The goal of Half-Life 2 : MMod is to enhance and expand gunplay, combat mechanics and the immersion factor by giving the Player more options and combat opportunities as well as refine how the Player handles his arsenal. Half-Life 2 : MMod also offers minor AI enhancements, extended abilities for combine soldiers, multiple bug fixes, enhanced visuals, VFX re-design, sound redesign and much much more, while keeping nearly every new feature in the mod totally optional.
This patch will allow you to play through Deeper Down with MMod's gameplay and visuals enhancements.
What is updated or Reduxed in this patch?
As Deeper Down is just updated to 0.4
Bad patch! Something's not right-missing textures and doors in the first level. I assume the (spoilers) downstairs canteen headcrabs are supposed to be friendly. They were in the OG game too. Even the intro credits are too tiny when playing through the MMod patch. Didn't go past powering up the downstairs fuse box.
Having the same issue. Barrels are invisible. There's one puzzle where barrels are required to balance an elevator, being invisible adds extra complexity.
>I don't know if the problem is with the mod or my patch, but during the test the doors became invisible
I tried to make this patch shortly after 1.3 came out and encountered the same thing. I think there's just something weird about Deeper Down.