer

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Jackathan Author
Jackathan

It needs to be set to "upcoming" branch in the betas.

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Mrksmt9
Mrksmt9

can anyone mod and adjust these files for their own projects

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PurpleGaga27
PurpleGaga27

Jackathan, will you do the HL2 EP3 mod campaign based on Mark's unofficial story? Also, what will release 2 bring out?

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SLAY3R_343
SLAY3R_343

PLEASE BRING ALIVE THE EPISODE 3 STORY BASED ON MARKS PLOT

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Guest
Guest

I may do it myself.

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to-vvv
to-vvv

I hope for the mac release. The mode won't launch on mac steam client because of dll files in the 'bin' folder. Please, make the mac version too!

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