The goal of Half-Life 2 : MMod is to enhance and expand gunplay, combat mechanics and the immersion factor by giving the Player more options and combat opportunities as well as refine how the Player handles his arsenal. Half-Life 2 : MMod also offers minor AI enhancements, extended abilities for combine soldiers, multiple bug fixes, enhanced visuals, VFX re-design, sound redesign and much much more, while keeping nearly every new feature in the mod totally optional.

Description

Step back into the boots of Frank Harrison, a member of the resistance, with the gameplay and graphical improvements Half-Life 2: MMod offers.

Preview
Half-Life 2: MMod - Dangerous World Patch (1.2)
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little_tornado
little_tornado - - 14 comments

Big Bug: The first level doesn't work at all. There's a camera that locks the play in place, so you can't move after the intro map.

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sainthappyfaces Author
sainthappyfaces - - 4 comments

Fixed it

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h4uja2
h4uja2 - - 19 comments

What's the difference from this one? Moddb.com

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sainthappyfaces Author
sainthappyfaces - - 4 comments

New comment so as not to confuse anyone:

I fixed most janky aspects by mounting older content on top of EP2's, just as IDKFA did, so other than the custom Gravity Gun model ( Gamebanana.com ), original font for the hud, and a game logo that uses the original mod's stylized text, they are nearly identical.

If you'd rather keep your patches consistent between all of IDKFA-93's, definitely download his ( Moddb.com ). I happened to search for a Dangerous World patch while his was unlisted, and thought I was clear to make one myself. Whoops :p

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ScotisHedgehog77
ScotisHedgehog77 - - 127 comments

So, which Dangerous World 2.0 MMOD 1.3 Capability Patch is the best one to use?

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little_tornado
little_tornado - - 14 comments

Personally? this one. It feels better to play?, and ports a lot of the small-detail stuff like the font. However, the other one has certain areas that look nicer(eg: the zombie-or setpiece. in general, either one works.

(I totally didn't port all the models/textures to work as custom addons for any MMod game. Honest :P )

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little_tornado
little_tornado - - 14 comments

EDIT: This dude is making an effort to fix things! the Zombie-door setpeice is re-established! I'd definitely go this one then.

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ZippyS2
ZippyS2 - - 263 comments

Your welcome man i don't think that info was so useful :V

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sainthappyfaces Author
sainthappyfaces - - 4 comments

It was definitely enough! From there I kinda worked out what needed to be added and what not, so you know... useful :p

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pillzman
pillzman - - 13 comments

Are there any other elements of the original that are able to be restored such as: elements from nightmare house 2 like the ghost that stands there at the start of chapter 2, the text being English after gmans dialogue during that intro reel, I think a scare that occurs later in chapter 2 near the train station with the ghost guy, the hev suit having pure white textures, etc. Will add more if I run into them.

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spongedog001
spongedog001 - - 232 comments

it crashes on start up "unable to load surface prop file"

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